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fakeskins

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Posts posted by fakeskins

  1. I know the game is set around ancient civilizations and all but it would be nice to explore more than europe and india. We have asia wich would ad a more diversed culture with unique architecture. Yes we had them around this age as simple villages with basic military but they can be implemented as a powerfull economy civ. We had the norse (scandinavian vikings) wich can be implemented as a faction with lowered prices and early game swarming with cheap but weak units while in late game have strong heavy hitting and armoured units and would alos have a unique sea aspect with the longboat.

  2. It will help indeed in scouting for resources and fast economy expanding but i think that at a game like this where resources are scattered on the entire map it can get a bit too clustered. It`s not like you have fixed mining spots that mark where your next expansion should be or certain hunting and foraging spots. Yes the function is indeed good but the only way to implement it in such a game would be to have a function to also turn it off. SO basicly make somthing like 3 minimpa modes: military ,economy and a standard mini map

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  3. I mentioned that and compared them to what they felt like. As I said the area of control is one of them wich reminds me of Rise of Nations or Axis and Allies. Also should of mentioned 3D graphics done right (unlike Age of Empires 3 or Empire Earth)

  4. Or another option might be to let the player start with the exact ammount of resources he would need to advance. This way it makes the player to take a crucial tactical decision from the very begening. He can either upgrade to the next age and gain tech advantage but become vulnerable to an early rush or he could force push his enemy and with the necesary micro skills even win without any age advancement.

    Also a building that expands the teritory would prove usefull. You ca balance it in contrast to the "town center" by not allowing it to train anything ,or at least peasants.Or you could allow the building of resources dropsites outside of the player controled area. This would improve especialy upon lumber harvesting.(I frequently find myself having over 5000 and lumber being the lowest before I advance to the second age). Also might I suggest shrinking the lower selection/action bar as it takes quite alot of the screen even for me at 1366x768 res.

  5. extended tech tree is actually really nice and it gives a chance to explore many options from an early age such as accesing some improved units early on or some improved defenses or economy. Also reaserching some techs that might benefit you in a later stage might be an interesting ideea. Any age can be interesting as long as it offers many options ,even the first one can be a total blast if it offers means for an active micro and macro

  6. The lobby looks amazing!!! And about the AoK`s early game. For AoK you did not need that many resources to advanced to the next age. And I understand that here we are talking about a small settlement advancing to a regular ,more diversed in options town but it should require less resources since after the first advancement you unleash more options than AoK or AoC or even AoFE had to offer in Feudal Age.

  7. First of all make early game faster ,it`s way toos slow and even with a friend to actually fight you in the first stage it`s too slow and not that dinamyc. And finally a suggestion for multiplayer: please make a basic lobby with chat and a list of other player`s and they`re created matches. It can really simplify the multiplayer and it will help start games faster. Also congrats on the progress so far ,it`s amazing and I think I`ve finally found a replacement for AoE ,can`t wait to see a competitive scene for this game and when it starts ,count me in.

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