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Posts posted by Skhorn
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9 hours ago, shieldwolf23 said:
@Skhorn - definitely a great idea! I second @Lion.Kanzen, would love to have the maps playable. Let me see them once done, and allow me to make edits, and maybe, just maybe, we can make it playable!
Got it!
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3 minutes ago, Lion.Kanzen said:
Can be playable as total war? Is a hope.
you can capture strategy points.
If the required improvements are coded, why not? But for now, a totally no
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33 minutes ago, Alexandermb said:
... algo asi como casas lujosas privadas con defensa.
Como las que tienen los politicos latinoamericanos, asi.
Pero mejor que haya variedad- 3
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3 hours ago, Feldfeld said:
I remained silent using "main city" term because i don't really know if the term "capital" really has a meaning in that particular time with a confederation.
I don't have a good argument against that, but main city or the most representative should've worked for any given faction too. In some of the articles i found on wikipedia, in a few of them i saw something like: The capital of "xxxxxx" kingdom/empire was "xxxxxx"
So far i will update the post:
Alesia and Bibracte for Gauls, thank you @Sundiata for those nice references.
Kushites, Meroe or Napata. again, thank you.
Thebans, thebes. Nice picture, is it possible to get more like this from thebes? Whenever i search in google it adds the Egypt Thebes and the Greek Thebes is mostly the ruins, even if i add the keyword: Reconstruction, its more related to the egypt Thebes.
SpoilerGuess i should make a poll, but i don't know if i'm allowed to do that
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Agreed with what @tlauick_19 said about the size of the tower, a little bit more bigger would be nice!
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Hi,
My plan is to Recreate the capital or the most representative city of each faction on the game including faction mods. I will try to be the most detailed as possible inspired in what Leroy30 was doing, even adding units so it does not seems like a ghost city, which reminds me, how can i turn off the units silhouettes on Atlas?
- Not meant to be playable. Unless someone take it and delete 90% of the props on the map.
- It will have every mod possible, each one adds more props!
- Whenever a map is finished i will create a new topic and linking it here, guess is better than overcrowd this topic.
- I expect to "ship it" with some history paragraphs.
- It will be the most accurate as possible even if i got to create unique/exotic buildings with a mix of buildings and terrain elevations.
This is the plan i have for now:
AngloSaxons
SpoilerSo far, the documentation of the Osprey book: Fortifications in Wessex c. 800 – 1066.
Athenians
SpoilerThe Acropolis of Athens.
Britons
SpoilerChysauster, a small settlement
Carolingians
SpoilerAachen
Carthaginians
SpoilerCarthage
Chinese
SpoilerDaming Palace
Egyptians/Ptolemies
SpoilerAlexandria
Epirotes
Spoileridk
Gauls
SpoilerAlesia or Bibracte
Iberians
SpoilerCastellet de banyoles tivissa
Indians/Mauryans
SpoilerPataliputra.
When i was making this map never found too much about the city, so it was an imaginative work. Still i can make another if there is enough referencesSpoilerMacedonians
SpoilerPella
Norse
Spoileridk
Persians
SpoilerPersepolis or Babylon
Romans
SpoilerShould i do one for Romans(Principates) and Romans(Republicans) or just with Rome is enough? @wowgetoffyourcellphone
Seleucids
SpoilerAntioch or Seleucia
Spartans
SpoilerSparta
Thebans
SpoilerThebes
Zapotecs
Spoileridk
Kushites
SpoilerIf the buildings comes out.
Meroe or NapataIf anyone can help with references or suggesting me another city, i will be eternally grateful.
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Quote:
Spoiler3 hours ago, Alexandermb said:Using the @wackyserious template for road i've made a buildable road and added an aura for 20% more walk speed when walking through the road
its like building the walls.
It's nice, it may work in a city building gameplay, it adds more micromanagment, but i think it can be another way to play the game if included.
Just one suggestion, could you make another foundation actor for the roads? Using the ones used for the palisades (2x2) seems to be quite wierd -
Es que en pdf se puede colgar en el trac, pero tambien el link se puede colocar y se coloca la seccion especifica y sale
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Creo que te hubiera quedado mejor un pdf
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Perhapa the top could be more rounded
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11 hours ago, soloooy0 said:
en las formaciones versión nex sin buged?
En las proximas versiones que las formaciones no esten bug?
11 hours ago, soloooy0 said:para el nuevo Concursare formación tipo
Nueva formación tipo Concursare?
No entiendo que quieres decir... -
5 hours ago, Alexandermb said:
Same for me, i look for realism, as long as it good for everyone between performance and developers ideas.
Note: i have been testing how far the performance with high poly meshes can go using 2.2k tris body for units in one faction. it seems to work good enough even when i have like 200 soldiersIt's somehow known, but test it on big maps or multiple equal buildings an see how it performs in that conditions.
As for the realism, we only have what persisted through the ages, i guess we can fill some holes with imagination as long it does not surpass reality. IMHO- 1
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There is something missing, have you make one when the ship is sunk?
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2 minutes ago, Alexandermb said:
Maduro did it again and my internet is downloading at 0kbps @niektb
Jajaja, demas que puso a las vacas a cargo de las ISP.
The thing is there are more of your models that needs an own topic. e.g The battering ram with units inside, some buildings, even the axeman animation may i guess. -
25 minutes ago, tlauick_19 said:
aunque cuando juego contra los romanos principados no hacen nada no se si sea mi computador
Es porque lo que hace Justus con los principiates cambia bastante la jugabilidad y el código de la IA no soporta esos cambios, por eso es que no hacen mucho si los juega la máquina. En resumen, no es problema de tu computador.
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One ticket per each, please
8 minutes ago, Alexandermb said:@niektb Should i open one topic for the three ships or one for each ship?
Whenever you garrison a unit the attackers units appears all at once?
Now that you are making the animations a lot of things may be done. Like, a ship cannot move if there is no unit garrisoned there, you garrison units and the boat start looking like the screenshots you posted, that would be more micromanagment if i'm not wrong, but it would be more realistic and pretty cool. It's just a wild idea, that could improve naval battles
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Just in the case if you wanted to make one for milleniumAd it's gorgeous
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2 hours ago, Sundiata said:
Why do you need mods, cheats or developer mode? Playing alpha 20 (vanilla), just putting population cap to unlimited allowed me have populations of up to 2500 units, and I was able to build as many houses as I wanted. I played with a 5 year old macbook pro. Lag became seriously unpleasant, but I reached those populations nonetheless with a less than ideal laptop.
Mods like delenda est, overrides the unlimited cap pop for a max of 1000.
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Same question asked before about the norse gates, does a ram or an elephant can pass through those gates? Btw, It looks better with that color, nice work!
And, consider what niek wrote before, a topic per modelOn 6/12/2017 at 7:11 AM, niektb said:@Alexandermb: the ones that are completely finished should be committed, the ones that still need feedback or approval should be given a separate topic for each mesh or anything (you can see that this topic is already starting to get cluttered )
So we would end up with topic names like
[Norse][Building] Longport
[Norse][Ship] Drekkar
Etc...
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That would be a lot of work, leave it like that still works and seems nice , just remember the color
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===[MILLENNIUM AD MESHES]===
in Art dev
Posted
It wouldn't harm if the palisades you made for the anglo fortress replace the current ones, if im not wrong we are using the same vanilla palisades.