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Posts posted by wowgetoffyourcellphone
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Speaking of sound, I attach edited ship sound from my mod. It chop the current ship sound in half and I use first half for select and last half for command order.
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Because Siege weapons are meant to be used versus Structures.
So if a giant rock hit a man he is supposed to be fine. Got it.
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Make sure keep matching them with the game and look and make sire they look good in the game. Can look good in render but must look good in the game. I applaud more forest eyecandy though.
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...just wondering, why do women have more crush armor (15) than skirmishers or archers (10)? Since they also have 1 pierce/hack, they are better armored than the citizen skirmishers/archers.
Sounds nonsense to me ..
Why do any of them have such high crush armor? Are archer and javelin infantry suppose to counter siege?
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Hmm, I think it would be good to make the fruit bigger and redder. Also, could make decal for beneath them so they stand out. Liked the original color of the leaves a little better than the hue you made Lion. Maybe keep experiment to get a good color.
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The last XML part I did ;P
What are the current worse textures in the game ?
Probably one that are too directional. Some look like they were made that way to simulate geometry at time when geometry was expensive to render. Now, we can easily add bush and grass object when before they needed be in terrain texture. I think some of the "tile" textures could use better normal map made with better method than just throwing diffuse into normal map plugin. The normal map made with Photoshop or other app are many times too busy and grainy and not geometricallyy accurate. Best now to make normal map in Blender. Ask Enrique who bake normal map for his texture.
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You said Stans textures are blurry, I don't know what you're saying dude.
What is a scattershot, it sounds like you are trying to type screenshot and going all old English on me. And I said for the fourth time now, I'll be back on the weekend with new textures and the persian wonder wip. Stan told me you need a wonder so thats what im working on. I have class now so keep it cool on here, bye.
Stan's texture are blurry. He say so himself. I then improve them, but that was in a different post. And English not my first language but scattershot seem like a simple word to parse even for me (it is English word of course).
scat·ter·shotˈskatərˌSHät/adjective- denoting something that is broad but random and haphazard in its range."a scattershot collection of stories"
Meaninh, eh hem, that because of the length of time the game is be develop, the development of the art for the game has been (of course understandable) scattershot. Are you native English speaker? If not perhap that is why your tone sound like "I just learned this all in art theory 101 and now I school all you fools." My misunderstanding. Please continue and hopefully this weekend you teach us art theory 102. Syllabus: How to overhaul 8 years of artwork to remove highlight and shadow from diffuse texture and edit massive number of XML files to include new materials and new specular maps; and adjust all colors in all textures in whole game to conform to 255 color pallette like 1999 AOK.
But if you think terrain "fly under the radar" you are mistaken. It is obvious that the focus lately has been on civilization model and asset. And lately there have been push to improve unit mesh for better silhouette and aesthetic and animation. You came here under mistake assumption. Many mistaken assumption and you still don't see it.
As History_Bruno said:
The current terrain textures weren't selected with that in mind, however, because it wasn't implemented at the time.Easy to undersyand evern by fool like me who obviously has no art training and can;t make a scene look good to save his life. I am no good for aesthetic... I have no idea how to make game look good...
I don't think anyone disagree with your argument that the terrain need work. That was obvious. people jhad other priorities. You should have come to community, integrated, check out workflow, come up with idea that fits with workflow and idea of the game, and then make pitch. You would have better reception, like digital instead of analog*.
Stan told me you need a wonder so thats what im working onThat is great. Wonder for Persians was decide to be Gate of All Nations at Persepolis (one of those boring history places).
persian building texture in the game is very good and probably closer to what you think is good.
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I checked them out and they look nice from standard camera view (in my opinion) and the same goes for the color but they blend horribly with (actually not at all). Not because of the colors but you would see quads and lines when painting across them with other textures.
This is terrain blend issue, not problem with texture.
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Hi stan. I take your first texture and sharpen a little in photoshop and adjust contrast a little. I then apply the normal map and spec map of the mediterranean grasses already in game to give a little extra detail and depthh. There is some lines in the texture and some things do not tile correct but I fix some of those (not all) and it looks good. I think it make a good tropic terrain base?:
Kicking_bird, grass in my screenshot is not blurry, what the hell are you looking at?
And I never told anyone directly, TAKE MY ADVICE! I've been showing examples to help them understand.Thankfully you are backpedalling. You see error of uyour approach.
You also speak as if no nbody knows any of this or has noticed that the game's art is not up to standard. Everybody who works on the game or mods the game knows this. As other have said, and you ignore:
1. There have been dozens of different artist working on game over many years. All with different skill level and effort.2. Important part right now is game feature and fixing bugs and lag.
We ask you what you are willing to do to change the scattershot nature of the game's art? Are you to be the tutorial man?
As to your examples. WE KNOW HOW SPEC MAPS WORK. Things have been PAINTED IN in many cases because some of the game art is 8 years old... If YOU are willing to go back and remake a lot of the art then you will be hailed hero.
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Here is quick mod I make tonight.
http://www.filedropper.com/terrestrium
It include 5 edited alpine grass texture and new XMLs and a couple of material. Include also is map for that screenshot. Mod is called Terrestrium in mod select.
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I am chill as cucumber. Licking_bird just need to back up words (complain about art) with action (do something to improve situation).
Much of capability still not utilized. I made this by just messing around in Atlas maps editor (and adjusted some terrain texture and XML). As you see the new unit models will do nice to help visualization. Edit terrain textures and make use of engine to potential. Stan, your textures are too blurry. Here, I think would be good for LOD system, when zoom out swap to lower res, less detail texture to remove noise. When zoom in you see high detail, high contrast. I know game use mipmaps but for terrains they seem to add noise or aren't very good.
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Hey Licking_bird! How about you take my advice in your other thread and actually make some textures and a mod folder to show people what can be achieve? If you don't do that, then you just sound like a jerk. I sound like a jerk a lot but at least I am active in trying to mod the game and give alternative. What have you done excep make asss of yourself?
This here is very bad example if you want people follow your lead. The texture you made is atrocious and bland like Stalin's living room carpet. At least the texture you criticisze has character. This game is not The Sims. The problem in the game's texture is too much contrast. Yours is blur like snot.
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If I may help what exactly go wrong with new windows versions ?
I do not know. I remember something anbout using compatibility mode but that does not work for me.
I was play the game in past , was maked by Rick Goodman' s team.(Empire Earth I)
Have some features like units in walls, Battalion system, ship ramming , hero third person and FIrst person control.
But lack of some other basic features.
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Rick goodman is master mind creating RTS, but only AoE (I) was the best.
Biggest flaw in RAF is economic and base building. Mix some feature of RAF (hero POV, ship rammin) with RTW (better battalion management) and some 0 A.D. econ and base build and you have a winner.
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Midway should fix the game and put it on Steam for $5-$10. I would buy it. Fix some glitch and lag problems and fix install on new system.
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For some reason RAF no work on my computer. Takes many hacks to get to work.
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Yeah I like it too
If we do more I'm scared we'll take too much from the micro management during battles. (like focus only on range, or melee shouldn't be a "policy" but micro skill of the player)
Right, policy is macro.
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Suggestion: can persistmatchsettings also include game speed?
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Hmm, what if game have "Policies" that give overall commands to your troop, economy, etc. Other example: force troops to focus on buildings instead of other troop, or the reverse. Macro policies. Just idea.
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kicking_bird. Beneficial would be for you to work up a good scene with new or repurpose assets and put into the game and offer it as a good example of what you would like to see happen with the art for the future. Even better would be to post it as mod (with a mod folder and mod.json) so everyone can put it in their game and look. This would make your ideas a "big hit" and make your purpose clear. Of course screenshot are okay too, but a mod folder would be knock out of the park.
That is, if you really have the skill and willpower to do this and you believe in the project.
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Hmm, I dont see as bug. I think player should get audio feedbacks whenever clicking the building. In fact it feel odd when clicking enemy building and hearing no sound for exampl.
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This man must understand that many texture made many years ago before spec map and normall map in the game, so shadow and highlight needed to be baked intoo texture "back in the day." Over the year it is plain to see that the art has been updated over and over again and will continue to need uptading as this man shows. But as the amount of content grows the effort to update the content increase as well. As a modder I see many of the issues this man says, but I try to fix them myself. Eventually I release it all once AOE icons remade, but the point is if you see an art problem and you have the skill then you should fix ir and present the fix to the community. This community-driven environment, especially now that modding has supported by the game. Saying that, there are better things for programmer to spend timeon like adding the promising features like formation that work right, charging, running, ramming, new technolgy effects (I would very much like to make techs that can modify other techs, like cost, etc.) and others. Fix pathfinder is big too.
I would advise steppng back and reassess what is possible in the engine already and see if you would have the time and energyy to make improvement to the art with the engine how it exists right now. Later, engine can be improve for LOD. Maybe experiment to see if there is way to add AO maps to trees (transparencies). If can add to transparencies then maybe we can add to decals for under trees and buildings to simulate ao.Ideas are many.
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No, I suggest that when you argue about the accuracy of something, make sure what you say is accurate. That's all I'm saying.
Ha! i didn't know that Erik? Neat, I'm a farm boy too
Like the guy in video was saying... modern wheat is different than ancient wheat. Erik is correct, what was shown in the gladiator footage was "full grown". Modern hybridized wheat is bred by design to shorter stalks, it provides a better stand for the heavy heads of grain (sometimes 4 or 6 rows). The idea being that the plant should spend more resources on making kernels than useless straw. Ancient wheat was a simpler variety that looked something like this:
http://www.primegrains.com/prime-einkorn.htm
They didn't have modern chemical fertilizers and irrigation either... so the density of the fields was probably much less. Their yields were probably a 30% of what modern farming techniques can do with the same piece of ground today.
You argue not about the game. How does your apply to game? +1 points to you
If you want accurate wheat then units will disappear into the farm. Romans also use sponge on stick to whipe their anuses. Point is, what part is worth convey to player and what is not?
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It's nice.
left-right and bottom look chop off tho.
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Thanks everyone. I don't think there should be a tech to reveal all enemy troops though. Its not hard to get a large amount of metal and it would defeat the purpose of scouting. Simple something where The ai gives up if it only has a few troops at end game would suffice for a bit while we wait.
Treason work fine in AOK and AOM (called Omniscience there). It inly available in the last phase and by then if your enemy has a good pop then it is too expensive (100 metal for each enemy unit, so if enemy has 200 unit then Treason costs 200x100 or 20,000 metal, not an easy sum to get), but if enemy has low pop at this time then the tech is cheap. By this time of match "scouting" is only tedius looking for the enmy's last few units.
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New Release: 0 A.D. Alpha 18 Rhododactylos
in Announcements / News
Posted
Multiiple rotate in Atlas is very nice. Good job to programmer who add this neat feature.