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oddchild

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Posts posted by oddchild

  1. another update... if i try to register as existing members.. it doesnt notice. i tried leper and Joshua (names from the screenshots). it doesnt tell me that they are registered.

    Is the registration server different from the lobby server that checks passwords?


    I have tried various names, i have tried closing and opening... both do not make any difference. i also have tried logging in under names i tried to create... all to no avail.

  2. What about town centres?

    i'd say make spies invisible (cloaked, hidden, etc.) to all units and buildings except for a select few of each, namely:

    • Heroes: these will be uncommon enough to warrant them being used to spot enemy spies
    • Champion units: (maybe) because they will also be less-common than citizen soldiers and non-combat units
    • Outposts: a standing tower in the wilderness will be suspicious of anything that doesn't look familiar, so they'd likely single out a passing spy
    • Fortresses: forts would be on high-alert and single out anyone approaching them that shouldn't be
    • other spies: naturally, spies would be trained to spot other spies

    What about town centres?

  3. For the others we could use modern equivalent languages, ie: for the Hebrews use Modern, or even classical Hebrew, and the Assyrians can be using classical or modern Aramaic. Babylonians are a slight issue though-- maybe Iraqi Arabic would work? I don't think many people speak Akkadian anymore... :)

    Arabic is quite different. It would be better off making strange sounds until something is found. Iraqi Arabic does have some things that are unique to it, but I wouldn't think you could pass it off as Babylonian. Assyrian / Ashuri is much closer. There are "Caldi" Caldeans, (that also live in Irbil, though I think their language and the Assyrians are the same now. Alternate spelling (Chaldean).

  4. How about something more random... Like a zombie mode, where you have MANY very weak units coming from almost out of nowhere, just wandering and attacking all players at will. . . When they (the zombies) kill a unit it would have a chance of becoming part of their zombie horde.

    Or a similar but calling them barbarians would be fun too.

    I like the idea of having an option to play without territories. That would be nice from time to time.

  5. I can't find anything new in trac, is there any planned changes to the fog of war before 11? Right now, it is really annoying when playing multiplayer and the enemy can see you building a secret base, or adding defences to your base.

    Maybe I was searching for the wrong words?

  6. How hard would it be to have a string that says the local IP on the hosting computer? This way they can give it to others to easily connect.

    I realize having something that would be the internet ip might be more practical for many, but it would also be more difficult.

    In a lot of programing languages a macro is already available to include the local, 192. IP address...

    It sometimes is annoying when playing someone to have to minimize when I realize my IP has changed.

  7. Perhaps the Britons can retain the older models that look more "primitive" (the round huts, etc.), while the Gauls can have some updated buildings to look more "civilized" (longhouses for houses instead of the round huts, etc.).

    Will the Britons get "longbows"? :)

  8. i agree with the idea that you have to manually close them. I think that would be great, and would make the game more difficult in a good way. Surprise attacks would be more surprising...

    Programing wise it wouldn't be hard to implement. When you have a sprite, or a unit of area, you set mapstate or whatnot.

    If gate = "closed" then

    maparea = 1

    else

    maparea = 2

    endif

    If you have to deal with the detecting friends and foes, the coding becomes all the more difficult with pathfinding etc. Keep it simple, let the user close and open the gates.

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