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Sighvatr

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Posts posted by Sighvatr

  1. Okay, well come back to it when you do have time to do programming and attempt to start it.

    I would like to see long range combat too. For example, infantry with standard assault rifles can shoot the distance from the bottom of your screen to the top, artillery can shell other players from across the map, and etcetera. Cover, line of fire, and line of sight should be a big factor.

    It would more appealing than watching 200-300 guys in a formation or blob shoot at each other from a couple of meters away.

  2. Cool idea, can you do it? I would like to see a good cover system along with a combat system that rewards coordinated strategic and tactical play over mass quantity and quality of troops. Check out Lambda Wars, a half-life 2 RTS game to know what I mean.

  3. I guess.. If you take a look at some medieval sieges, and even the historical record of Julius Caesar siege of Alesia, people build their own fortification around the city or castle they want to invade. It can be a castle versus castle fight. Invaders would build wooden towers or ramps to place archers or catapults to fire into the besieged fortification and I believe that is what the Assyrians were doing.

  4. The Assyrian Battle Scenes

    IMG_20150314_130333289_zpskcfg0qml.jpg

    The King in battle upon his chariot

    IMG_20150314_125936881_zpszpzqayhh.jpg

    Assyrian soldiers besieging a city I think.

    IMG_20150314_125927298_zpsbt5xjezg.jpg

    Logistics people to the left

    IMG_20150314_125946947_zpsoi2yqltc.jpg

    Assyrian soldiers attacking from the right and they would build fortifications of their own to combat with the enemy like any proper siege combat would have.

    IMG_20150314_130658240_zpsn2kbpkbz.jpg

    The spearmen in formation. I took a close shot to show the smaller details.

    IMG_20150314_130732207_zpsxof7yqoi.jpg

    Cavalry

    IMG_20150314_130706632_zpszh4pokmd.jpg

    prisoners of war if I can remember. I took the picture because I have no idea what is on the prisoner's backs.

    IMG_20150314_130813882_zpsepvlh95h.jpg

    Its hard to spot the detail in the picture, but these guys are wearing footgear, and do have a good amount of armour coverage compared to the guys in the lion hunt scene. The texture on the back of the shields are interesting too.

    Sorry I didn't take more pics, but my family did not have the patience to stand in the British Museum forever like I would, so I was in the mad dash to take as many pictures as I could for artistic purposes later. From the pictures, I believe people under estimate how much armour people did wear for war and not just your tunic and the occasional helmet in the Ancient and Classical Eras.

    • Like 2
  5. I returned back from a trip to England about two weeks ago. I was visiting the British Museum when I thought of the 0 A.D. peeps. Here is what I took of the Assyrian exhibit:

    IMG_20150314_125734416_zpsbyldfe60.jpg

    I thought the body armour was interesting. The lamellar has a weird shape to it.

    IMG_20150314_130202277_zps2mxqf6kz.jpg

    I would not consider these guys to represent the military. This was part of the scene of the King's lion hunt. They were probably some kind of guard or extras participating in the lion hunt. I took a picture of this scene so you don't confuse them with the actual battle scenes. I forgot what the horses were for, but the workers to the far left were building a sort of arena for the king to immerse himself into and keep the lions in the vicinity if that is what I remember.

    IMG_20150314_130155733_zpsvrzwcq4q.jpg

    Another lion hunt scene that is to the right of the picture displayed above.

    IMG_20150314_130236154_zps0glgkmp0.jpg

    King's Lion Hunt Scene

    IMG_20150314_125958435_zpsa9guvwqo.jpg

    King during his lion hunt whom the archers in front of him are shooting lions displayed on the wall left of this image. Notice the king is not dressed for battle like he would be in the battle scenes,

    • Like 1
  6. Movies and video games are art because they display an image that trigger the emotions of the conceived. Art back then was used as propaganda to convince people to believe that something appears as a real factor or to describe a real situation. I know people do not question artwork describing the past, so I feel it is necessary to create in art what people should think of when they see a roman soldier or a viking warrior for example.

  7. You need to understand the usage of the weapons, armour, tactics, and situation. For example, one of the Roman pilum's purpose is to burden and break shields; therefore, it would also mean its suitable to use against other infantry. People don't hack at each other until someone breaks, fighting is more of a thinking and speed situation with timing and endurance as constant factors. Kinetic energy alone should not be what decides the counters.

  8. @Tau: I'm not sure if I understood your alternative method correctly. Can you rephrase it for me?

    @FeXor: When I play the current 0 A.D. version competitively, reaching the unit cap and producing units consistently is already a goal of mine. Though I would agree that some essential progressive techs would need to remain in price, but there are some techs in the blacksmith, fortress, temple, and other economic buildings whose techs are cheap to purchase and they do not particularly threat the economy if purchased. The current techs mentioned are not very risky in my opinion to purchase; therefore, I get the idea that buying technologies aren't a big impact, rather its just a due time till I max out all the techs I can purchase. The purpose of increasing the price of technology is not just a risk factor, but it may include the need for players to expand and gather more resources to then establish boundaries with their enemies to fight for the control of resources. A player doesn't particularly need to buy all the technologies available during his current phase. All a player needs to do is provide enough resources to construct the essential buildings and purchase the next phase for their city growth. I mean to propose that technologies need to feel like a choice of tools to use against an opponent rather than an alternative output of resources to fund into.

    @nietkb: Technology web could work if displayed correctly for people to understand what they will need to purchase next. I'm for slightly exaggerating the cost of most technology and providing more technology diversity.

  9. Haha, sorry Lion. I will in the future post my guesses of the Classical Era and present my research, but it currently lacks some strong clear support and I need to find the articles that I read to support it. I will say that it mostly has to do with how bronze were used back then and an estimate of how available the alloy was, whether iron equipment were used more in the classical era, and to argue against about whether certain groups of people were deprived of proper protective equipment.

    As you say, each person has their own view of the hellenistic timeperiod and I should shut myself up. Lol

    • Like 1
  10. Oh yeah, high risk and high reward sounds like a nice idea. For technology being tied to buildings- I was thinking that if the player loss the building, the player would be temporarily be denied of the technology purchased. If the structure tied to the technology purchased was rebuilt, the player would regain that technology. I was also considering an idea where the more duplicates of a structure built, the less expensive the price of a technology tied to those specific buildings are to purchase.

    • Like 1
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