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Skhorn

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Posts posted by Skhorn

  1. 3 hours ago, Feldfeld said:

    I remained silent using "main city" term because i don't really know if the term "capital" really has a meaning in that particular time with a confederation.

    I don't have a good argument against that, but main city or the most representative should've worked for any given faction too. In some of the articles i found on wikipedia, in a few of them i saw something like: The capital of "xxxxxx" kingdom/empire was "xxxxxx"

    So far i will update the post:
     

    Alesia and Bibracte for Gauls, thank you @Sundiata for those nice references.

    Kushites, Meroe or Napata. again, thank you.

    Thebans, thebes. Nice picture, is it possible to get more like this from thebes? Whenever i search in google it adds the Egypt Thebes and the Greek Thebes is mostly the ruins, even if i add the keyword: Reconstruction, its more related to the egypt Thebes.

    Spoiler

    Thebes1802.jpg

     

    Guess i should make a poll, but i don't know if i'm allowed to do that

     

  2. Hi,

    My plan is to Recreate the capital or the most representative city of each faction on the game including faction mods. I will try to be the most detailed as possible inspired in what Leroy30 was doing, even adding units so it does not seems like a ghost city, which reminds me, how can i turn off the units silhouettes on Atlas?

    • Not meant to be playable. Unless someone take it and delete 90% of the props on the map.
    • It will have every mod possible, each one adds more props! :bouncing:
    • Whenever a map is finished i will create a new topic and linking it here, guess is better than overcrowd this topic. 
    • I expect to "ship it" with some history paragraphs.
    • It will be the most accurate as possible even if i got to create unique/exotic buildings with a mix of buildings and terrain elevations.

    This is the plan i have for now:

    AngloSaxons  

    Spoiler

    So far, the documentation of the Osprey book: Fortifications in Wessex c. 800 – 1066.

    Athenians

    Spoiler

     The Acropolis of Athens.

    Britons

    Spoiler

    Chysauster, a small settlement

    Carolingians

    Spoiler

    Aachen

    Carthaginians

    Spoiler

    Carthage 

    Chinese 

    Spoiler

    Daming Palace

    Egyptians/Ptolemies

    Spoiler

    Alexandria

    Epirotes 

    Spoiler

    idk

    Gauls 

    Spoiler

    Alesia or Bibracte

    Iberians

    Spoiler

    Castellet de banyoles tivissa

    Indians/Mauryans

    Spoiler

    Pataliputra.
     When i was making this map never found too much about the city, so it was an imaginative work. Still i can make another if there is enough references

    Spoiler

     

    Macedonians 

    Spoiler

    Pella

    Norse 

    Spoiler

    idk

    Persians

    Spoiler

     Persepolis or Babylon

    Romans

    Spoiler

    Should i do one for Romans(Principates) and Romans(Republicans) or just with Rome is enough? @wowgetoffyourcellphone

    Seleucids

    Spoiler

    Antioch or Seleucia

    Spartans

    Spoiler

    Sparta

    Thebans

    Spoiler

    Thebes

    Zapotecs 

    Spoiler

    idk

    Kushites 

    Spoiler

    If the buildings comes out. 
    Meroe or Napata

     

    If anyone can help with references or suggesting me another city, i will be eternally grateful.

    • Like 5
  3. Quote:
     

    Spoiler
    3 hours ago, Alexandermb said:

    Using the @wackyserious template for road i've made a buildable road and added an aura for 20% more walk speed when walking through the road
    its like building the walls.

    screenshot0009.thumb.png.c28dbec606f13dbc4cb2333994e805d7.png

    screenshot0010.thumb.png.f00c8b43391e18ec2cce127a3d7cb7bf.png
    screenshot0011.thumb.png.a1f72e257e6308d153bb1ba78c1f54f8.png
    screenshot0013.thumb.png.388e1aaa89e8f984ca8e8390100ffa12.png

    It's nice, it may work in a city building gameplay, it adds more micromanagment, but i think it can be another way to play the game if included.

    Just one suggestion, could you make another foundation actor for the roads? Using the ones used for the palisades (2x2) seems to be quite wierd

  4. 5 hours ago, Alexandermb said:

    Same for me, i look for realism, as long as it good for everyone between performance and developers ideas.
    Note: i have been testing how far the performance with high poly meshes can go using 2.2k tris body for units in one faction. it seems to work good enough even when i have like 200 soldiers 

    It's somehow known, but test it on big maps or multiple equal buildings an see how it performs in that conditions.

    As for the realism, we only have what persisted through the ages, i guess we can fill some holes with imagination as long it does not surpass reality. IMHO :bouncing:

    • Like 1
  5. 25 minutes ago, tlauick_19 said:

    aunque cuando juego contra los romanos principados no hacen nada no se si sea mi computador

    Es porque lo que hace Justus con los principiates cambia bastante la jugabilidad y el código de la IA no soporta esos cambios, por eso es que no hacen mucho si los juega la máquina. En resumen, no es problema de tu computador.

    • Like 1
  6. One ticket per each, please

    8 minutes ago, Alexandermb said:

    @niektb Should i open one topic for the three ships or one for each ship?

     

    Whenever you garrison a unit the attackers units appears all at once?

    Now that you are making the animations a lot of things may be done. Like, a ship cannot move if there is no unit garrisoned there, you garrison units and the boat start looking like the screenshots you posted, that would be more micromanagment if i'm not wrong, but it would be more realistic and pretty cool.  It's just a wild idea, that could improve naval battles

  7. 2 hours ago, Sundiata said:

    Why do you need mods, cheats or developer mode? Playing alpha 20 (vanilla), just putting population cap to unlimited allowed me have populations of up to 2500 units, and I was able to build as many houses as I wanted. I played with a 5 year old macbook pro. Lag became seriously unpleasant, but I reached those populations nonetheless with a less than ideal laptop.   

    Mods like delenda est, overrides the unlimited cap pop for a max of 1000.

     

  8. Same question asked before about the norse gates, does a ram or an elephant can pass through those gates? Btw, It looks better with that color, nice work!

    And, consider what niek wrote before, a topic per model

    On 6/12/2017 at 7:11 AM, niektb said:

    @Alexandermb: the ones that are completely finished should be committed, the ones that still need feedback or approval should be given a separate topic for each mesh or anything (you can see that this topic is already starting to get cluttered :) )

    So we would end up with topic names like

    [Norse][Building] Longport

    [Norse][Ship] Drekkar

    Etc...

     

    • Like 1
  9. 1 hour ago, Alexandermb said:

    Test for the anglo wall

    59417c7c03ccf_anglowall.PNG.7ec34f2f23f51358ce0f0e942a68e988.PNG

    Just a weird suggestion, what if you add some arrows and axes stuck in the wall, like the picture? The worst thing is to have various <size>_wall variations, that way there won't be always the same pattern with the same arrows/axes/spears in the same position repeating through the whole thing.

    I must say that the color doesn't fit with wood colors of the anglo buildings, those are less darker than that one.

    Can't wait to see it all! 

    • Like 1
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