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Posts posted by ndragu
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Here's the link to the archive containing the boat and the texture. Please let me know if there's anything that needs to be modified.
https://www.dropbox.com/s/ra5bkwhtp1qd3g9/boat.rar
To respond to Lilstewie, I will start working on the three sail boat as soon as this one is done. Thanks for all the feedback
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Sounds good. I'm glad you guys like it!
Should I upload the max file or a collada file (or any other format) ?
Also, is there anything I need to do to the model before exporting the file? I read the Art Design Document on the website, but I'm not sure if I'm missing anything. Right now the boat is roughly 3.5 m long and its pivot is placed at water level at the origin of the file.
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How about this iteration? I had to modify most of the uv islands now because the colors did not seem to match any more.
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I updated the model with a more proper texture. Please let me know what you think.
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Thanks Enrique and everybody else giving feedback here! I was actually working on what Enrique was saying about symmetry since I wasn't quite happy with the way the texture is looking. I'll make an update as soon as I make any progress. Also, sorry for being so slow and making so many mistakes
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I tried making some changes. I think this is a bit better. Also, I hope the engine doesn't have any problems with overlapping uvs.
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This is the textured asset. Texture size is 256x256:
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Ok, thanks again for all the help and feedback. Tomorrow morning I'll upload an updated textured model
-nick
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Thanks Ludo38!
Here's a small update for what you guys suggested. The hull is more round, the sail is smoother and a couple of the ropes bend in a bit more. The triangle count is at around 550 right now. I could possibly add a bit more geometry, but I believe the gain in quality to be insignificant, so I decided to leave it like this. Please let met know what you guys think.
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Hi Enrique,
Thanks for the feedback. I'll definitely add more geometry to make it look better. I'll post an update as soon as I make any progress.
-nick
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I made the changes you guys suggested. I duplicated the rope and sail to make them visible in the engine, I modified the textures a bit and made the bottom part of the boat thicker so that the water is not seen inside the boat. The red line in the image below indicates where the water should be. Triangle count is 376.
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That's useful to know. I'll probably make some mistakes along the way until I figure out the workflow and production requirements.
-nick
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For the textures, they don't need to be handpainted, but they must be licensed under CC-BY or CC-BY-SA 3.0 or from a public domain source. (or if you are the author of the texture and you want to share it with that license)
Here are two sites where all the textures are licensed that way:
http://agf81.deviantart.com/gallery/
We have permission of both sites to use them under that license. The sites are not not huge, but they have some good material to choose
EDIT: 256x256 texture is ok. If you think using 256x512 you can make it look much better, then go for it. If you have downloaded the game, you can take a look to the already in-game textures if you want to use some pieces or for props or whatever
Ok, Thanks. I'll make an update tomorrow morning
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Thanks for all the feedback! I'll make those changes and reupload an updated version.
As for the textures, I modified some images I had to get the type of wood I wanted. Should the texture be hand-painted? I can definitely do that if need be. For this type of asset, would a 256x256 diffuse texture suffice? Should it be bigger/smaller?
-nick
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Hi,
This is what I have so far. I used the painting as a reference. The model has 186 polys. I can probably reduce that number a bit. Please let me know what you think.
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Perfect! I'll post something tomorrow, or the day after tomorrow.
Thanks
-nick
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Thanks Enrique,
I'll work on the boat. Should it follow the image as is? Meaning do I model just the boat, or a couple of props that go along with the boat, such as boxes etc.
-nick
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To start with a small modeling task, I was wondering if anybody knows whether this asset had been modeled by anyone. If not, I will try to model and texture it in the next couple of days. I believe it is an Iberian venerated monument. Please let me know, as I would like to start working on this. If anyone from the Art Team would like to assign something else to me, that's more than alright by me.
-Nick
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Position:3D Artist interested in the new 0 AD series focused around the Bronze Age Mediterranean
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes
Name:
Nick
Email:
nick.dragu at gmail.com
MSN Messenger:
None
Location:
Romania
Availability:
10-20/week
Age:
26
Occupation:
webmaster
Skills and Experience:
I have architectural experience and I am familiar with the modeling software used in the industry, 3ds Max, ZBrush etc.
Motivation:
hobby
Interests and Hobbies:
3d design, environment design and concept art
Staff:
no
Favorite Game:
Diablo series
Portal
fps
Work Examples:
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Hi,
My name is Nick and I am very interested in contributing to this project. I have architectural experience and I am familiar with the modeling software used in the industry, 3ds Max, ZBrush etc. You can see samples of my recent work here: http://nick-dragu.blogspot.com/ . I'm looking forward to hearing from you. Thanks,
Nick
3d Artist application
in Applications and Contributions
Posted
That's strange. I actually did remove everything you suggested before exporting and I got an error as well when trying to reimport the model to see if it worked. Strange thing is, even though I got an error like you did, the model was imported anyway. I'll try creating another zip and I'll get back to you as soon as it's done.