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zoot

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Posts posted by zoot

  1. A problem where your hardware fails (in this case by shutting off) is always a hardware or driver issue. A properly functioning graphics card or CPU should never shut off no matter how hard a video game tries to abuse it.

    My best guess would be that the cooling on your CPU is clogged somehow (typically by dust).

  2. I am the liaison to SPI, I can forward specific requests but I have very little technical knowledge so I will need help phrasing them.

    Sure. If people are supportive of the idea, we'll need to flesh out a more specific plan, which you could then involve them in. I imagine it would involve leasing a virtual server at AWS or somewhere similar.

    We also pay for hosting already so maybe we can use our existing server.

    Is this the www.wildfiregames.com and/or www.play0ad.com servers? I assumed those were web servers, but I could be mistaken of course. For running things like the autobuilder we would need a full server with shell access.

  3. There doesn't seem to be too much progress on this, though some plans were drawn up. Would anyone be opposed to doing it like this:

    Would it perhaps be possible to set up an autobuilder on a server held in SPI's name and fix #1819 in the process?

    It seems to me that a server where multiple trusted people have access, under the orderly conditions offered by SPI, would be the best guarantee against it stagnating in someone's basement (or whereever it is these things tends to stagnate :)).

  4. I don't know if this is what you have in mind, but while you're at it:

    If you look at a video like the one below, you will see that when units come under attack, a short animation is played over the minimap to attract the player's attention to the location of the attack, even if they are currently looking somewhere else on the screen. In this case (AoE3), it appears to be a cross-hair expanding in size, then receding again, but different games use different animations.

    We currently have a WIP patch for attack notification here, which IMO works really well, but it does lack this touch of "guiding" the player's eyes towards the point on the minimap where action is occuring. You currently will sometimes need to scan through the many dots on the minimap to see which ones are blinking, which can be distracting in the midst of battle.

    I don't know how easy it would be to implement such an animation, but maybe it is something you could consider.

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  5. Excuse me, but apart from that I'm still dubious about the webpage thing. When I download a webpage, am I technically the one who makes the copy ? My browser just sends a request to a web server, and the web server decides (or not) to send bits of the webpage over the network as a response. To me it looks like it is the server who makes the copy, not the client. Am I wrong ?

    No, but I was talking about other copies that your computer make, such as those stored in the memory and cache. If your computer didn't copy the bits it receives from the server, the page would only be able to be presented for a split second on your screen (and properly incorrectly, since it wouldn't be able to parse it).

  6. I'm not sure if I understand the attribution thing, this is what I think:

    -If I modify something I must name the original makers.

    -If I use a image, the image must be under the Creative Commons license of course and it must also say I can modify it, I must name the original maker of the picture.

    So if I use CC art or modify CC art, I must make a notepad file listing all original makers?

    Basically, yes. The CC-BY-SA license has two main requirements: 1) attribution, and 2) "share-alike" (also known as "copyleft").

    Attribution means that if you make a derived work from a CC-BY-SA licensed work, and distribute it to a wider audience, you have to credit the author(s) of the original work. Crediting the authors just means that you have to specify who made the original work, and that your work is based on their work. If you distribute your derived work in a .zip file or something like that, including this information in a .txt file should be fine. If you display your work directly on a website, you would have to include the information on the website. The main point is that anyone using your work should be made aware whose work it is based on.

    Share-alike means that if you make a derived work from a CC-BY-SA licensed work, anyone may also use your derived work under the terms of the CC-BY-SA license. So, for instance, I would be allowed to make a derived work from your derived work, as long as I credit you properly etc.

    Other than the two main requirements above, you obviously also have to abide by ordinary copyright law, so you can't use any works whose license don't allow you to make derived works from them.

    A slightly more tricky point you should be aware of is that, if you make a work derived from multiple original works, the licenses of all the original works has to be compatible. That is, if you derive your work from work A and work B, the license terms of work A and work B must not conflict. This tool can give you a rough idea which CC licenses are compatible: http://www.web2rights.com/OERIPRSupport/creativecommons/

    Note that CC-BY-SA version 2.0 is not compatible with CC-BY-SA version 3.0, though, so if you combine CC-BY-SA licensed works, you have to make sure they are all under the same version of the license.

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