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wowgetoffyourcellphone

0 A.D. Art Team
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Posts posted by wowgetoffyourcellphone

  1. 4 hours ago, nifa said:

    okay, but how is it in the screenshot? I didn't find it in DE either. Is there at least some kind of high poly mesh i could take a look at?

    Actually yeah. If you'd be willing to retop it and reduce its triangle count by about half that would be awesome. 

  2. 11 hours ago, abian said:

    It took me a while to see it, yes. xD

    g_SimState.players[...].phase should be "empire", which should be listed that way in simulation/components/GuiInterface.js' GetSimulationState...

    		if (cmpTechnologyManager)
    		{
    			if (cmpTechnologyManager.IsTechnologyResearched("phase_city"))
    				phase = "city";
    			else if (cmpTechnologyManager.IsTechnologyResearched("phase_town"))
    				phase = "town";
    			else if (cmpTechnologyManager.IsTechnologyResearched("phase_village"))
    				phase = "village";
    		}

     

    Works. Thank you!

    image.png

    • Like 3
  3. 6 hours ago, abian said:

    It took me a while to see it, yes. xD

    g_SimState.players[...].phase should be "empire", which should be listed that way in simulation/components/GuiInterface.js' GetSimulationState...

    		if (cmpTechnologyManager)
    		{
    			if (cmpTechnologyManager.IsTechnologyResearched("phase_city"))
    				phase = "city";
    			else if (cmpTechnologyManager.IsTechnologyResearched("phase_town"))
    				phase = "town";
    			else if (cmpTechnologyManager.IsTechnologyResearched("phase_village"))
    				phase = "village";
    		}

     

    Thank you. This looks like it'll be the solution.

    • Like 1
  4. Could I ask for or suggest an extension?

    It would be nice to be able to have multiple images for a tip. For instance, in a tip about Wonders it would be nice to be able to show nice clear images of a bunch of individual wonders rather than packing a bunch of them into one screenshot. In these minor mockup, you see a little 1/2 or 2/2 with arrows to let you cycle through the images for the tip. We wouldn't do this for every tip, but to have that ability would be very nice.

    nY5JXIB.png

    BFSAeVO.png

     

     

    Would could allow this by letting us use underscores at the end of the image file name. So, wonders_1.png, wonders_2.png, etc. 

    • Like 2
    • Thanks 1
  5. It would be cool to depict this era for the Romans. I've long maintained that we could have several "Roman" factions and do interesting things with them.

    • Regal Romans
    • Republican Romans
    • Triumvirate Romans
    • Principate Romans
    • Dominate Romans

     

    You could have a cool Random/Romans group in the civ selection drop down (in match setup) to randomly choose a Roman faction era for you.

    image.png

  6. 16 hours ago, Lion.Kanzen said:

    several things I am curious about.screenshot0182.thumb.png.1c84a06187972cb193e9c18a997f2556.png

     

    The Faction is called Germans.

    We decided to call them Germans instead of Cimbri because there are 4 different tribes represented within the faction, some of them just as powerful as the Cimbri, so it made more sense to call them Germans. The Gauls aren't called "Arverni," for example. Anyway, it's not perfect, but that's the basis of the decision. If we add more Germanic factions in the future (like Goths or Suebians), we can alter the name.

     

    16 hours ago, Lion.Kanzen said:

    The faction emblem.

     

    It can be changed. Everything can change based on feedback. 

    10 hours ago, Genava55 said:

    Why the ÆGISHJÁLMR for the emblem? 

    https://en.m.wikipedia.org/wiki/Helm_of_Awe

    Because it's cool and easy. Open to suggestions.

  7. 12 hours ago, Lion.Kanzen said:
      Reveal hidden contents

    SVN V 27 September 2024

    image.png.6cbbb6391e59584a34a357f09a962c14.png

    https://gitea.wildfiregames.com/0ad/0ad/issues/7103

    • Like 1
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