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ndragu

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Posts posted by ndragu

  1. That's strange. I actually did remove everything you suggested before exporting and I got an error as well when trying to reimport the model to see if it worked. Strange thing is, even though I got an error like you did, the model was imported anyway. I'll try creating another zip and I'll get back to you as soon as it's done.

  2. Sounds good. I'm glad you guys like it!

    Should I upload the max file or a collada file (or any other format) ?

    Also, is there anything I need to do to the model before exporting the file? I read the Art Design Document on the website, but I'm not sure if I'm missing anything. Right now the boat is roughly 3.5 m long and its pivot is placed at water level at the origin of the file.

  3. Thanks Ludo38!

    Here's a small update for what you guys suggested. The hull is more round, the sail is smoother and a couple of the ropes bend in a bit more. The triangle count is at around 550 right now. I could possibly add a bit more geometry, but I believe the gain in quality to be insignificant, so I decided to leave it like this. Please let met know what you guys think.

    kPMks6F.jpg

    • Like 1
  4. I made the changes you guys suggested. I duplicated the rope and sail to make them visible in the engine, I modified the textures a bit and made the bottom part of the boat thicker so that the water is not seen inside the boat. The red line in the image below indicates where the water should be. Triangle count is 376.

    M2eFABp.jpg

  5. For the textures, they don't need to be handpainted, but they must be licensed under CC-BY or CC-BY-SA 3.0 or from a public domain source. (or if you are the author of the texture and you want to share it with that license)

    Here are two sites where all the textures are licensed that way:

    http://texturemate.com/

    http://agf81.deviantart.com/gallery/

    We have permission of both sites to use them under that license. The sites are not not huge, but they have some good material to choose ;)

    EDIT: 256x256 texture is ok. If you think using 256x512 you can make it look much better, then go for it. :) If you have downloaded the game, you can take a look to the already in-game textures if you want to use some pieces or for props or whatever

    Ok, Thanks. I'll make an update tomorrow morning

  6. Thanks for all the feedback! I'll make those changes and reupload an updated version.

    As for the textures, I modified some images I had to get the type of wood I wanted. Should the texture be hand-painted? I can definitely do that if need be. For this type of asset, would a 256x256 diffuse texture suffice? Should it be bigger/smaller?

    -nick

  7. To start with a small modeling task, I was wondering if anybody knows whether this asset had been modeled by anyone. If not, I will try to model and texture it in the next couple of days. I believe it is an Iberian venerated monument. Please let me know, as I would like to start working on this. If anyone from the Art Team would like to assign something else to me, that's more than alright by me.

    -Nick

    ib2.jpg

  8. Position:3D Artist interested in the new 0 AD series focused around the Bronze Age Mediterranean

    Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?

    Yes

    Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?

    Yes

    Name:

    Nick

    Email:

    nick.dragu at gmail.com

    MSN Messenger:

    None

    Location:

    Romania

    Availability:

    10-20/week

    Age:

    26

    Occupation:

    webmaster

    Skills and Experience:

    I have architectural experience and I am familiar with the modeling software used in the industry, 3ds Max, ZBrush etc.

    Motivation:

    hobby

    Interests and Hobbies:

    3d design, environment design and concept art

    Staff:

    no

    Favorite Game:

    Diablo series

    Portal

    fps

    Work Examples:

    http://nick-dragu.bl.../p/3d-work.html

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