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Peregriino

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Posts posted by Peregriino

  1. I saw your video again. I have some quesions. You only have 5 skirmishs on Stone snd Metal? How many womans You have on wood? I try observe, I count 15-20 womans, correct? I make this in my build, but I continue make soldiers at 10:30, tomorrow I will try get Phase at 8 min to test it.

  2. @Tango

    I play with Romans since a16, but this release are impossible played against arches mass or slingers. My solution was to use Seleucids I'm using Archs Cavalry about 3 weeks ago.

    But I use them only in the mid game to harass my oponent, expand and begin Phase 3, or make him resign.

    Since last week I'm testing other stratategy with Seleucids, rapid expansion with the colonies and Tower Rush. I can try to show you the other day in the lobby for you to do some video.

    Notes¹: Antiochus III, The Great give +2 armour type to all cavalry and Nisean War Horses give +20% Health. With all this you cavalry will be HP 192 12.6 Pircing (With "Will to Fight" you have 14.8) Damage and 7 Hack and 5 Pierce Armour.

    Notes²: You strategy it's more like a rush for Second Phase, in your video you just make fortress when the game was finishing. Maybe this strategy works better with Ptolemies because you can use Camel Archs since Phase I to harass the enemy.

    • Like 1
  3. Also quite similar to the granary and stockpile system of the Stronghold series which makes economical destabilization as a possible strategy which you can use against your opponent.

    I love the stronghold's system. Others things like make your own army with blacksmith is a great idea.

    @Topic

    In 0ad I think a granary and stockpile just gathering some % a total resources and other part continue in virtual storage.

    • Like 1
  4. meh hard counters are stupid, because by putting hard counters you are saying that this unit will kill this other unit in every single occasion,

    let's say that that it is archer vs spear cav

    if archer can see the cav coming then the archer will kill the cav in almost every situation

    and if the archer doesnt see it coming from further away then the cav would win every single time

    so by putting a hard counter your saying that the spear cav wins every time which is not true in wins

    depending on which situation it is in and this is what i like about no hard counter were it actually come down to the situation and so on which makes it 100 times more interesting

    but i do think a bit of balancing to the armor of different units would be useful and shields

    SHIELDS would completely solve

    the ranged vs melee and archers vs skirms problems

    if archers flank they win if no flank then the spears can get close

    and what i mean by shields is that if the unit that carries the shield get attack from the front which is were the shield is when it is not in combat,

    then if it has a big shield lets say there is a 70 % chance that is does not take any damage

    and for example skirms they have small shields so maybe a 30% chance they dont take damage from the front

    archers = no shields but longer range as scythe has done in the balance branch

    in my eyes this solves most balancing issues

    The hard and soft counters are differents, but I don't think are diametrically opposed.

    I agree with you the soft counter can be more interesting. But in part, in your example the ranged infantary have a good advantage against the spear cav. is very easy make a micro with them you just need aim, but for melee cav it's more dificult. Other thing, it's more interesting you don't know the result (in hard counter, you don't know the result, because you need make more units, you don't just use ranged infantary or cav, you need balance between your units), but know does not matter if I use swordman or spearmen infantary, you just need make a calc cost/benefit. And it's more interesting? I don't think so. In this case, the spearmen cav need a hard counter or need modifications in your status, you rate attack is very slow, 2.25.

  5. Guys i have a BO for mauryans that i wanted to share, its really agressive and allows you to be ready for almost any rush and be able to rush yourself from 4 minutes and onwards.

    So first u send your 4 men with the elephant to a forest

    then u build 4 archers with a waypoint to that forest

    then u take 3 women and send them to berries

    send your cav to collect the chicken once he is finished find him some animals to hunt

    and take 1 women to build a house

    build 5 spears 1 by 1 and then 1 archer onto the wood

    then train 5 women to berries / remember when you finish make them work on a farm

    build another house with that one female

    train 5 archers

    build another house

    train another 5 archers or spears depending on how your economy is doing

    around min 4 atm

    then you train females and put on farms (from now on you continuously train women for farms from cc) and keep building houses maybe add a few females

    at the same time you build a barrack (300 wood) make sure you build it near your forest so that the elephant can hurry up the build while acting like a storehouse

    and from that barracks keep training onto wood

    then build more barracks

    4 is a gd number of barracks to have

    If you are interested to know more about it tell me, but this is just a sort of rough template if any wants to learn how to do it / or improve it, how i do it usually depends on the other player and the map :P

    NOTE: at the moment once i finish training those two batches of archers i usually send them to harrass my enemy in that case i build on more batch of spears onto wood and then i continue in the same way,

    While harassing remember to attack females when they are alone, never engage a army of soldiers that u dont outnumber by alot

    if so leave

    they will go back to harvesting wood come back a few seconds later and snipe a few of them

    when they react

    leave again and come back a few seconds later

    repeat

    if you have done it correctly, you either have done exact amount of damage to enemy as you have done to yourself even better scenario you have done more damage to him then to yourself

    and if you people really want it i might make a video for you guys

    i am a big fan of very low feminisation and building infantry straight away

    Like alekusu said its very important to have a mix between archers and melee but for early harassment please use only archers spears are slow and will die whilst archers are quick and can flee from battle early

    But remember this BO is not easy since your conc needs to be full on two diff parts of the map and not forget the other while doing one of them

    I retired a few days, but when I will back go test this.

    • Like 1
  6. Have you considered balancing sword cavalry units?

    In my testing with Alpha 17, 20 sword cavalry units (with no micro) decisively defeat 30 of any combination of spearmen, skirmishers, and swordsmen (with ideal micro). They also defeat 20 spear cavalry with significant margin. They also defeat 20 of any combination of pikemen, archers, and slingers. They do not defeat 20 pikemen and 10 slingers, but they still have great map maneuverability. They do not properly engage ranged cavalry because of auto-micro but if that's disabled the result would be similar to infantry skirmishers.

    Sword cavalry units are very cheap: 80 food, 35 wood, and 20 metal. They overwhelmingly defeat swordsmen of similar cost. They have the highest DPS (24.6 hack/second) among non-champion cavalry and infantry units after Babylonian Scythed Chariots (31 pierce/second). It seems nothing in the entire infantry and cavalry roster can properly counter sword cavalry spam.

    Also a question: my machine doesn't seem capable of building the entire game. Is it possible to test it with only public.zip patched with the updated templates?

    I think this branch will give more attention for infantary units, but if possible you can give attention for cav too. I don't know if sword cav need nerf or upgrades. But the spearmen cav need modification, without hard counters this units don't have more utility (You can read some considerations of Panando about the spearmen cav here: http://www.wildfiregames.com/forum/index.php?showtopic=19421&hl=). Your status is a little above of sword cav, but the great diffenrece is your rate attack, is 2.25 secs. I ask if anyone can test this in SVN, but I think is to easy ranged infantary with micro take over a spearmen cav easily.

  7. Actually I play with Romans, it's my preferred civic.

    When I begin I play with Iberians and after with Maryans, but the Romans conquest me. I play with seleucids sometime ago, but I back with Romans soon.

    The Romans have a great infantary and siege weapons, it's hard play with them because the cav. are the main units yet, and the romans don't have a good cav, just swordman cav with great cost in late game.

  8. The womans are good in early game, but have good and bad points.

    The main point are talking here, about early attacks. The other is about late game attacks, generaly I see the players puting all your attention in the frontlines. With a good cav, like swordmen cav., you can destroy the economy of your oponent easy, I make this several times in a16, and it's works very well.

  9. Sorry, but racism is racism and and must be fought as such.

    I Agree in preserve the identity of player until the case will be judge. I agree to with the system for report, it's better and fast. But mute chat isn't a option because of the reasons cited for FeXoR.

    And yes, we need block for some periods, the players need respect others players and if no, they need to be punished.

  10. Mauryan can perform good for early, mid or later?

    My idea is make a review more deep. For exemple, in my opinion the Romans has a bad early game, because don't have spearmen for defense against cavalry rushs, don't have an efficient calvary to make a rush, the spearmen cav. have a good attack, but it's very slow, your rate attack is 2.25. The mid game I think it's normal, you open the ranged cav. and spearmen, but don't have any special. The late game is better you have upgrades to more vision, good siege weapons and units.

    This is little part of my idea, I create a topic to discuss this differences like a compendium with more details, like strategys, analises of units, BO and others infos. This is the topic, if you and Alekusu want we can discuss things there. The first problem is the parameters.

  11. Other important thing: the BO can be used by general factions. But the goals for the next Phase are some differents.

    I can make some rush with Romans in Phase 2, but I don't think it's efective like the Gauls for exemple. The gauls can rush your enemy in Phase I and I belive it's possible finish a match. But with Romans I don't think the same thing.

    How I discuss with you, maybe the Romans are best for later game and I need think stretegys conquest more territory (I love Romans and love rush and fast games, it's hard tell it). Maybe we can discuss about it. How factions are more strongers for early, mid, later game? What's an early , mid and later game? We know, but are conecpts no defined yet.

  12. At moment, I use your BO, I'm trying change somethings.

    My BO is the samething, but I use less womans, I use 25 womans. When the fruits get over I build 5 farms and begin my soldiers production. After I make 20 soldiers in others I make 40 and click to phasing. When is phasing I put 15 soldiers in Iron and10 in stones, and make more soldiers for wood. My other "BO" it's more a strategy after Phase, my idea is make a lot of swordman and build a CC next my enemy, building 2 barracks to send reforces to attack. The problem is I can't create a balanced betwen melee and ranged units, and ranged cav. yet have a great impact in this game.

    Is a trade. You need stop in some moment to Phase and to build a CC, no? I just make it before.

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