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oddchild

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Posts posted by oddchild

  1. These two things are quite easy to implement, I am surprised that they aren't in yet.

    A simple mute to turn off sound would be great in the settings menu.

    Also, a simple random civ would be great as well.

    Are they in the works, or not a priority right now? I know for myself, it is annoying when I cannot mute from within game. I hit the keyboard mute (from Ubuntu) and it does not respond from within the game. Whenever i have a phone call, I either have to close out the game or search quickly for headphones.

    Anyhow, that would be real handy

    keep up the good work

  2. Hi ,

    sorry for maybe asking a question that has been asked before, but how do you make units run? I have tried searching for it, when i search for run i get things about running the program. The manual said click the unit twice. Does that mean click them twice with the right or left clicker? Does that mean click the destination twice?

    Thanks

  3. yknow, if you want to have physical loot, you could just render it as a small pile of twigs, coins, pebbles, and/or food, and make it two-dimensional (and rotate to face the camera) so that the model takes up less space; in some old 3D games, trees that were far away from the player were made 2D to take up less data, so that the game wouldnt lag, to give you all some precedent

    that is what i was thinking. :)

  4. It would be real neat if units when they died, left behind their goods. Their goods would be left where they died, so that the materials could be collected by the victor. I think that would be real nice. Although, it should be apart of the game setup that you can choose when starting the game as it might cause lags.

    When you are playing in a game and resources become scarce it would be very helpful to be able to get the resources that the villiagers had that were killed. Then after the resources are gathered, have the soildier / other unit return back to where they were previously, rather than staying at the mill / civic center.

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