Imarok
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Posts posted by Imarok
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9 hours ago, Yekaterina said:
I am experiencing the exact same issue as Tomba. Today 3 consecutive games of mine were attacked, the symptoms are players losing connection to the server and the lobby displays an I/O error. When I was hosting my entire home wifi was taken out; the router indicates no issues and good connection (all green lights) with much data flowing into my home. During the entire time my network infrastructure was fully functional, and my ISP has reported no shortage or formal wifi cut. Therefore it is very likely to be a deliberate attack using DOS method.
Can the network forensics find the responsible characters and can the devs come up a way to prevent this? These attacks really ruin the experience.
Thanks
If people are recording such an attack with e.g. wireshark and it's really 0ad that is getting DDOSed, we might be able to improve things by getting a look at the records. But if the attack is against your router or against your whole PC we can't do much against it. (A single car also can do nothing if someone jumps on the street and causes a traffic jam)
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17 hours ago, av93 said:
Could be also a person walking by side (easier to spot)
I guess that would be quite difficult to implement. (imagine the elephant turns and the mahout just slides in an arc along the ground)
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9 minutes ago, Nescio said:
Right now it's 50%. I don't really see how raising it to two-thirds would help capturing.
Oops, I thought it was 0% xD
Was it added in A24? -
As noted here:
the mauryan worker elephant needs a mahout (some person sitting on it and controlling it).
If this is done it also can get back its ability to help on building structures.
Corresponding ticket on trac: #6091- 2
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On 04/03/2021 at 4:58 AM, chrstgtr said:
There seems to be another bug where units get stuck on the corner of buildings that requires me to micro around it. Seems like this could be the problem here too. But the corner building issue never seems to fix itself on its own.
If you have a replay of it happening please create a ticket and upload it there.
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If one wants to go for the Scout-is-a-Hunter idea instead of the Scout-is-only-a-Scout idea one could also
- give the Scout better hunting stats- or reduce the hunting stats of normal civ (but not remove the hunting ability)
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I'm strongly in favour of these changes:
- Newly built CCs always start as village phase CCs and have to be upgraded individually. (This gives the enemy time to fight for that territory)
- As soon as you have less than 66% capture points you can't delete a building. (This also the threshold in many democracies to vote on major changes (see wikipedia:Supermajority) and deleting a building is a major change ;))- 2
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On 28/02/2021 at 3:08 PM, Sundiata said:
architect elephants (elephants building)
I know I'm totally irrational about this, but I loved watching the elephants putting wooden beams on buildings with their trunks.
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10 hours ago, Dragonoar said:
2. "I need [resource]" button for MP
Perhaps this can further be expanded into a 'Give [resource]' button prompt (100 default, 500 shift click) - so you don't have to open the diplomacy panel - and/or a chat wheel system, with "Yes", "No", "Help", "Attacking", etc.
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1 minute ago, wowgetoffyourcellphone said:
I think 'Beta' would be when the team is tired of adding new gameplay features and wants to focus on adding campaigns, fixing bugs/performance, and gameplay balancing.
Not really. In theory a software is called "Beta" when it runs stable enough and has most of the needed features. (Which we already fullfill imho. The issue is that the change was gradually, so there never was a point at which we could pinpoint it and say "Now we're really in Beta". I guess we could just start calling it Beta when we run out of the letters of the alphabet. ;D)
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On 28/01/2021 at 3:45 PM, Ceniros said:
Does the lag have something to do with the game being in it's alpha state?
Not really. I mean it's only a alpha cause we call it so. (We could as well already proclaimed it as beta )
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It's not only a visual thing.
When I send rams to attack something and there is a straight way through some smaller gap, they first regroup and then choose to go a long way around cause their formation doesn't fit through.
If they wouldn't be using formation they'd reached their goal way faster.
The constant regrouping is also a bit annoying within a fight. -
I agree with @OptimusShepard that it looks quite bad in forests and in narrow passages.
Maybe deactivate it by default?
Else we might get many reports after the release. -
2 hours ago, Stan` said:
There is also Boudicca, Cleopatra, Amanirenas as heroes.
I'd be interested in a cosmetic change for some civs though. @Nescio
@borg-
@badosu
@Genava55
@Thorfinn the Shallow MindedDo you know which civs could use both male and female as citizens ? With the Phenotype feature it should be easy to do. Not sure how to make the citizen aura a bit more fitting
We should just have female and male workers with the same stats. This seems more accurate. I think working on fields or in mines was more a concern of class/caste than of sex in these times.
Regarding female warriors: I lack the historic knowledge about that. But it seems that newer research doesn't support this thesis that in the past (without some exceptions) only men were warriors throughout the history. (not sure if this research applies on 0ads timeframe)
Edit: @Sundiata
might know something about that topic as well.- 3
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I always got confused by the wording. So imho using an other word to make it more clear does definitely make sense.
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12 hours ago, Stan` said:
@Imarok, thoughts ?
Hmm, sounds a bit too much for me.
Maybe just some kind of ping?
(I'm no sound guy, so no real idea)
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19 hours ago, Stan` said:
I can get you the callstack if that helps. Here you are
KERNELBASE.dll!76353522() Unknown Non-user code. No matching binary found. [Frames below may be incorrect and/or missing, no symbols loaded for KERNELBASE.dll] Unknown No symbols loaded. msvcr120.dll!79a69339() Unknown Non-user code. Cannot find or open the PDB file. msvcp120.dll!62aa3a3a() Unknown Non-user code. Cannot find or open the PDB file. pyrogenesis.exe!`topology::InitCpuTopology'::`5'::NumUniqueValuesInField::operator()(const topology::ApicField & apicField={...}) Line 185 C++ Symbols loaded. pyrogenesis.exe!topology::InitCpuTopology() Line 193 C++ Symbols loaded. pyrogenesis.exe!ModuleInit(volatile int * initState=0x003d7598, __int64(*)() init=0x00295780) Line 47 C++ Symbols loaded. pyrogenesis.exe!topology::NumPackages() Line 247 C++ Symbols loaded. pyrogenesis.exe!RunHardwareDetection() Line 307 C++ Symbols loaded. pyrogenesis.exe!InitGraphics(const CmdLineArgs & args={...}, int flags=3, const std::vector<CStr8,std::allocator<CStr8> > & installedMods={...}) Line 1001 C++ Symbols loaded. pyrogenesis.exe!AtlasMessage::fInitGraphics(AtlasMessage::mInitGraphics * msg=0x0f41d700) Line 90 C++ Symbols loaded. pyrogenesis.exe!AtlasMessage::fInitGraphics_wrapper(AtlasMessage::IMessage * msg=0x0f41d700) Line 84 C++ Symbols loaded. pyrogenesis.exe!RunEngine(void * data=0x0116f998) Line 175 C++ Symbols loaded. pyrogenesis.exe!thread_start(void * param=0x01355658) Line 624 C++ Symbols loaded. > msvcr120.dll!79a7c01d() Unknown Non-user code. Cannot find or open the PDB file. msvcr120.dll!79a7c001() Unknown Non-user code. Cannot find or open the PDB file.
Hmm, I can't find a callstack in there.
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Are you using any antivirus? (e.g. GData Security)
Have you tried redownloading and then reinstalling the game?
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@kokomaestro Have you tried what happens when you just press continue?
@Stan can you do anything with that crashdump?
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2 hours ago, Stan` said:
Well the current Arch fix is a not a proper patch per se. I believe @Imarok left instructions for the future, but they require a bigger refactoring
The arch fix is just the ryzen L3 cache fix, that I commited. right?
This patch is not really correct, but the incorrectness shouldn't matter for the 0ad usecase. I think in the future we should just remove this part of the UserReporter.- 1
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8 hours ago, OptimusShepard said:
Maybe @Imarok could give you the address or his contact. He contacted them for the first Ryzen patch.
I just wrote with TECH.SUPPORT@AMD.COM
So I guess I can't help here. :/
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Why are you tagging me?
I have no idea xD
@crazy_Baboon: Which OS? Which mouse?
It works for me, so I guess it's an issue with your mouse/drivers/OS. Depending on your answer someone can hopefully help you- 1
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On 10/21/2019 at 3:16 AM, Sundiata said:
@Alexandermb, "Your labours , your privations, your sufferings and your valour will not be forgotten by a grateful online community"
Sorry, but couldn't resist to fix the head
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On 10/22/2019 at 7:46 PM, Alexandermb said:
Seems like we'll need the building-specific build animation elexis proposed.
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Keep torch function on minimap after game has ended
in Game Development & Technical Discussion
Posted
If I remember correctly the reasons why it was not added were:
a) The idea came up just some days before feature freeze
b) observers all have the same color so I wasn't sure if it is useful.
But I guess one could add flares for observers. The first step for that would be creating a ticket that requests this feature.