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Posts posted by wowgetoffyourcellphone
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that face. lol Rise of the Planet of the Apes.
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that is some players suggested in the past, can be nice unique feature, this way the environment can help to players.
temple already heals units around it.
Tho I think it would be cool in desert maps to have "healing springs" like what he says. just a couple per map. they would be gaia.
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The square bases are definitely from roman period. I do like the "ropey" texture of the columns tho. See, I would keep overall Greek style, but with eastern "touches" like the ropey texture on the columns and Persian rugs (though I would not put rugs on a temple lol).
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Implementing something to hellban users is work. Work that could be spent on things that benefit everyone, banning users isn't that hard.
are you sure that you wish the official wfg lobby's rules to be arbitrary? having a hard set of rules makes moderating easier, not harder. This is your choice though.
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That is pretty cool. I like the hanging banners (perhaps these can be player color). I'd get rid of the rugs. Also, the columns should be more accurate.
Also, there are much better cypress trees in the game now I think.
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Should implement a half-way feature called a "shadow ban." The offender can still play and even "send" chat, but his chats are actually muted to all players, in the game and in the lobby. Length of shadow ban can be determined by moderator or by a set of rules determined by the wfg team. In fact, I encourage the team to come up with a set of rules and guidelines for the various forms of punishments usable by the moids. Racism 1st offense, 2nd offense, last offense, etc.
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Concerning your first problem, Petra does not (yet) use the building list from the template, but assumes thoses from its civ. The solution is very easy: we need a function which take the list of existing entities for a given player, from it get the list of available buildings, and from it check if one will fit with the kind of building we want to build. The only difficulty is that it should be fast enough (must be done dynamically). A perfect task for any modder who want to contribute to the AI
Interesting. I thought the ai was already dynamic and used classes. I was having trouble with the ai not building farms, but then I realized that I took the "Struct" class away from farms (for technology reasons) and this messed up the ai so they didnt buold them. I added "struct" back to the classes of the farms and the ai started building them again.
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The general shapes look good. I think though that houses would not havwe the ornaments on the roofs. They make them look chinese to me. I also think the wood color is too pink.
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I would again encourage everyone to vote and voice their opinion. The more feedback, and the sooner we get this out of the way, the better.
Why is this a poll question? Should not the art lead determine direction of the game's art and ultimately the quality of the work?
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I have added the Thebans to my mod for those with the link and who wish to try them out. They are about 98% done. All I need to do is change the hero actors to be more unique, make a rally flag texture, edit some of the unit actors (change helmets, shields, etcc) and hmm, maybe a few more unique technologies (I am taking suggestions here). They have a siege workshop like the Macedonians, but unlike the Macks they have the fire raiser siege weapon I found in the game. I changed it a bit to work better too, kind of like a iberians fireship. Thebans get the Sacred band hoplite and Thespian black cloaks already in the game. The one unique tech I have for them so far is "Boeotarch" which greatly improves hero health.
After I complete the Thebans I will try to add prop placements for the rest of the Fortresses. I may call for help in scripting to make only range infantry show up when garrisoned.
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Is he going to be pantless?
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Second that LG fast way to repetitive strain injury only drawing half way ok with toy but with a real weapon no way,have good look at the real shooters always to full draw even exaggerating the style check out some formal Nihon archery or what some players of that art call Zen Archery for reference thinking the arrow into the target or as I factiously call Archery for Geeks,
Enjoy the Choice
It seems obvious that her draw is a quick draw for close enemies. But it is still a good animation.
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One point I would make is that the Ptolemaic architecture is currently inaccurate and should have far more Greek influence to it. Alexandria for instance, the pinnacle of the Hellenistic world, had practically no ethnic Egyptians and would have been very Greek in the style. As it looks now, the Ptolemaic buildings seem from the New Kingdom. Regardless of what can be said for architectural diversity, inaccuracy on that scale seems quite unacceptable I fear.
I agree. Maybe have a Ptolemaic temple variation that is Greek. Also, isn't the military colony supposed to eventually look Greek (instead of like a mercenary camp)?
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I would default to windows default dialog
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Still many ways to make them Greek, but look with many differences than the current greeks.
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chaos, just make the civ json files say:
"SelectableInGameSetup": false
instead of true.
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Way too many polys in the mesh though it does indeed look good in the Unity game engine but no arrow shown and the draw looks rather shallow and kinda abstract but it does say a WIP.
Enjoy the Choice
Yes, I think her draw is aimed at an enemy at medium or close distance. In the game maybe we can have 2 or 3 animations, for 2 or 3 distances? A long range archer animation would look a lot different than when shooting at a closer targets.
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LordGood, I think the seleucids stuff should look like a more super Greek style. I think this style you are making looks nice but does not fit game or seleucid.
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I think this one looks good:
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No, it doesn't have spec and bump maps yet.
So <material>player_trans_ao.xml</material>
Yes you are right. That is the right material.
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looks nice for me
<material>player_trans_ao_parallax_spec.xml</material>
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Wrong material in actor.
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(Still needs some cleanup to remove some code duplication, but I'll commit that to my fork soon)
Great job leeper. +1
Cool
Would be possible to make it dynamic? I mean to be able to access it during a game and see the researched techs coloured, while the one still to be researched on a grey scale.
Maybe also adding the count of every building already built.
I think this would be ultimate goal?
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This is a video game. Melee is represented by the hack statistics. Ranged piercing projectiles are represented by the pierce statistic. You would be able to balance a lot better if you just stopped fighting this.
===[COMMITTED]=== Seleucid Structures
in Completed Art Tasks
Posted
I'd use the better cypress trees as props. I think enrique made them. I have not updated yet to see if you use prop points or not for the trees.