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Cleo

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Posts posted by Cleo

  1. I've got pentagram and wacom ;)

    Work with mudbox and AO with "ground meshes-terrain" for CryEngine but geting confused when is not a plane to bake from...

    I even made an tutorial on how to use mudbox + wordmachine for CryEngine terrain but is not in English ;)

    As I sed I do it just for fun... in about 30minutes... Don't really care if anybody do it or not...

    Dude_head is from 0AD resources page (dae).

    With smooth modifer on it...

    d1046843463cd.png

    Links for tutorials will be really help for me...

    • Like 1
  2. T  H  R  A  C  I  A  N  S

     emblem_thracians.png?raw=true

    Version Compatibility: SVN (Do not use with standard Alpha)

    Download repository: https://github.com/0ADMods/thracians

    Faction Design Document

    Spoiler

    THRACIANS

    WORK IN PROGRESS

    UNIT DESCRIPTIONS

    BARRACKS UNITS

    thra_infantry_spearman.png?raw=true

    • Generic Name: Thracian Spearman
    • Specific Name: .
      • Class: Infantry Spearman
      • Hacker Armament: .
      • Appearance:
        • Basic: .
        • Advanced: 
        • Elite: 
      • History: 
      • Function: 
      • Special: 

    thra_infantry_swordsman.png

    • Generic Name: Thracian Swordsman
    • Specific Name: .
      • Class: Infantry Swordsman
      • Hacker Armament: .
      • Appearance:
        • Basic: 
        • Advanced: 
        • Elite: 
      • History: .
      • Function: .
      • Special: -

    ARCHERY RANGE UNITS

    thra_infantry_javelineer.png

    • Generic Name: Thracian Javelineer
    • Specific Name: .
      • Class: Infantry Javelineer
      • Ranged Armament: .
      • Appearance: .
        • Basic: .
        • Advanced: .
        • Elite: .
      • History: .
      • Function: .
      • Special: .

    thra_infantry_archer.png?raw=true

    • Generic Name: Thracian Archer
    • Specific Name: .
      • Class: Infantry Archer
      • Ranged Armament: .
      • Appearance:
        • Basic: .
        • Advanced: .
        • Elite: .
      • History: .
      • Function: .
      • Special: .
      • Generic Name: Thracian Javelineer
      • Specific Name: .
        • Class: Infantry Javelineer
        • Ranged Armament: .
        • Appearance: .
          • Basic: .
          • Advanced: .
          • Elite: .
        • History: .
        • Function: .
        • Special: .
      • Generic Name: .
      • Specific Name: .
        • Class: .
        • Ranged Armament: .
        • Appearance:
          • Basic: .
          • Advanced: .
          • Elite: .
        • History: .
        • Function: .
        • Special: .

    CAVALRY STABLE UNITS

    thra_cavalry_javelineer.png?raw=true

    • Generic Name: Thracian Cavalry Javelineer
    • Specific Name: .
      • Class: Cavalry Javelineer
      • Hacker Armament: .
      • Appearance:
        • Basic: 
        • Advanced: 
        • Elite: 
      • History: 
      • Function: 
      • Special: 
    • Generic Name: .
    • Specific Name: .
      • Class: 
      • Ranged Armament: 
      • Appearance:
        • Basic: 
        • Advanced: 
        • Elite: 
      • History: 
      • Function: 
      • Special: 

    SUPPORT UNITS

    thra_support_female_citizen.png?raw=true

    • Generic Name: Thracian Woman
    • Specific Name: .
      • Class: Female Citizen.
      • Appearance: 
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Thracian Priest.
    • Specific Name: .
      • Class: Healer.
      • Appearance:
        • Garb: 
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Thracian Merchant.
    • Specific Name: .
      • Class: Trader.
      • Appearance:
        • Garb: 
        • Mount:
      • History: 
      • Function: 
      • Special: 

    NAVY

    • Generic Name: Fishing Boat.
    • Specific Name: .
      • Class: Fishing Ship.
      • Appearance:
        • Shell: -
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Trading Ship.
    • Specific Name: .
      • Class: Merchant Ship.
      • Appearance:
        • Shell: (Standard).
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Light Warship.
    • Specific Name: .
      • Class: Light Warship.
      • Appearance:
        • Shell: Single-tier, 25 rows.
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Medium Warship.
    • Specific Name: .
      • Class: Medium Warship.
      • Appearence:
        • Shell: 
      • History: 
      • Function: 
      • Special: 

    SIEGE WORKSHOP UNITS

    • Generic Name: Stone Thrower.
    • Specific Name: .
      • Class: Catapult
      • Appearance:
        • Shell: 
      • History: 
      • Function: 
      • Special: 
    • Generic Name: Bolt Shooter.
    • Specific Name: .
      • Class: Bolt Shooter
      • Appearance:
        • Shell: 
      • History: 
      • Function: 
      • Special: 

    CHAMPION UNITS

    thra_champion_infantry_spearman.png?raw=

    • Generic Name: Thracian Champion Spearman
    • Specific Name: .
      • Class: Champion Infantry Spearman
      • Armament: 
      • Appearance: 
      • History: .
      • Function: 
      • Special: 

    thra_champion_cavalry_spearman.png?raw=t

    • Generic Name: Champion Cavalry Spearman
    • Specific Name: .
      • Class: Champion Cavalry Spearman
      • Armament: 
      • Appearance: 
      • History: 
      • Function: 

    THRACIAN HEROES

    • Generic Name: .
    • Specific Name: .
      • Class: .
      • Hacker Armament: .
      • Ranged Armament: .
      • Appearance:
        • Garb:
        • Helmet: 
        • Shield: 
        • Figure(s): 
      • History: 
      • Function: 
      • Special:
        • "Hero" Aura (details here).
    • Generic Name: .
    • Specific Name: .
      • Class: .
      • Hacker Armament: .
      • Ranged Armament: .
      • Appearance:
        • Garb:
        • Helmet: 
        • Shield: 
        • Figure(s): 
      • History: 
      • Function: 
      • Special:
        • "Hero" Aura (details here).
    • Generic Name: .
    • Specific Name: .
      • Class: .
      • Hacker Armament: .
      • Ranged Armament: .
      • Appearance:
        • Garb:
        • Helmet: 
        • Shield: 
        • Figure(s): 
      • History: 
      • Function: 
      • Special:
        • "Hero" Aura (details here).

    NEW UNIT TRAITS

    • List any special new traits here, each by bullet point. If no new traits, then say "None."

    CIVIC CENTER UNITS

    • Female Citizen
    • Melee Infantry: .
    • Ranged Infantry: .
    • Cavalry: .

    FORBIDDEN CLASSES

    • The following are examples only
    • Swordsman.
    • Archer.
    • Cavalry Spearman.
    • Cavalry Archer.
    • Quinquereme.
    • Battering Ram.

    STRUCTURE DESCRIPTIONS

    VILLAGE

    • Generic Name: House.
    • Specific Name: .
      • Class: House.
      • History: 
    • Generic Name: Granary.
    • Specific Name: .
      • Class: Farmstead.
      • History
    • Generic Name: Field.
    • Specific Name: .
      • Class: Field.
      • History: 
    • Generic Name: Corral.
    • Specific Name: .
      • Class: Corral.
      • History: 
    • Generic Name: Storehouse.
    • Specific Name: .
      • Class: Storehouse.
      • History
    • Generic Name: Outpost.
    • Specific Name: .
      • Class: Outpost.
      • History: 
    • Generic Name: Sentry Tower.
    • Specific Name: .
      • Class: Sentry Tower.
      • History: 
    • Generic Name: Palisade.
    • Specific Name: .
      • Class: Palisade.
      • History: 
    • Generic Name: Barracks.
    • Specific Name: .
      • Class: Barracks.
      • History: 
    • Generic Name: Archery Range.
    • Specific Name: .
      • Class: Archery Range.
      • History: 
    • Generic Name: Cavalry Stable.
    • Specific Name: .
      • Class: Cavalry Stable.
      • History: 

    TOWN

    • Generic Name: Civic Center.
    • Specific Name: .
      • Class: Civic Center.
      • History: 
    • Generic Name: Dock.
    • Specific Name: .
      • Class: Dock.
      • History: 
    • Generic Name: Temple.
    • Specific Name: .
      • Class: Temple.
      • History:
    • Generic Name: Blacksmith.
    • Specific Name: .
      • Class: Blacksmith.
      • History: 
    • Generic Name: Marketplace.
    • Specific Name: .
      • Class: Market.
      • History
    • Generic Name: Defense Tower.
    • Specific Name: .
      • Class: Defense Tower.
      • History: 
    • Generic Name: Stone Wall.
    • Specific Name: .
      • Class: Stone Wall.
      • History: 
    • Generic Name: Wall Tower.
    • Specific Name: .
      • Class: Wall Tower.
      • History: 
    • Generic Name: Gate.
    • Specific Name: .
      • Class: Gate.
      • History: 

    CITY

    • Generic Name: Fortress.
    • Specific Name: .
      • Class: Fortress.
      • History: 

    SPECIAL STRUCTURES

    • Generic Name: Special Building 2.
    • Specific Name: .
      • Class: SB1.
      • History: 
      • Requirements: Any?
      • Phase: .
      • Special: 
    • Generic Name: Special Building 1.
    • Specific Name: .
      • Class: SB2.
      • History: 
      • Requirements: Any?
      • Phase: .
      • Special: 

    WONDER

    • Generic Name: .
    • Specific Name: .
      • Class: Wonder.
      • History: .
      • Any Special Requirements
      • Phase: City.
      • Special: 

    NEW STRUCTURE TRAITS

    List any new structure traits here.

    FORBIDDEN STRUCTURES

    Any?

    CIV BONUSES

    • CB1
      • Name: .
      • History: 
      • Effect: 
    • CB2
      • Generic Name: .
      • Specific Name: .
      • History: 
      • Effect: 

    TEAM BONUS

    • TB
      • Name: .
      • History: 
      • Effect: 

    TECHNOLOGIES

    • Infantry: Very good. Almost all technologies. Ranged units are the exception: neither here, nor there. Ranged techs average.
    • Cavalry: Mediocre to poor. Nothing to match the cavalry of the Persians, for instance.
    • Naval: Very good. Almost all technologies.
    • Siege: Good. Most technologies, though low selection of siege weapons to choose from.
    • Economy:
      • Farming: Mediocre. They should get some of the technologies, but not the most advanced ones.
      • Mining: Very good. Almost all, if not all, technologies. Coinage was highly developed.
      • Lumbering: Mediocre. Same as farming.
      • Hunting: Very limited. It was practiced mostly as a sport by the rich.
      • Land Trade: Mediocre. Definitely nothing to match that of the best civs in the area.
      • Naval Trade: Very good, one of the best in the game. Almost all techs.
      • Architecture: Above average. I would say something on the order of 80% of that of the Persians.
      • Defenses: Very good. Almost all techs.

    SPECIAL TECHNOLOGIES

    • ST1
      • Name: .
      • History: 
      • Effect: 
    • ST2
      • Name: .
      • History: 
      • Effect: 
    • ST3
      • Name: .
      • History: 
      • Effect: 

    Original post:

    Spoiler
    On 07/01/2014 at 8:15 AM, Cleo said:

    This is my first post on this forum so first off all HELLO to everybody!

    I'm not professional in 3d modeling but love to do it just for fun and edu purpose...

    Today find this ticket[http://trac.wildfiregames.com/ticket/2286] and just start to play a bit and also spaming your's dev chat as "kitty" http://www.wildfiregames.com/forum/uploads//emoticons/default_wink.png

    and this is what I get:

    http://zapodaj.net/2fa45a4a1822e.png.html

    It's just a starting point and any comments or what to change, tutorials(for 0ad) link for 3ds Max 2010, Mudbox 2012 (for AO/normals) will be very helpfull - I will NOT learn blender so wiki is not for me...

     

     

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