Jump to content

lucas92

Community Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by lucas92

  1. Ok, with my tests, my code is faster about 15% on my laptop using this test procedure:

    • Open Skirmish Alpine Valley (2)
    • Calculate average time spent on sending patches.
    • With old code, it takes about 66000 instructions to get to an average time of 0.003s. With the new code, it takes about 57000 instructions to get an average time of 0.003s.

    I will open a ticket when the system will run again.

    Lucas Malo Bélanger

  2. I've played a few games of 0.A.D and I noticed there is no difference in the walking speed of units depending on the terrain type.

    For example:

    • Concrete path/ dry grass/ light sand : 1x speed for any unit
    • Deep sand/ Deep snow, Marsh: 0.75x for cavalry/camels/elephants, 0.5x for infantry, 0.25x for siege weapons

    This additional map flag should add some realism to the game.

    What do you think about this idea?

×
×
  • Create New...