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Ludo38

WFG Retired
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Posts posted by Ludo38

  1. Hi everybody,
    As some might have noticed, I haven't given signs of life for months, and I left my White Horse incomplete...
    Today I come back to apologize, and I attach here the .blend file + the model's texture (png), in order to leave it to you for completion, because I really have no more time available for 0AD, sadly...
    The model is basically complete, but it needs a recut of the land shape following the area circled by stones, and the other thing is to add various grasses and a few bushes on this hill This last touch is one that I awkwardly tried but didn't managed to achieve at all.
    Thanks a lot for receiving the model and fixing these last bits. If it turns out included into the game, it will be a great pleasure for me.
    Again, really sorry for having left it on "stand-by" for so long.

    Best luck to you all and to 0 A.D.

    I'll keep following the game's developement, but indeed, I feel I won't have anymore free time to give to its making.

    Mes meilleurs vœux pour la suite de l'aventure 0 A.D. ! :)

    WhiteHorse-Blend+texture.zip

    • Like 1
  2. Staging screenshots is way too fun

    its on uneven ground

    OMG this screenshot is sooooo fresh :)

    Thanks for it Lordgood ! The building is perfect and I really like the cypress that way, unless someone finds a way to have a more detailed one with the same polygons amount !

    I love the look of these farm fields. Having them in 3D instead of flat texture is a real improvement.

    Is there some current work done on more variety in the agricultural fields 3D models ?

  3. Hi Duke ! :) Welcome aboard !

    Good work so far ! I like how bulky you imagined the platform. It could be a good way to distinguish it from the dock of the other civs. I'd definitely suggest to keep this idea, it looks epic.

    On the other hand, I don't go for the building up there, because it's (to me) too much in the spirit of a temple, which is not necessary here. Could you test a simpler and more utilitarian building ? The figures paintings on the wall are also out of place here, I think. I recommend you to check the other docks from the game. I especially like the one from Mauryans, which is also the latest that was modelled.

    • Like 2
  4. Good work on this second one !

    I like the scene, the colors, the idea of this stand alone Celt frightening the Romans ! :)

    There are 2 things I think should be corrected :

    -his right leg doesn't really connect rightly to his body, it's starting too far from the other leg.

    -the raised arm with the sword lacks dynamic and strenght. The sword feels light and not so dangerous... Maybe reshaping it a little bit, and giving some more tension into the arm, really about to hit, would increase the power of the guy's move.

  5. Hello,

    I thought that I would just try your idea ludo and reply when I was done with it. However, it seems that it might be a bit longer. Just want to say that I really think your idea is worth a try, and I'm working on it. But it might be some weeks until I can show anything though...

    The reason being that (except for that I need to put it aside to get a fresh perspective on it) currently, the lightning has kind of two separate function: both to lighten the texture correctly and to lighten the shape (bevels) correctly. I The problem is that when I increase the bevel it's just a bright, one-colored bevel, and when I try to adjust the lightning to fix this, the texture looks worse. It's a tough situation... :-/

    I always try to wait with replying until I got something to show, but sometimes I'm just to optimistic with the time, and I end up not replying at all in a very long time...

    No worries dude, take the time it needs. :)

    You're working on Blender, right ?

  6. Very good work Zentaoaki !

    The general shape and texture are excellent.

    Three improvements that I suggest :

    -the eyes are sort of non-existent, for now it's more like a dark hole. Can you try them another way ?

    -the shape of the head can be improved, it looks too flat and messy at the top. On this photo we have a good idea of the head's shape :

    7444370-portrait-of-a-cheetah-acinonyx-j

    -The texture around the neck is blurry and less colored/contrasted than the rest. Judging by this photo, the neck looks like the rest of the fur :

    Sleepy%2BCheetah%2BKenya%2BAfrica.jpg

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