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FeXoR

WFG Retired
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Posts posted by FeXoR

  1. Hi @alre o/

    You can use setBaseTerrainDiamondSquare to get a realistic heightmap. Currently there is no painter for it though but you can either apply it to the entire map or to an own heightmap you can then manipulate before applying to the g_Map.height.

    The SmoothElevationPainter can blend in terrain elevation into the surroundings if you only want parts of the map to be mountainous.

    You can use getSlopeMap to see how steep the terrain is to e.g. paint cliff/rock texture.
    There is no way to determine what parts exactly can be traveled by which unit for the components that handle that are not running during map generation.

    • Like 2
  2. While I like your enthusiasm organizing a tournament I would like to point you to the header of this forum which states "wildfire games", @MarcusAureliu#s . Since - as far as I know - you are not part of the wildfiregames team I would like to request you remove the "official" (and variations thereof) from your posts. (I guess we can live with the image of rules but please be considerate what you are saying in the future ;) ).

    With that in mind I wish you a great competition and all participants an exciting time (y)

     

    "Say not always what you know, but always know what you say."
    ~Tiberius Claudius Caesar Augustus Germanicus (10 BC – 54 AD)

    P.S.: A professional in a field (abbreviation "Pro") is someone who earns his living doing something in that field.

  3. Well, in the context of the section it's more like "information" (English) or "Informationen" or maybe "Erkundung"/"Erforschung" (German).
    A I understand it the German "Spionage"(English "espionage" I guess, not sure, also "intelligence" I guess) is meant for gathering information about something a 2nd party explicitly claims to be information owned by it - and that doesn't really apply to e.g. resources on the map.

    However, I also stumbled across "Informationen sammeln".

    I lean towards "Erkundung" which might most closely be translated to "Exploration" in English.

    • Like 1
  4. Hi, @Beise :wavey:

    Thanks for your work, your style of translation (I'd call it "content focused" instead of "literal") makes it pleasant to read.

    Just one thing I'm not sure about id the informal addressing of the reader as "Sie" instead of the more informal "Du".
    Not that I'm against it, I just have the feeling that this is a somewhat outdated practice - even in Germany - but that can just be me favoring to be addressed more personally ;)

    I took the freedom to change some sentences to what feels more natural to me. I hope that is not disturbing your work (if it does, just tell me and I'll stay out of your way :))

    • Like 1
    • Thanks 1
  5. Spoiler
    On 9/25/2019 at 11:47 PM, Basshunter said:

    Good evening to everybody,

    This post aims to get volunteers who want to work with me in the creation of The Bronze Age mod. I'm specially seeking the help of those with coding skills. However, all kinds of help will be highly welcome.

    This is an overview of the project so far. More ideas will be added over time.

    image.thumb.png.7fc4c99ea103ab6e6cb1c4007c4c477c.png

    If it catches your eye and you'd like to help just PM me and let me know.

     

     

     

     

    Hah! This stile of city can actually be rather simply be created with the customFortress placement method of wall builder in random maps (I didn't imagine that something that suited would turn out to be actual historic city style :p )

    Would a random map around one of those city hills be interesting? (or rather one city for each player - might be a bit much :D)

    • Like 1
  6. Hi @Basshunter :wavey:

    That is the ingame wall placement you seem to be talking about which would be in walls.js.
    If you also want to have the original wall styles (with towers in between each wall part for at least some civilizations) you'd need to add a condition for that there.
    I'd add a new keyword to the wall sets to distinguish between those cases like "OnlyCornerTowers" witch would be False for the usual placement and True for your proposed method.

    I wouldn't fiddle to much with the ways walls are picked (if long, medium or short) for the current behavior closely resembles your proposal anyways.

    If you also want to have placed walls for civs that use only corner towers for random maps like the Iberians get or make Fortress map also have that placement you could take a look at the random map library file wall_placer.js. Many of those placement functions already support choosing the parts between the edges of fortresses (rather shapes) and only put towers as cornerWallElement (like for placePolygonalWall) or just add a custom fortress to that map that suits your needs ;)

    • Like 1
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  7. 8 hours ago, user1 said:

    Unless and until someone comes forward with evidence(like replays) to substantiate the claims

    @plautus : You could provide that replay.

     

    8 hours ago, user1 said:

    I consider the ban shall be removed

    Why that? If I read correctly @Plautius didn't deny that he kicked a player in a 1 vs 1 rated game. And that IMO is exactly what the ban reason claims: Rating fakery.
    (The result of kicking would be winning the game. And, as @borg- already pointed out, if the aim was not to win, @plautus could have just left the game.)

    I agree that we could change some settings/tools we provide to avoid this kind of "accident" but it's still the hosts obligation to see his settings are what he wants IMO.

    • Like 1
    • Thanks 1
    • Confused 1
  8. I banned him from the forum and I don't think it was unjust. Most I wrote down in the report comments and am absolutely OK with posting our private conversations in a staff post if anyone in the staff team doesn't agree with banning him.

    I also think it's also justified to ban him again from the forums for he keeps shouting and using a second account. Without opposition of a team member I'll ban him, soon (but I guess let's wait for the lobby ban to be discussed).

    I don't have any information about his lobby ban.

    • Like 2
    • Confused 1
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