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AceWild

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Posts posted by AceWild

  1. So the problem cant be resolved by "stop it before it does happen", that's silly elitist thoughts. The problem is that It's an UNBEATABLE STRATEGY if it can be pulled off! and on certain maps, it's far stronger than on others. (mountain passes for ex, are easy as hell to block off)

    what on earth are you supposed to do if theres 30 javelin infantry infront of your base building a civ centre with 10+ javcav to guard it? that civ centre will go up in 5 seconds, with the tower up in 10. with current pathfinding, it'll take 30 seconds to organise your army to attack that position. that's a lost battle.

    with current balance (assuming pathfinding is perfekt) it's still a lost battle even if you had 60 men.

    towers should reinforce positions, not hold them all by themselves right up until siege is avaliable.

    If your losing games this way then your opponent is obviously better then you.

  2. I've had entire games ruined by people rushing to town phase, building a market and rushing over to my territory, building a civ centre and 3 towers. you cant beat it, until at least you hit fortress age, but by then you've lost all your expansion possibilities + economy expansion possibilties. 'tis gee gee.

    This is not hard to beat. Iv'e had players try this on me but it didn't work...... Early scouting is the key. If you see that your opponent is rushing to town phase, then attack well before they can build a civic centre..... If you happen to be late on scouting and you notice that your opponent is in town phase very early, then scout for there civic centre and attack before it is built - civic centres take along time to build and if your opponent has invested all those resources in rushing to town phase and is building a civic centre then there not going to have much of an army to defend.

  3. Iv'e noticed lately that many players are complaining that cavalry raiding is OP and that skirmisher cavalry are OP............ "Towers are a good answer to this"............ I think nerfing towers will result to increases in cavalry raiding.

  4. That's why I think technologies are a good solution. It allows us to change how strong they are at each point of the game instead of needing to be overbearing to still hold relevance in the later stages.

    I'd also like to say that I am in agreement with you that there should be some very weak tower in the village phase. Personally, I would like it if the outpost fired an arrow (If built in your own territory) and if the outposts could be upgraded into stronger towers in later phases. Preferably on a tower-by-tower basis.

    Well said. I share similar thoughts to you hollth.

  5. I've had entire games ruined by people rushing to town phase, building a market and rushing over to my territory, building a civ centre and 3 towers. you cant beat it, until at least you hit fortress age, but by then you've lost all your expansion possibilities + economy expansion possibilties. 'tis gee gee.

    This is not hard to beat. Iv'e had players try this on me but it didn't work...... Early scouting is the key. If you see that your opponent is rushing to town phase, then attack well before they can build a civic centre..... If you happen to be late on scouting and you notice that your opponent is in town phase very early, then scout for there civic centre and attack before it is built - civic centres take along time to build and if your opponent has invested all those resources in rushing to town phase and is building a civic centre then there not going to have much of an army to defend.

  6. I got a little suggestion about farmfields.

    1# Dont you guys think that when building farmfields they sould be seeding the ground and not build with hammers like houses.

    2# If possible farmers sould be farming on different spots on the field not in one line next to each other.

    3# When destroyed it gets like burned grass with dirt.

    I think it will look alot more realistic.

    Another idea, is it possible to give different factions different plow animations.

    I think these are good ideas to help make farms look more realistic. To add to these ideas what if the farm animations were different depending on where the farm was placed. For example on a hot terrain you might have maize (corn) or some other summer fruit or vegetable and on a cold terrain you might have cabbage or some other winter fruit or vegetable.

  7. Something that I'm more interested in is whether or not you could make farms produce more food per harvester depending on terrain type. desert terrain has poor turnover for example

    ^ Yes that also would be a great addition, So grassy plains is more fertile then sand plains + a good thing would be that you cant build farmfield every where and really need to think where you place your farmlands.

    Yeah would be nice have, but its not prority now.

    I think Implementing this will cause unfair balance on many maps. For example - one player starts in green grass and the other player starts in snow.

  8. I got a little suggestion about farmfields.

    1# Dont you guys think that when building farmfields they sould be seeding the ground and not build with hammers like houses.

    2# If possible farmers sould be farming on different spots on the field not in one line next to each other.

    3# When destroyed it gets like burned grass with dirt.

    I think it will look alot more realistic.

    Hey Roeke,

    As of 1# ... I totally agree with you. It would be nice to see the building of farm animation changed to sowing of seeds instead of hammers.

    As of 2# ....I'm not sure about. Having the farmers on different spots on the field might cause a lot more micro for players to position there farmers closer to the drop off point thus taking away micro that could be used elsewhere in the gameplay.

  9. Hello.

    I get the message “disconnected” in red in the chat if I host for more than like 1 min and then get back to the lobby. I also get this message after I have played a game from the lobby either as host or client so I have to get back to the main menu and rejoin the lobby. I have checked for packet loss several times when it happens and it's below 1‰ and this happens even when there are no lag problems while playing (Most of the time). My score won't get updated after I play a 1 vs 1 rated as host. My games (When I'm hosting) gets unlisted in the lobby after some time, so I have to constantly cancel and re-create my games, plus, players aren't able to rejoin my games if they get disconnected. I have noticed than this don't happens to all players, and it don't seems to happen to most of them. What should I do regarding this problem?.

    Regards.

    Iv'e noticed a couple of times when I have been playing against you while you have hosted, you disconnect during the game. I not sure if its a bug or not but it always happens when I'm winning the game. Also its strange that your ranked 9th seems your games don't get rated. Maybe there's a bug with the game that won't let you lose when hosting!

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