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Posts posted by SGK7019

  1. Hello,

    I'm still getting to know the game like the new player I am, and I find myself struggling when it comes to combat. I never make the first move and become overwhelmed when attacked because I lack units most of the time. So, in an attempt to learn more about attacking and defending, I want to ask you people how you personally do it.

    I'm not asking for a guide, like "do this, then that and that", of course. I just want to know what you do and how, things like; When? Do you prioritize enemy units or enemy buildings? Do you destroy or conquer structures? Which units do you depend upon in your attack? If you know, do you take the enemy's units into account when making your own? Does your army vary or do you just use one or two unit types? Are formations used?

    I would love to know, and hopefully it will teach me as well. This isn't a questionnaire, so feel free to add information that I didn't ask about.

  2. Hello,

    I am creating a document for future reference, where I will include things I've helped people with, as far as text editing and translating goes. I have translated and reviewed a large portion of the game in the Greek language, so I would like to include that in my document. What link should I add, that will allow me to prove it was actually me and let whoever enters it see the text?

    Thank you in advance!

    • Like 2
  3. The animals' purpose is to provide food so they should generally be easy to kill in order to allow fast and easy access to the resource. If you're talking about the animals that don't drop food and are hostile, such as tigers, I don't see why they should be harder to kill. I do agree on us being able to tame them, however. It could be an interesting implementation and add a new level of gameplay.

    How do you suggest the animals could be tamed?

    • Like 3
  4. 1 minute ago, Servo said:

    Also is there an option on next alpha for the hardest AI to sub a player who left? In some RTS games once a player drops there’s an option to convert a player who left to AI or the game into diplomacy. 

    I agree with the AI replacing leavers, but not at the hardest level. I believe that either the game should be paused after someone leaves and the players vote on the AI level or that it becomes an option before starting the game (like Resources, Ceasefire, Disable Treasures and so on) for the host to set the AI difficulty in case of someone leaving. Different levels of people play Multiplayer matches and some might have a hard time beating anything past Easy (such as myself). Also, the AI can sometimes be predictable so it could perhaps cause some unfair play between those who know how it works and those who don't.

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