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sarcoma

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Posts posted by sarcoma

  1. On 9/5/2020 at 4:32 AM, odalman said:

    I assume that you mean many wall sections built from a turret. Easily fixable by requiring a minimum angle between them.

    I assume that you mean for example the "lethal deathboat" with 17 catapults. Could probably be fixed with some effort.

    I assume that you mean infinite food from corrals or fields combined with bartering in the market. This gives infinite resources, limited by the time the market needs for the barter rate to regenerate between barters. Seems like a feature. If it can somehow be done instantly it is a bug and probably fixable.

    Of the exploits smiley points, only autotrain pertains to nani's mod, which is actually a feature of it and not widely used.

    I think by stacked walls he meant layers of palisades.

    By stacked siege, a formation trick that leaves units on top of each other, the exact same spot, imagine 10 catas shooting where you can only see one.

    Cata ships are a vanilla feature and by the way you only need 9 catas inside, the other 8 were adding nothing.

    The market trick(s) are(were) old and fixed. Found and reported by principality: float value gives infinite resources and shift clicking insanely long route between near points for adjacent markets.

    • Like 1
  2. athens: iphicrates gives bonus in formation, phase 2 champ black cloak ad p3 heavy skirm, strong champs but expensive, slingers and sword cav always useful

    brits: strongest ships (same as gaul and iber), armor hero and health hero, rotary mill (gauls too)

    carth: ele hero, cav hero, walls

    gauls: vercin hero

    iber: fire ship, fire cav

    kush: cav hero

    mace: all siege, library

    maur: worker ele, yodda

    pers: cav hp, cav hero

    ptol: camel, all heros, mercs, pharos

    rome: camp, champ cav, all heros

    sele: archer cav, cav hp

    sparta: skiri, brasidas

    strongest civs: ptol, brit, gaul

    next: rome, athen, iber, ...

    weak: kush, maur, cart, ...

    valihrant and tom0ad have videos ranking civs

    • Thanks 1
  3. Suppose go2die's ratings are accurate

    ValihrAnt(10)
    Borg(9.5)
    Phyzic(9.18)
    Boudica(8.96)
    Rauls(8.89)
    fpre (8.86)
    Stockfish(8.75)
    chrstgtr(8.64)
    Edwarf(8.46)
    Havran(8.07)
    Badosu(8.07)
    UnknownPlayer(8.0)
    Dakara (8.0)
    SaidRdz(7.96)
    randomid (7.89)
    Vicentesk(7.64)
    Ricsand(7.57)
    Metafondations(7.43)
    Dakeyras (7.39)
    MarcAurel (7.29)
    Issh(7.14)
    go2die(6.82)
    Lord_Commander (6.62)
    esu(6.04)

    The way to make even team is the https://en.wikipedia.org/wiki/Partition_problem

    The strongest to each team

    ValihrAnt(10)
    Borg(9.5)
    Phyzic(9.18)
    Boudica(8.96)
    Rauls(8.89)
    fpre (8.86)     <- weakest sum

    then sort the sum of strengths and assign next strongest to weakest sum

    ValihrAnt(10)
    Borg(9.5)
    Phyzic(9.18)
    Boudica(8.96)
    Rauls(8.89)     <- weakest sum
    fpre (8.86)     Stockfish(8.75)

    and so on

    ValihrAnt(10)    UnknownPlayer(8.0)
    Borg(9.5)         Badosu(8.07)
    Phyzic(9.18)    Havran(8.07)
    Boudica(8.96)    Edwarf(8.46)
    Rauls(8.89)     chrstgtr(8.64)
    fpre (8.86)     Stockfish(8.75)

    and so on

    ValihrAnt(10)    UnknownPlayer(8.0)    18
    Borg(9.5)         Badosu(8.07)        17.57
    Phyzic(9.18)    Havran(8.07)        17.25    <- weakest sum
    Boudica(8.96)    Edwarf(8.46)        17.42
    Rauls(8.89)     chrstgtr(8.64)        17.53
    fpre (8.86)     Stockfish(8.75)        17.61

    ValihrAnt(10)    UnknownPlayer(8.0)    18        Metafondations(7.43)    25.43
    Borg(9.5)         Badosu(8.07)        17.57    Vicentesk(7.64)            25.21
    Phyzic(9.18)    Havran(8.07)        17.25    Dakara (8.0)            25.25
    Boudica(8.96)    Edwarf(8.46)        17.42    SaidRdz(7.96)            25.38
    Rauls(8.89)     chrstgtr(8.64)        17.53    randomid (7.89)            25.42
    fpre (8.86)     Stockfish(8.75)        17.61    Ricsand(7.57)            25.18   <- weakest sum

    ValihrAnt(10)    UnknownPlayer(8.0)    18        Metafondations(7.43)    25.43    esu(6.04)
    Borg(9.5)         Badosu(8.07)        17.57    Vicentesk(7.64)            25.21    MarcAurel (7.29)
    Phyzic(9.18)    Havran(8.07)        17.25    Dakara (8.0)            25.25    Issh(7.14)
    Boudica(8.96)    Edwarf(8.46)        17.42    SaidRdz(7.96)            25.38    go2die(6.82)
    Rauls(8.89)     chrstgtr(8.64)        17.53    randomid (7.89)            25.42    Lord_Commander (6.62)
    fpre (8.86)     Stockfish(8.75)        17.61    Ricsand(7.57)            25.18    Dakeyras (7.39)

    I did sums quickly on my head in case of mistakes

     

    • Thanks 1
  4. @Stan`: As discussed in balance chat, maybe player colors could be customizable like this, in mod or a24

    c1.png.998165eaf969f849345132f225c115f3.png

    Would be nice if a color picker opens instead of writing raw rgb values. Could change gaia color too.
    (I stole those blocks from fgod/gui/options/options.json)

                {
                    "type": "color",
                    "label": "Player 1 color",
                    "tooltip": "Color of player 1.",
                    "config": "gui.session.playercolors.one",
                    "callback": "..something..."
                },

    I don't know how to save those settings to simulation/data/settings/player_defaults.json
    so I hard coded the values. Result

    c2.png.b6c3ff988ab2d9cebc6ad0d8e9be352c.pngc3.png.8b028cd3dcc7b7b187f04d252dccf08a.pngc4.png.bb16ccedfb1bf423cf4ce0dcf621f34e.pngc5.png.43f658ee6ce4cea498510fa6a5ee87c2.png

    • Like 3
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