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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread.

    what thread(may be i link it into related topic), and i know is too much buttons but we clear what are most important.
  2. Next to the heroes button, why not show the entire (non-garrisoned) population ordered by type. So you can e.g. select all females at once, and garrison them in a safe place. Or select all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock.

    When the numbers are shown (just like when you select multiple items), you can also see which types are losing too quickly and retreat them (e.g. if archers got in the middle of the battle).

    I also wonder with the patrolling, how would you define the path, or would it automatically be the boundaries of your territory?

    i dont understand this,
    all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock.
  3. Before hand, I would like to say that I already love the game and think it is amazing and would buy it right now, if you guys sold it.

    I would suggest adding an explore button, so that units would explore unexplored areas by themselves, not through manual control.

    i was answer you in the suggestion topic, but for now programmers are working hard in some performance issues and bugs issues. when they have time, the beast of fans can do its invite others to participate.
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