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Dakara

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Posts posted by Dakara

  1. Peut-être faut-il faire un peu de publicité (le serveur pourra absorber cette vague de joueurs ?) 

    Je parle de soft publicité comme de la présence sur des forums de chaque langue.

     

    -Le comportement n'a quasiment aucun impact sur la perte de joueur.

    -Je pense pas que le jeu souffre d'un manque de mise à jour, de toute manière une course aux contenus n'est pas bon augure.

  2. 23 hours ago, Acanthis said:

    What if all CS, no matter the rank*, were by default more of a militia than a soldier.

    What if citizen soldiers needed to (for example, similar to the idea Fabius posted) either:

    A- Enter a barracks for a certain period of time to simulate switching gear. Once complete (a visual representation or progress bar would be useful), combat stats and loot value are boosted while gather rates are reduced.

    *Higher ranking citizen soldiers could have a rapidly decreased mobilization/demobilization timer

    or

    B- Barracks/Stables/etc had an aura which performed the same function as A, but the speed of assembling in battle gear was reduced per unit in the aura (if possible). Upgrades/Bonuses could increase this speed.

    The same task would be required to demobilize.

    This would slow down the pace of the game quite a lot and likely be divisive.

    Alternatively the ranking system could be more differentiated with a steeper curve in attributes gained/lost when the units progress.

    Either way, any major change to the CS-gatherer system will cause some major discussion and debate, so perhaps minor tweaks are best.

    As an aside, a drilling field "building" would be interesting as well, which could unlock formation bonuses or other attributes for units that undergo training outside of the barracks. Again, this would really change the game and perhaps reduce the speed of gameplay too much for many players, but it would add a dose of realism...

    a realism yes, but too much micronamangement for nothing..

    but it can be a good idea for a mod, where game is longer and realist ,this kind of mod can find its audience

    • Like 1
  3. 1 hour ago, Fabius said:

    A valid point, but I will posit that armed eco is much more useful than unarmed, especially if you want to push an opponents territory and strip-mine his resources.

    A possible alternative solution has come to mind, give citizen soldiers an alternate form for gathering resources that you can automatically toggle when telling them to gather resources, then a combat mode when you tell them to attack something. This at least simulates the need to drop what you doing, grab weapons etc etc.

    Makes it necessary to improve your vision to avoid surprise attacks too.

    this need exist already if you dont want give free ressources to ennemy  

  4. 3 hours ago, real_tabasco_sauce said:

    Try the burger, if you don't like pickles just take them off, burger is still good no?

    Idk, I just most players voting no are just afraid of change. The main thing is the mod has much higher turnaround than an alpha release, so we should try new things.

    Of course i'm afraid to add 20 new upgrades.  

    Besides, I don't see much point. Have a lot of little upgrades it useless. You might as well have the effects of these improvements automatically if you deem them necessary, without upgrade. 

    The interest of the upgrade of forge it to have a forge. We have already few upgrade in barack and stables.

    if you eat too much resource with "4" additional technology, less resource for P3, make champion, do a new CC and get your fist in fortress.

    An interesting point could be the creation of final choice upgrades at free cost. But not many. The neophyte must be able to retain the technology tree.

  5. Just an opinion and suggestion.

    1) The idea of a centurion unit can be appealing but I fear of too much micro.. it is a fundamental to avoid. It can just make the concept boring. 

    But ok for test this and delete if the feature if it bad... the interest is to test.. but if it bad don't let it too many time on the mod please

    Orther idea

    We can push to the concept to the centurion is like a little hero. All rank 3 melee swords are automatically converted to Centurion. Then small icon at the top of the screen like the heroes. and 250 hp. 3 max alive simultaneously. Not very roleplaying but when passing centurion the unit is automatically healed at 100%.
    So it automatic and give to rome little bonus in army without micro.

    3) i don't understand 100%  and i don't like have a lot of little tech

    4) Look at rome or kushite, it like no bonus in most of time. 

    Pref give useful or military bonus instead economy. 

    We need just give to selucid tools to told the early game. Too many civ have economical bonus. Please don't do more.

    We can make severals little bonus.

    CIVIL HEGEMONOY : All building of the classe civic are boosted.

    House : 8 garnison woman avaisable (still give 10population)

    CC : Garnison 30 people and armor against crush is X3 (not more arrow)

    Market : More big and can't be captured 

    Temple : Unit garnison heal speed X2, we delete the tech called "life conditions"

    Colony : Garnison 30 people (not more arrow).

    CAVALERIE :-10% cost, can be good ,in tg is not op, in 1vs1 maybe.. but selucid no have tech for range bonus so it ok i guess.

    PROSPEROUS CITY : All P3 Building cost -25%

    ELEPHANT : Cost only 2 population (not 3)

    => Normal economy with bonus useful for told easily rush. Little military bonus start phase 2 and 3. Medium bonus eco in P3 for reduce cost of P3 building (elephant building, siege, fortress, theatron and wonder)

    5) if we nerf hp don't need speed.. it the main interest, i fear noboby will play cav if we add nerf to orther nerf.

     

  6. On 13/11/2022 at 12:44 PM, LetswaveaBook said:

    I think both "exploits" are fine.

    Building a CC in enemy territory comes with risks, costs and missed opportunities. Building an CC takes time that could be spent for other purposes.

    Building wooden towers and upgrading them isnt problematic either IMHO.

    i think build cc in ennemy base is a "cheat" , Hijacking the system.

     

  7. 2 hours ago, BeTe said:

    I like this game Edwarf vs Dakara, as example for community-mod balancing.

    Edwarf used fact that CC is cheaper and took map control by 2 quick expansions which is crucial on such map with so small amount of wood. I guess Dakara lost (mostly) b/c of not preventing that. 

    So can we say if he were more active in p2, he would be in much better position? Can we say that this could be small indicator that changes are good for making early/mid game more active? 

    (I don't want to be smarty newbie, just to initiate analysis of changes. :) )

    cc @Dakara @Edwarf

    Shame on me :)

    I loose cuz a lot of mistake :

    I play with fear : I don't make cav bcs no hunt and i know edwarf play better cav than me. I don't want make cav and don't use it, or just loose my cav for nothing.   So i make a lot of spear infantery for defend of rush cav spear.

    I'm late for a people with 3 berries. 

    I loose cuz not enought distance unit and don't control the wood. I try to late to control the wood with few woman, i have to send more i guess. Late in tech military / I go P3 for no reason

    He just use his brain and not me :D

     

     

  8. 15 hours ago, Philip the Swaggerless said:

    Make Alexander Great Again

    When playing as Macedonians, who actually chooses Alexander the Great as their preferred hero?  From his conquest, Macedon quickly became the largest ancient empire!  People looked back on him for generations as OP.  I think he should be THE or ONE OF the top heroes of this game.

    10% Territory increase doesn't help you much in the game.  Especially since, IIRC, your territory's ability to take over enemy territory is diluted by how large your territory influence is.

    I've tried to use the CC capture thing to my advantage, but haven't found it very strong.  You pretty much need to damage the enemy CC no matter what, which is fair.  It is a cool idea, but it can't be his only thing.

    Attack bonus vs other heroes is a cool minor perk.  Still weaker than Cleopatra's health de-buff.

    I propose his benefits be:

    Alexander

    • Counters: 1.2x bonus vs Heroes IF it is only damage of alexandre is insignifiant i prefer X2 damage, so sparta heroe is the hero killer civ.
    • Conqueror: Enemy Civic Centers - 50% Capture Points Garrisoned Regeneration Rate. 60 meters
    • Inspired Defense: When garrisoned, the structure has +2 capture points garrison regeneration rate.
    • Imperialism: Structures + 10 Territory Influence Radius yes delete
    • Like immortel we can swap for Cavalerie Hero to Infanterie Heroe.  so we can adapt the speed of alexandre at his main troops.
    • +500 hp

     

    • 40 Meter Aura: Own Soldiers (not siege) +10% Ranged and Melee Damage. Only melee
      • He wasn't just some guy who captured buildings.  His army kicked butt on the field.  (Same rationale for below)
    • 50 Meter Aura: Enemy units & Structures -10% Ranged and Melee Attack Damage Only ranged
      • I think this is better than an armor boost because it emphasizes his active role in battles.  He can't sit back behind everyone to get the benefit.  However, I wouldn't want it to promote "dancing."   An alternate would be Own Units + 1 Hack/Pierce/Crush Damage.

    If these benefits seem to make Philip II irrelevant, maybe his aura could be changed to a Pikeman bonus, since I believe he was the one that the whole pikeman thing going.  I don't feel strongly that this is necessary but here is one idea.

    Philip II

    Rise of Macedon: Champions + 2 Capture Attack, +20% Ranged/Melee Damage hard to say goodbye to op cham :(  but interesting to see the effect of pikemen with 100% damage more 

    Pikemen + 100% Melee Damage agree

     

     

     

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