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Leyto

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Posts posted by Leyto

  1. Hello,

    I launched Atlas recently to see existing animals, and I noticed one who looked a bit "weird" to me : the musk ox. In fact I found the texture a bit too "hand-painted" (sorry for the random English <:) ). I think I can put the accent on the fur aspect of this animal (so the texture will be totally new, and seamless of course).

    I also though it could improve the silhouette to add extra tris on its belly with some fur texture with alpha...

    pintover.jpg.67bd91182b207d36244f8bb5002

     

     

    • Like 3
  2. I think it is quite good modeling Micket. Maybe I would adjust the feet a bit, they look too straight.

    On 26/11/2015 at 6:50 AM, wowgetoffyourcellphone said:

    Lions/Lioness need a lot of help too.

    What's the matter about them? modeling? In fact the lion's mane seems flat as if it walked against the wind :P

    • Like 1
  3. Hi there! So I take part in this texturing, here is my WIP for now:

    preview_01.thumb.jpg.8c776758660c2e0b3b8

    You can see on the left the texture in its HD version and a 3d preview of it. The 3 screenshots on the right are the final size texture.

    Now I have to blend the different images and balance the color and darkness of it!

    • Like 2
  4. Thanks for the color variation suggestion Wijitmaker , I thought about multitexture before, but this way is efficient too (it's not player color, but object color).

    So I kept those colours variations for the male auroch :

    <group>
      <variant name="chocolate">
        <colour>98 83 78</colour>
      </variant>
      <variant name="roan">
        <colour>242 219 164</colour>
      </variant>
      <variant name="liver">
      <colour>172 117 98</colour>
      </variant>
    </group>

    It's quite subtle once in game (compared to cow which are only brown at this time)

    post-16954-0-38452500-1422565730_thumb.j

    How the textures look like :

    post-16954-0-59879500-1422565748_thumb.j

    I also encoutered a seam problem with the UVs, but since I feel to lazy to unwrap it again :ph34r:, I googled and found this awesome technique : http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php

    post-16954-0-46445500-1422565762_thumb.j

    PS: I just find the tail a bit too thick, even seen from top view, but it's not significant.

    • Like 6
  5. Thanks for the precious advice Micket! I won't have to retake all of, just remove the alpha on this part, it's effectively not noticeable at all with the classic top view.
    Don't worry for the map resolution, I've checked the wiki before starting :smartass:, and that's why this preview is made with 512px² diffuse; I'll resize it to 128x128 in game.

  6. Thanks for the references Micket ;)

    Here is a WIP for the auroch bull!

    post-16954-0-96079900-1418764761_thumb.j

    post-16954-0-89118500-1418764969_thumb.j

    Of course at this time there are still seams, I'll clean it after.

    And I think about adding opacity at the end of the tail, but maybe it won't be noticeable on a 128² texture...

    And also some highlights to show its musculature.

    • Like 3
  7. Hello Lion.Kanzen, sure I can:

    wipf.jpgwip1o.jpgpost-16954-0-55468100-1418106356_thumb.jpost-16954-0-91554400-1418106430_thumb.jpost-16954-0-72037200-1418106532_thumb.jpost-16954-0-15829300-1418105989_thumb.jpost-16954-0-55468100-1418106356_thumb.jpost-16954-0-60097700-1418106107_thumb.jpost-16954-0-68569400-1418106779_thumb.jpost-16954-0-75024600-1418107263_thumb.j

    (my software : 3dsmax, zbrush, photoshop, xnormal)

    All of this is from personal concept design, except the 5th ("temple") which was a game studio test (which I failed, but it was a good exercise :P), and the 8th which textures are of course extracted from google map satellite view, but the sides are photos shot by me.

    • Like 1
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