Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.871
  • Joined

  • Last visited

  • Days Won

    534

Posts posted by wowgetoffyourcellphone

  1. Did you hear that? Something happened, didn't it?

    (More seriously: r16276. Small resolutions aren't supported yet, and that will not be fixed for A18. Apart from that try to break it and report back, else have fun with it.)

    And again a huge thank you to s0600204 for both creating it and letting us merge it!

    nEAT! Works with the base game pretty good. Doesn't work with my mod for a reason I dont know:

    WARNING: Unknown reqs operator: class

    WARNING: Unknown reqs operator: number

    WARNING: Unknown reqs operator: class

    WARNING: Unknown reqs operator: number

    WARNING: JavaScript warning: gui/structree/structree.js line 167 reference to undefined property g_ParsedData.phases[prod]

    ERROR: JavaScript error: gui/structree/structree.js line 167 TypeError: g_ParsedData.phases[prod] is undefined selectCiv@gui/structree/structree.js:167:5 __eventhandler88 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler59 (press)@menuStrucTreeButton press:2:8

    ERROR: GUI page 'page_structree.xml': Failed to call init() function

    Engine exited successfully on 2015-02-07 at 01:03:44 with 321 message(s), 2 error(s) and 5 warning(s).

    Is maybe because my mod has a pair for Town phase.

    Some suggestion to make this great feature even better:

    1. Call it the Game Library and make it one part of a bigger in-game manuel. Or Civilization Tree (for now, because it is all the game has) instead of "structure tree."

    2. Launch this screen from the little 'i' icon in game setup insytead of using the old layout. I am starting to think the civ json files need to be extrended or streamline.

  2. Little problem i found, all footmen of the ptol need either metal or stone to be produced. This might be a big disadvantage in some situation. On the counter, they've always been considered OP couse of the archers , wich cost wood and iron and spawn fast. Dunno if the whole thing can be considered balanced.

    Ptol pikeman costs food and wood, right?

  3. About the prop/decal thing I don't know what you are talking about, I have zero knowledge about graphics. My changes shouldn't have any impact on the issue as far as I understand it.

    It look like z-fighting as someone said. As if there are two decals fighting to be rendered,

  4. The carry meat animantion is actually one of the good ones to me. Looks like a nice biig Auroch steak. The meat cutting is good too.

    overall I think the mining, chopping, running, and walking need the most work. The mining and chopping just doesnt look natural to me, like she is an 80 year old pensioner with sciatica in her back. ;)

×
×
  • Create New...