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Vaevictis_Music

WFG Retired
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Posts posted by Vaevictis_Music

  1. I love this, really. I do so want to see a new take on the classic RTS interface, and I do so want to see 0 A.D. look different.

    I agree a lot about trying to use round shapes - it's worth a try. I have no idea whether placing it all in the top will throw off a lot of players, but I'll happily give it a try.

    One thing you could look into is the left orb. There's a lot of wasted space because the four stats are placed so far apart, and because they have numbers as well as icons. Why not replace the heart and the health number with just a green health bar? People will immediately pick up that it represents health - they don't need the heart. Whether they need health expressed as a number - I personally doubt it. You'd have to do a whole lot of micromanaging to care about the exact number of hit points for an individual unit.

    So what you could do is this: Convert health into a 'meter' - maybe even look into making it a semi-circle which is attached to the lower half of the unit portrait? Similarly, the chevron icon could be removed and be represented by a meter of some kind. Whatever is left (Gate, Resources, etc.) could be placed in a half-circle above the unit portrait. Then you'd have the whole area below the portrait for unit name / type, player name if you wish, etc.

    This is what I mean. Sorta.

    Well, just a thought. In any case, good to see that someone isn't afraid of thinking in revolutionary design.

  2. After playing around halfway through it, I have to say that it sucks completely. The first few levels make a nice first-hand impression because so many details went into the level design, but at one point, you come to realise that this attention to detail does not last. Area after area of dull industrial complexes. Never more than 2-3 monsters on-screen at the same time. Enemies just stand in niches, waiting for you to pass by, and their AI makes them easy prey.

    Because of this, the game also loses its fear factor, and it becomes a fragfest once you have a couple more weapons. And when that happens, you realise that the gameplay doesn't support it. There's no mechanics like alternate fire, and the weapons handling is very unconvincing. After 20 hours, you're still racing around to find the computer that vents some toxic area or opens some sealed door, and that just doesn't work for me.

  3. That sounds like an interesting idea - I don't know the design document by heart, so who knows, it might already be like that. But it could be an interesting feature if a celtic house held more people, but also took longer time to build - and other things to support more realistic cities.

  4. The correct answer is B (at least from someone I know's answer sheet). Why? Because the definition of 'elusive' is 'hard to pin down', which goes with thorns. Obviously I picked A, that's why I remember it...

    :P That seriously cannot be right. Look at the other questions in that test - they're not exactly the brainteasers of the century, and especially the other dictionary-based questions are rather straightforward. Besides, 'hard to pin down' isn't be the definition of elusive, it's just an explanation. It depends only on which dictionary you're looking at.

  5. And one last thing, why are there not a "PR" guy somewere?

    We have just been joined by a dedicated PR gal (see Welcome Thread on this forum) whose sole responsibility is to deal with outwards exposure. Also, there will be some major (as major as it can get, really) changes internally before the end of the year that may help the long waiting time for the game.

  6. Quoting point 2 of the 4-step internal plan laid out by the PR dept.:

    "2) Reworking the forums

    Reorganising the community structure. We want 0 A.D. fans to focus on the 0 A.D. community. This will be done by expanding the space that 0 A.D. fans have at their disposal, and it will be done by using that space to promote 0 A.D. material from now on."

    :D

    Seriously though, we're definitely going to have an Announcements forum and probably a Suggestions forum if the idea is popular. More ideas are welcome, though. I'm not sure if it can be done before Tim comes back, though?

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