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oddchild

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Posts posted by oddchild

  1. The last game I was playing, it must have closed out more than 10 times.

    Here are some of the sample errors that I got

    (0x8534b9c) /usr/games/pyrogenesis() [0x8534b9c]
    (0x84dc89c) /usr/games/pyrogenesis() [0x84dc89c]
    (0x84de269) /usr/games/pyrogenesis() [0x84de269]
    (0x838eae4) /usr/games/pyrogenesis() [0x838eae4]
    (0x838cfee) /usr/games/pyrogenesis() [0x838cfee]
    (0x837a795) /usr/games/pyrogenesis() [0x837a795]
    (0x83a42f4) /usr/games/pyrogenesis() [0x83a42f4]
    (0x83a97ca) /usr/games/pyrogenesis() [0x83a97ca]
    (0x83aa2c0) /usr/games/pyrogenesis() [0x83aa2c0]
    (0x834e74a) /usr/games/pyrogenesis() [0x834e74a]
    (0x827dd93) /usr/games/pyrogenesis() [0x827dd93]
    (0x806f50a) /usr/games/pyrogenesis() [0x806f50a]
    (0x805c9c4) /usr/games/pyrogenesis() [0x805c9c4]
    (0xb6373a83) /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb6373a83]
    (0x806cd20) /usr/games/pyrogenesis() [0x806cd20]

    errno = 0 (Not enough memory)
    OS error = ?


    GAME STARTED, ALL INIT COMPLETE
    ERROR: glMapBuffer failed
    ERROR: CRenderer::EndFrame: GL errors 1285 occurred
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    Segmentation fault

    ERROR: CRenderer::EndFrame: GL errors 1285 occurred
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    ERROR: glMapBuffer failed
    arena.h(139): Assertion failed: "head"
    (insufficient memory to generate error message)

    Aborted

    I am using Linux Mint, previous versions did not have the same problem.

  2. My internet here in Lebanon, goes from being fast enough to watch youtube%2


    My internet here in Lebanon, goes from being fast enough to watch youtube (late night) on low FPS to being VERY slow. Usually, i find if I am playing people that are in Europe the game seems to run fairly smoothly without much lag.

    Most games out here, are pirated American games. I find it rare to meet folks that know what Linux is or much else. When I was helping at a Christian Iraqi school years ago, I tried to get them to switch the school computers to Linux. It took me over 9 days to download ubuntu!

    • Like 1
  3. Remember when AOE 1 came out, there was 56k game hosting supported. I am not suggesting that 0ad needs to have that, however if anyone remembers... It worked quite well and actually did not lag so much. Why is that? Is the way that AOE sends and receives data in multiplayer more efficient? Why is it that 0ad is not more efficient after all these years?

  4. When downloading big files, often times you can choose the host that is closer to you. By doing so, you can download the file faster.

    Wouldn't it make sense to be able to choose a host that is closest to you? Or show what your ping request to the host is?

    • Like 1
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