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Atenmeses52

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Posts posted by Atenmeses52

  1. Hey everyone,

    I have a quick question. I was just looking at the latest SVN version, and I saw that the game interface now supports other alphabets... does this mean that it's now possible to write the unit/building names, for the Athenians let's say, in Ancient Greek in the Greek script, rather than what we have now (a transliteration into the Latin script)? If so, I think that would add another level of realism to the game.

    This could get very interesting and somewhat exotic, especially if we made use of some of the lesser-known scripts, ie: Old Persian Cuneiform (which is Unicode Supported!) for Persian or Phoenician/Punic for the Carthaginian names (also Unicode Supported!).

    Thanks,

    Atenmeses

    • Like 1
  2. I'm starting to feel like the Ptolemaic buildings are getting too cartoony. Certainly, compared to all of the other building sets, the Ptolemies are starting to look like something out of Age of Empires Online. For now, they are fine for this release, but I think some of the buildings will need another pass before beta.

    About the Military Settlement, it should probably be around the size of a Civic Center, or a little smaller. Bigger than a Barracks, but slightly smaller than a Civic Center. I'm thinking of making the Military Settlement the Ptolemies' expansion building, so instead of the Ptolemies making new Civic Centers, they'd just get the one original Civic Center and would build Military Settlements to expand their territory, like other civs would do with new Civic Centers.

    I agree-- If you look at artists' reconstructions of what Egyptian houses looked like, or even if you look at photographs of older houses in Egypt, you see that they are not very colorful:

    Siwa_Oasis_homes_(May_2007).jpg

    OldHouseFront.JPG

    homeyard.jpg

    I think that if we made them less colorful, it would look more realistic

    Also, maybe if we toned down the yellowish texturing, and made it a bit more like white-washed walls, they would look more realistic

    If we just keep in mind that the major building materials in Egypt are and were mud bricks and stucco/plaster to cover them up, it would help

  3. For a distance of a month and twenty-five days' journey I devastated the provinces of Elam. Salt and sihlu I scattered over them... The dust of Susa, Madaktu, Haltemash and the rest of the cities I gathered together and took to Assyria... The noise of people, the tread of cattle and sheep, the glad shouts of rejoicing, I banished from its fields. Wild asses, gazelles and all kinds of beasts of the plain I caused to lie down among them, as if at home.

    -The Assyrian King Ashurbanipal

    I think we could maybe give them a unique siege unit that is a "field salter" that prevents enemy farms from growing food, and also kills local animals (the goats and gazelles and camels etc... that often spawn near a city center)

    We could do this in addition to a "deportation" bonus...

    See: http://en.wikipedia.org/wiki/Military_history_of_the_Neo-Assyrian_Empire#Psychological_warfare

    It is not known if the Assyrians were the first to deport people, although since none before had ruled the Fertile Crescent as they did it is likely that they were the first to practice it on a large scale. The Assyrians began to utilize mass-deportation as a punishment for rebellions since the 13th century BC.[31] The purposes of deportation included, but were not limited to[citation needed]:

    1) Psychological warfare: the possibility of deportation would have terrorized the people;

    2) Integration: a multiethnic population base in each region would have curbed nationalist sentiment, making the running of the Empire smoother;

    3) Preservation of human resources: rather than being butchered, the people could serve as slave labor or as conscripts in the army.

  4. I have a proposition for the Phoenicians:

    I think that we should include some features of nearby city-states (Mari, Ebla, Ugarit) that weren't necessarily 100% Phoenician but rather were ruled by other local Canaanite tribes.

    For details, see this documentary:

    http://www.youtube.com/watch?v=_5oY_lIoOWk

    Also, as for the heroes:
    I agree that Hiram would be a great choice!

    Also

    Pygmalion (or Pu'mayyaton)

    http://en.wikipedia.org/wiki/Pygmalion_of_Tyre

    and

    Abdi-Milkutti

    http://en.wikipedia.org/wiki/Abdi-Milkutti

    both of them seem to be among the greatest leaders of their Phoenician City States

    • Like 2
  5. Here is my first semi-complete United Monarchy Israel civ profile. I have uploaded the document to public Google docs, or you can simply view the document attachment below the Google docs link.

    Thanks so much! This is super helpful!

    Regarding the Hebrew names, I do not claim to be an expert linguist, so in case someone more qualified has input regarding names or spelling, feel free to comment.

    Just a question on these-- is "ch" supposed to represent an English ch, a French ch (English "sh"), or a German ch (guttural sound)?

    • Like 1
  6. Hey Everyone,

    Here's what I've got for the Culture Groupings (meaning shared building styles, unit styles, and good historical relations)

    I think we should hold off on introducing any other new civilizations for now, at least until we have made more solid progress on the ones that will definitely be included.

    (NB: An "x" after a civilization name mean a Design Document has been started for that civilization)

    Proto-Greek:
    Minoan
    Mycenaean
    (sort of Lydian)

    Anatolian:
    Hittite
    Lydian (I think this is a possibility if we include Troy with them)

    Levantine:
    Phoenician x
    Hebrew/Israelite x
    (Syrian?)

    Egyptian:
    Egyptian
    Nubian

    Mesopotamian:
    Assyrian
    Babylonian x
    (Hurrian/Kassite)*

    Italic/Gallic/Iberian:
    Etruscan
    (Terranmarian)
    (Appeninian)
    (some early Iberian civ, maybe Argarica, also maybe Tartessos, or any combination of all of them)

    Indian:
    TBD

    *If we can get enough research on these guys, I think they'd be a unique addition to our mod...

    As for the Sea Peoples: I'm still not sure as to whether or not they should be included--I'm leaning toward including them as mercenaries for some of the factions (maybe Mycenaeans, Minoans, and Phoenicians)

    On the note of Culture Groups: We are still looking for skilled modelers... if you aren't too busy with the vanilla project, or if you feel like helping us out anyway, please look at the references we have gathered! A lot of them can be used for multiple civilizations' buildings/units, so one model can go a long way!

    • Like 1
  7. The other (feasible) option, of course, would be to just write out the Demotic/Egyptian words for everything in the Coptic alphabet... that might be an easier alternative if the hieroglyphs don't work out...

    Either way, we should focus on getting accurate transliterations for everything--if you are planning on including the Seleucids in the future, might you need Aramaic/Syriac translations/transliterations (if so, I can do these too!)

    • Like 1
  8. Here they are:

    City Center: pr-'a (pronounced per- a- a)

    House: pr (pron. per) OR ḥwt (pronounced kh (or german/scottish ch) oot

    Market: (can't get an exact translation: this means house of things of demand)ḥwt-n-ḫt.w-wḫa.w (pron. khoot en khetoo wekhaaoo)

    Dock: ḥwt-n-dpt.w (pron. khoot en depetoo)

    Barracks: ḥwt-n-mš' (pron. khoot en mesha)

    Stone wall: h-n-njwt (pron. heh-en-niwt)

    Stone tower: mktr (pron. mekter-- actually the etymological origin of the word "migdol" in Hebrew)

    City gate: sba-n-njwt (pron. sebba en niwt)

    Defense Tower: mktr-n-ḏw (pron. mekter en djoo)

    Outpost or Watchtower: mktr-n-ḫt (pron. mekter en khet)

    Fortress: mktr-'a (pron. mekter-a-a)

    Corral: h-n-ssmt.w (pron. heh-en-sesmetoo)

    Farmstead: pr-n-t (pron. per-en-et)

    Storehouse: h-n-ḫt.w (pron. heh-en-khetoo)

    If anyone else has a decent English-Egyptian dictionary, you might want to check these--I can't find some words that have direct translations so I had to circumlocute...

    Also-- a note on Demotic: after further digging, it seems to me that Demotic is not very different from it's linguistic predecessors (most of the vocabulary from Old Egyptian remains intact throughout the various evolutionary steps of the language's development) all that appears to be different for Demotic is the script (which can get really confusing) and the fact that it simplifies some of the more complicated Middle and Late Egyptian grammatical concepts that go hand-in-hand with the hieroglyphic writing system... it would be super cool though if we could use hieroglyphs as the ingame text... I have mentioned this before, but I know of an open source program that allows users to type in Unicode hieroglyphs... here's the link:

    http://jsesh.qenherkhopeshef.org/

    For now, I think it would be easier to do all of the building/unit names in transliteration, but I think we should, at some point, have them all in the local scripts (the hardest of these, I think, would be cuneiform for Persian... I'm not exactly sure how that would work)

    • Like 2
  9. Hey guys,

    Sorry I haven't been on here in a while, but I've been super busy with work and stuff

    I just wanted to weigh in on the discussion on the proper way to transliterate Ancient Egyptian-- there are a few schools of thought on this: since we don't exactly know how Egyptian sounded, we generally guess which vowels went where, due to clues from Coptic and other related languages... for the case of hw.t-ntr Lion's transliteration is the generally accepted one... there should be a dot under the h though...

    Although having demotic as the transliterated language would be nice, I haven't been able to find a good transliteration system for the demotic script... hieroglyphs are much easier to do! I say we just stick with something relatively easy to transliterate for now, and later we'll try to adapt our transliterations to reflect the demotic pronunciations...

    for a guide on transliteration i'd suggest James Allen's Middle Egyptian: An Introduction to the Language and Culture of Hieroglyphs or Collier and Manley's How to Read Egyptian Hieroglyphs: A Step-by-Step Guide to Teach Yourself, Revised Edition

    Those are what I'm using to teach myself Egyptian... on that note, if you want help with transliteration, just message me... I'm going to try to be around here more often!

    • Like 3
  10. What if the nomadic civs had buildings whose HPs decline as time goes on, so they can never stay in the same place for too long. This would also control the number of units that are trainable at a given time because they wouldn't be able to train that many units in one place if their buildings only temporary...

  11. I might be wrong, but I feel like having Ancient Jews worshiping pagan gods who were condemned as blasphemous in the Bible might be even more offensive than having their temple be destroyed. I'd be interested to hear a Jewish person's point of view on this... (I'm not looking for an argument :) --I just want to know what will be best for this mod!)

  12. This brings us back to the argument we had in the Mauryans thread where some people felt that it would be a bad idea to destroy Hindu temples in the game. I believe they settled on making the temple a normal building with no religious symbols on it. Maybe we could do something similar?

  13. Here's what I'm thinking for the Hebrews:

    Since most of their architecture is the same as the Phoenicians' architecture, we should just have them use the same building set with minor differences (ie: Phoenicians get a bigger better dock building and Hebrews have a synagogue instead of the Phoenician temple). This combination would work like the Hellenes (Split a group called Canaanites into Phoenicians and Hebrews). We could do the same for other related civs. (Assyrians and Babylonians; Minoans and Mycenaeans; Egyptians and Nubians) Any thoughts?

  14. The original temple design idanwin did looked a little too Hellenistic/Roman. I'd send it to the people trying to make the Ptolemies though! I'm sure they could use it. I love the new one! Also, is there a way I can get into the sourceforge group... my username is Atenmeses52. Thanks and keep up the good work!

  15. This thread is dedicated to Translations for Unit Voices. I want to make this a big part of what makes our mod really interesting. I will post a list of things the units say later. Special Request: If anyone here knows Proto-Greek, Luwian, or Akkadian, please help us with this!

    (Below taken from 0 A.D. official Voice Thread)

    5 VOICES FOR TRANSLATION

    Note: For some civilisations, words such as "lord", "liege" could be replaced with "Emperor", "King" or similar. For example, Romans might say "For the glory of the Emperor" (in Latin), Persians the same thing (in Persian), Hellenes would have the same sentence but replacing Emperor with King (in Greek language), and so on.

    5.1 WORDS FOR TRANSLATION

    5.1.1 Generic Male (Citizen Soldiers)

    Select: "Yes?" "My lord?" "How may I serve you?" "Your orders?" "Ready, sir" "My liege?".

    Move: "As you wish" "I'm coming" "On my way" "By your command" "Yes my lord".

    Attack: "Attack!" "For my family!" "Cities will fall!" "*War Cry*" "To victory!".

    (Death scream)

    5.1.1.1 Generic Male (Infantry Citizen Soldiers)

    "Build".

    "Farm".

    "Mine" or "Dig".

    "Chop".

    "Gather".

    "Repair".

    5.1.1.2 Generic Male (Cavalry Citizen Soldiers)

    "Herd".

    "Hunt".

    "Capture".

    5.1.1.3 Trader

    "Trade".

    5.1.2 Female Citizen

    Select: "Yes?" "My lord?" "How may I serve you?".

    Move: "As you wish" "I'm coming" "on my way".

    (Death scream)

    "Build".

    "Farm".

    "Gather".

    "Repair".

    5.1.3 Male Priest

    Select: "Yes, great one?" "Your wish?".

    Move: "By the gods" "Of course".

    "Heal".

    5.1.4 Female Priest

    Select: "Yes, great one?" "Your wish?".

    Move: "By the gods" "Of course".

    "Heal".

    5.1.5 Hero

    Select: "At your service" "Orders, sir?" "Ready".

    Move: "Move out!" "March!", "With my honour".

    Attack: "Engage!" "Attack!".

    5.1.6 Interface

    Formation yells: "Square Formation!" "Box Formation!", etc.

    Formation stance yells: "Stand into position!" "Retreat!" "Engage!" "Surround them!" "Forward to enemy!" "Advance".

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