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Hannibal_Barca

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Posts posted by Hannibal_Barca

  1. I am not aware of any such issues with the login panel.

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    @user1 @DoesntMatterH

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  2. I much appreciate the work on the bananas but would like to point out a few things that currently ruin its aesthetic qualities.

    • too many bananas, wild bananas so long ago had quite few, but if we want a nice visual then alright, but half would do :)
    • the supporting stem is too thin
    • the banana "ring" placement is a convenient way I guess, but then at least the rings should be closer to each other to avoid unpleasantness on zoom
    • non-fruiting variant would be cool too
    • (and the template shouldn't call them trees)
  3. On 5/24/2019 at 10:18 PM, __najimakimoda said:

    @Hannibal_Barca @user1

    I assume the chat information is totally destroyed after a match is ended? I haven't seen it in the commands or metadata files

    Do you guys know if there's any plans to save it in the future? If verifiable, it could be very useful for context around reporting I'd assume

    I do not know of any such plans, although maybe it could be useful and only done in the case of rated 1v1 games

  4. 1 minute ago, borg- said:

    I understand, and I agree, people judge but do not do better, that's a problem.
    But the mod has tremendously positive feedback. This seems to meet the need of most players, so we have a positive.
    If the chance of the mod actually implemented, I would like someone to come and talk to me about what should be done, what should be changed, what should be maintained, etc ...

    The issue with a dedication towards both vanilla and mod is that people are always inclined to choose the path of least resistance, leading to the development of only the mod.

    When someone raises a problem and the author does not want to cave in, he will just do it in the mod. Thus the mod diverges evermore, vanilla comes to a standstill and people get fed up waiting on a solution that was circumvented by the mod.

    Nowadays tons of balancing mods are available, so much so that they destroy each other and their overall purpose

     

    P.S. I offer English tutorials at only 0.99$/h

  5. 8 minutes ago, borg- said:

    And I've told you before, if you continue with this shallow balance, it will never work.

    I can give you quick examples here. If u nerf gaul/brit, so pto is new op, if u nerf pto, rome/athen is new op. If i nerf slingers, so skir cav back op again, maybe archers.

    How long would it take for each such change to be made? 2 alphas for each change ??
    I'm sorry, but that's not how you do it. That's why you delegate specialized people to do each type of service.

    You are absolutely right, I am sure this is exactly why you added bactrian heavy archers when persians got 21303423 different cavalry units and one of the more complete champion rosters

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