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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. About the prop/decal thing I don't know what you are talking about, I have zero knowledge about graphics. My changes shouldn't have any impact on the issue as far as I understand it.

    It look like z-fighting as someone said. As if there are two decals fighting to be rendered,

  2. The carry meat animantion is actually one of the good ones to me. Looks like a nice biig Auroch steak. The meat cutting is good too.

    overall I think the mining, chopping, running, and walking need the most work. The mining and chopping just doesnt look natural to me, like she is an 80 year old pensioner with sciatica in her back. ;)

  3. I don't think needing garrisons is a big deal though. The thing is the damage rate of an unmanned tower is pretty abysmal anyway, that one shot isn't going to do anything, stuffing five units in it is essential to get some real firepower.

    Now wall towers damage is equally abysmal, but the thing is that, with upgrades, wall towers actually provide more firepower than towers, because you can pack them more densely. With upgrades, 2 wall towers is very nearly as much damage as 1 tower (7 shots, vs 6 for the 2 wall towers), and has so much more health.

    How you garrison your towers is up to you, but I think most players just garrison on demand. In this case, there is much more likelihood that a wall tower will survive long enough to receive it's garrison.

    Well, I am ok for the Defense Tower techs to only affect Defense Towers (as is with my mod). Wall Towers would have their own techs for whatever. Adjusting the wall garrison aura affects also makes it better to have the long wall sections mixed with the walltowers. Can also experiment with making walls (and wall towers) more expensive, but build faster; and then do reverse.

  4. I address some of Panando's analysis a little bit in my mod. I make it so walls are strong (and availabel to the player a phase before civic center), but wall towers cannot shoot at all unless they are garrison. At least this way you must plant a lot of your pop into your line of exploit wall towers to get firepower, which would be stationary and not responsive to flankings. You can only put 3 units in the towers too, so it would be best to have a mix of towers and long sections of wall so you can put archers on the long sections of walls (ranged infantry's bonuses on walls are also beefed and different). An interesting experiment would be for Civic Centers Fortresses to have an aura that prevents enemies from building towers (like a line of exploit towers for instance or defense towrers).

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  5. I think the arms would get fully extended in the swing of both the axe and the pickaxe. Also, the woman lurches forward too much and it bent over too much. Lik others said, the momentum of the tool is what the swing is for.

    Carrying wood and carrying stone = fantastic!

    I wish units would move slower when they are shuttling the resource (like in Age of Empire). That way it can be upgraded (maybe we can actually add wheelbarrows and hand carts to the shutting animations too).

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