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Posts posted by m0l0t0ph
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Just out of curiosity (and because I like to play the game a bit more zoomed out ;-)), is there any possibilty to deactivate or modify this distance fog?
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Hey guys, why not combine both methods? I mean looking at Pureons mockups there is still enough space in the Match Setup Menu to integrate a button for something like "Show me the civs" right next to the civs dropdown menu. When clicking at this button you could get Michaels new AoM-Civ-Selection Submenu. With this design people who already know what they want to play can select their civ easy and fast while others who need some infomration about the civs can go to the extra menu.
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there is another Battle of Tannenburg in the first world war (1914)..well the german called it battle of Tannenburg, but if you are exact it wasnt at tannenburg - but they want to show that they've won at a place, where they had lose 500 years ago ...
Great thing, congratulation !
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well each, splashes and blood wont come until we have a working particle-system, but at the moment other, more gameplay-relating things are more important, so that will be something for the beta-phase
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yes, I've made this tutorial-cinematic, imagening a rider running this street to the city, that would look really cool
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Nice Philip!
In my opinion the lags are not my fault.... they starts when the camera is flying a curve...the cam doesnt move it stumbles there...
EDIT²: If you do this high timescale+high framecount thing mentioned in the tutorial it is no problem
And atlas crashed after some frames at my cinematic-tutorial-map, dont know why ....
EDIT: If I reduce the settings it works...
And we have now another great feature....
The first official 0ad-benchmark
My comp needs 39sec for celt-snow on 25frames/1200bit The movie takes 11sec, so (25*11)/39 = 7 frames/sec
Would be cool if we can change the resolutution too
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Another cool thing is, that the videos are made without enabled AA or AF, which would make them a lot prettier...(Atlas crashed when i tried to enable it for it, but 0ad normal works quite fine with it...)
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Sounds great
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Specs:
-Athlon 64 3200+ (Venice Core)
-1024mb Ram 400Mhz 2,5
-Sapphire Ati Radeon X550 ( )
You can check the animations yourself, I think I've commited "new world animated", so just start atlas, load it, go to cinematic, select track01 and path01 nad node01 and click start.
Imagine this with particles and triggers (moving units etc)
would be ubercool
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and here is another one (from new_world_animated-map)
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Here I'll collect some of my cinematics.
Crits and comments are welcome
Maybe later we can put them together to a trailer. I'll also do a little tutorial in the near future
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no problem
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ogre is a very good free OpenSource Game-Engine, with many possibilities.
Look here: www.ogre3d.org
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guess
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gothic gameplay is no hack and slash (beware !)
This is only a gothic3 bug in balancing...
Play Gothic 2 or 1... You'll see, its great...and fighting-system in g3 is also good, but nobody use it, cause they can also play with hack and slash (this is the bug )
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Hmm, that wouldnt be sooo bad thing
here you can see a few bugs of gothic (german comment)... that is really bad
edit: video was removed from youtube...
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Here is my last news ^^
Last week Ubisoft announced the sixth part of there price winning game 'the settlers'. In this part the developers try to connect the 'new' settler style ( like in V) with the old. The settlers are now a bit more fatter and smaller then in settler V but not as fat and small as in the old parts. The main-theme of the game is to create a little middleage-city. Military isnt as sticky as in settler V, the person with the best economy will now win the war.
They use the old settlers V engine, but improved them, so that they can use tenth time more polygons and fourth time higher resoluted textures ( )
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The demo of the new economy-simulation Anno 1701 was released some days ago. Anno 1701 is developed from Related Designs. The demo is limited to 90 minutes of playtime and not more than 500 citizien ( there are several steps of status a person can have .. at the begin he is pioneer, than settler, than citizien.. in the full game there will be five steps, in the demo you can only test the first three ones)
Unfortunately only the german version of the demo is released, but you shoul give it a try
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On Friday 13th Piranha Bytes's Bestseller Gothic 3 was released. The Publisher Jowood announced yesterday that more than 150000 copies has been sold since now. The Game is on place one in German and four in UK buying-charts.
The game is very buggy and has not sa good graphics as oblivion has, but it has a great atmosphere. Especially forests are in Gothic great and better then in Oblivion. You can see packs of wolves, herd of deers and also little snakes. Also they used the Speedtree-technologie better, so that there forests looks more organic.
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100 ... I'm sooooo good ^^
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Fragfist is a 3d Multiplayer-Combat-Game developed from students of the game-accademy in Berlin ( click ). Some alumni of this academy are now employed in this studios:
+ Crytek (Crysis)
+ Phenomic (Spellforce 2)
+ SEK (Paraworld)
+ Spellbound (Desperados 2)
+ Related Designs (Anno 1701)
+ Blue Byte (Die Siedler)
+ 10tacle (GTR)
+ YAGER Development (NextGen Titel)
+ ACONY (Parabellum)
+ Ascaron (Sacred 2)
+ Radon Labs (Das schwarze Auge 4: Drakensang)
+ Collision Studios (NextGen Titel)
So you see, they are real good
Fragfist is the final-project of five students. They've used ogre, Physix and Rakknet.
More Information and Screenshots here
Download here
Have Fun !
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flying units will may be there in a addon .... the developers told us, that it would be to complicated to balance them for the final release ...
WIP Cinematic camera
in Game Development & Technical Discussion
Posted
I clicked on the link and realised, that it brought me to a thread I created myself. Time flies so fast ...