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Posts posted by Lion.Kanzen
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Phase II
Create a Shield in Illustrator.
Step 1 A Circle
create circle, with "Elipse tool" [L] and to be a Circle press shift while stretching the form.
You must Create 2 one most biger that other.
Step 2 a Metallic Gradient
Go to windows menu, find "Swatches libraries"/ and then "Gradients"
Select Metal category and select the metal that you can use or you want to use.
Step 3 give some realism.
Next is about how create a some Light Effect - Reflections
to do this clone some main circles and use the Pathfinders
this the idea how can you do, if you see the shape moon is a primitive gloss.
go to the effect menu/ blur/ gaussian blur.
do this how you think are more appropiate for your work.
the next is give some opacity[45% or les ] and blend visually with "Transparency window"[shift+Ctrl+F10]
Clone some gloss and change proprieties in "Transparency" window
Now clone[C+ctrl] the Circle in Change the gradient.
try to do some similar with gradient window [ctrl+F9]
Use transparency windows to blend two gradients, that work put a circle over other.
use inner glow to do inner shadow or do inner gloss.
Step 4 the other Circle.
create a this shape with Pathfinder/buscatrazos in Spanish XD.
use gradients tool in this shape and send it to back
put a inner Shadow like previus steps to the last shape.
Step 5 put appropiate color.
create a circle can be biger tan all the circle
use "#9E9308" in "color picker" window to give that color , put over and use transparency to blend.
Create other circle and use Knife tool to cut it, do the shape that you will or think more appropriately.
with white arrow [Direct selection tool](press A), select and delet it central objet of our new shape, select from edge + shift to scale.
apply guassian blur and use transparency windows to blend over last work.
Export to PSD and when finish close Illustrator.
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yeah i know but i paste this http://dacreativegen...t/Heru-41692525 in other related topic. XDYes, that's what I said, they need to be "hellenized" to fit the ptolemies, but they're ok for bronze age Egypt I think. They just need textures.
Taking Deviant Art works without author's permission or without mentioning author's name/link to page and work upon it is not a nice habit to have.
by ~dacreativegenius
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Introduction
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Fallen Empires Studio [FES] we are committed with the Wildfire Games Community.
this time, more people ask me how do some of nothing to convert a Emblem, that's can be useful in game.
after this you can have some idea how to make your own. this are one way.
you need Know use the basic tools and UI about Photoshop and Illustrator [cs5,cs6 works fine for me.] to take this tuto.
and now about graphic Design.
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Step one
research a Icon very plane almost outline strokes etc.
Draw you
in illustrator.
Thanks to dacreativegenius
source
http://dacreativegen...t/Heru-41692525
Step 2
Go to Illustrator and press Image Trace / live trace.
then Selection Detailed Illustration or Technical Draw.
then press expand.
that the result
Step 3
Give Color to each cells.
you must have select them all that you can paint, and from tools Menu select Live pain Bucket
Paint each cells with apropiate color, this step only help us to have a Color palette/swatches
Now we have something like this.
Select Red cells with magic Wand tool [press Y]
And you will select automatic all red cells.
Press Expand, when Window ask, uncheck stroke
Step 4: Give some Beautiful Effect[basic]
Go to the windows menu, to the end and search Graphic Style libraries
Then Select Buttons and Rollovers, and...
Select obviously "Bevel Red Normal"
when you work with blues and yellows you can modify the Fill color in"Apparience"
Then add "inner glow" but change config and put Multiply instead of screen and change black instead of white fill.
Now you get this.
This all for the Horus Symbol.
5 Next step Export as PSD.
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i Made the effects, the Original draw, was only outlines in black i was take in Deviant Art, later i was Vectorized in [Adobe Illustrator]"live trace" and next effects in Illustrator, Next step in Photoshop, later create a Shield in Illustrator and i was fushioned in Photoshop.darn! Lion, you made this falcon emblem ?? It looks wonderful.....
Could you explain how you made it ? (technique, program and reference picture source)
I LOVE it.
Here i make a Tutorial. http://www.wildfiregames.com/forum/index.php?showtopic=17040
Thsnk you, i love your 3D eye Candy Stuff and that why, i want you help Fallen Empires Studios, i request your experience.That's an amazing emblem Lion!
and i know you have some 3d models to donate.
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To search Symbol to Faction.
This really nice but the Scarab
In theNew Kingdom scarabs with titles and names of officials became rare. Amenhotep III is famous for his commemorative scarabs that memorialized events of his day. A type of these relates to his lion hunts in the first 10 years of his reign (with claims of extraordinary lion numbers); others of the series relates the building of 'the lake for his wife, Queen Tiye'.___________________________________________________________
Maat
Maat or ma'at (thought to have been pronounced *[muʔ.ʕat]),[1] also spelled māt or mayet, was the ancient Egyptian concept of truth, balance, order, law, morality, and justice. Maat was also personified as a goddess regulating the stars, seasons, and the actions of both mortals and the deities, who set the order of the universe from chaos at the moment of creation. Her (ideological) counterpart wasIsfet.
Temples of Maat
The earliest evidence for a dedicated temple is in the New Kingdom (c. 1569 to 1081 BCE) era, despite the great importance placed on Maat. Amenhotpe III commissioned a temple in the Karnak complex, whilst textual evidence indicates that other temples of Maat were located in Memphis and at Deir el-Medina.
Falcon Ra Head New Kingdom, Nineteenth Dynasty, reign of Ramesses II (1279-1213 BCE) Egypt, Saqqara, Serapeum, tomb of the Apis that died in year 26 of Ramesses II's reign
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Finally i was decided to do Emblem to Faction
Inspired in Persian Emblem.
The New Kingdom Egypt
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Researcher Minas Tsikritsis who hails from Crete — where the Bronze Age Minoan civilization flourished from approximately 2700 BC to 1500 century BC — maintains that the Minoan Age object discovered in 1898 in Paleokastro site, in the Sitia district of western Crete, preceded the heralded “Antikythera Mechanism” by 1,400 years, and was the first analog and “portable computer” in history.
“While searching in the Archaeological Museum of Iraklion for Minoan Age findings with astronomical images on them we came across a stone-made matrix unearthed in the region of Paleokastro, Sitia. In the past, archaeologists had expressed the view that the carved symbols on its surface are related with the Sun and the Moon,” Tsikritsis said.
The Cretan researcher and university professor told ANA-MPA that after the relief image of a spoked disc on the right side of the matrix was analysed it was established that it served as a cast to build a mechanism that functioned as an analog computer to calculate solar and lunar eclipses. The mechanism was also used as sundial and as an instrument calculating the geographical latitude.
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im Graphic designer, that's part of my life, Design beautiful Logos. hahaWhoa that's really good. It's simple but elegant. I like it a lot.
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The Official MODdb page
http://www.moddb.com...-empires-studio
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My personal Blog.
http://lion-kanzen-pro.blogspot.com/
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Fallen empires Studio Page.
http://fallenempires....wordpress.com/
Art for a Wallpaper
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Aristeia Logo
Base in Minoan The Antikythera Mechanism.
Source
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the last time i use Atlas to make a Map was in alpha 8, don't change too much in this matter right?I think you just need to spend some time in Atlas Editor - it might be difficult at first but it really won't take you that long to get familiar with the elevation tools. Good luck!
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I Make, a mod
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that option i was watched in EE2, i very like, you know how many time you have after a AI Rush.I'm quite sure that some "no attack" policies are going to be implemented (10 min, 15 min, 20 min, 30 min?) So people can build their base(s) first.
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no , i have some idea how how to do but, its hard change elevation without destroy some, alterate some balance in that Map Savanna Ravine.He may be asking how to edit one of the existing maps for his own purposes.
i want player 2 in high land like a top of a Canyon and player 1 in low land, in a valley.
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i agree with this, but some player like 5 minutos of Gmeplay, that is no my preferencee, i like long gameplaythink and think how taake down enemy forces.I like a strong defense in the beginning of the game. That just helps rid people's ability to kill off a player by sending 10 civilian soldiers the first five minutes of the game. I think a strong defense is necessary in the beginning of the game, and a powerful siege engine for each civilization in the later. I can not enjoy games when a player is able to rush you. For example, the Russians in AoE3 were able to produce military units in the start, and rush a player before he could establish any units of his own.
i think simple stone walls without turrent and palisade gates easy to take down if you don't protecting with strategy and ingenious .
that why one time i was to propose use traps for enemy.
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Thanks to gods of 0AD, that is what i need,that let me play more Scenarios than RMs, dont forget in the options can be customized , im only play with max population 100 in RM.As Geek377 said the long-term plan is to reduce scenario map variations by introducing a 'Skirmish' map option. This will give limited customization options (some similar to those available for Random Maps) to scenario maps created in Atlas.
but are map i can change something about topography, change a river for a cliff. Savana Ravinne.
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not, moving not, put news resources, some Treasure in secret places and change Factions, and in one map change the Geography.You modify the game, yes. However, I think that a different type of map system would be best. I believe Spahbod brought this up earlier (can't find the post). Just moving some resources around does not warrant a completely new map. I feel like we have too many of these situations already with the multiple Oasis or Archipelago maps.
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yeah, i have some manuals from other RTS, its important the art and structure. if you want to share let me know it Kosmo.It would be possible to add Sketches to the Manual i guess, Even though this would definitely need adjustment by hand.
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Thank you all in name of me and Atenmeses. I created an account; our first file is or will be a Egyptian Model by Enrique.
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i like to background in a Manual, like aoe or warcraft 3well, my doodles don't make much sense to anyone but me, I don't think.
Don't mind the ponies
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im talking about, if i like a Map[scenario] and but i want change a faction or put gold mine or put some Atlas unit in game...
if its enough good you can put it in game?
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try to do this with Carthaginian faction. they have many BuildingsI've seen this question more often, so perhaps it is not clear enough, which got me thinking. Would it be possible to list the village structures on the top row, town structures on the middle row, and city structures on the bottom row of the screen area that lists the options for a unit? I am not sure of the technical complications, but anyway, here's a Photoshopped impression:
This way, it would clear to anyone which structure belongs to which phase. Combined with the tooltip it should be easier to see how one can be eligible for the phase upgrade, provided one finds that II or III button first. Maybe the system could send a message (similar to a chat message) as soon as the conditions are good for an upgrade? The text could say something like "You are ready to upgrade to Town phase. Go to a Civil Centre and choose the upgrade phase button."
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a one tip, try more deteriorated wood, and dirty sails. more detailed element , that good to start.
its some feedback, which programa you do this textures?.
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Qbot are aleady easy for me, in tuto videos you can learn to be quick.There are no scenarios where "you have all the time in the world to win." You have to build up quickly at the start or you'll be overwhelmed.
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i use 100 population max and low water graphics, for performance.
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muts be avaible, if you reach someting. or choose betwreen that and persian palace.The Parihuvādā is a scenario-only structure, so its not supposed to be buildable by default, like the Hellenic Stoa and Royal Stoa.
its a noble suggestion. the People can be decide what Special Building can play in some modes.
like AOE3 Asians Dynasties, you select SB to build and gain some extra units or tech. i really want horse archer(Persian) in random maps
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i was deleted it when i was Angry with some people..Lion, I can't access the document anymore, I thought it was a really good idea and wanted to help you correct some of the spelling errors in the document. Any chance you could open it again?
i was deleted it when i was Angry with some people..
i Configure when 100, too high performance and can enjoy some Water Graphics issues.Hmmm ... I played a game earlier today Persians vs Romans (AI). I had 330 units (max) in the late game and it rarely started lagging. Only when I moved my rohirim (I had a 150 cavalry units).
Either the performance has already been improved a little, or my computer is growing CPUs ...
The AI also seems improved. I didn't attack until late in the game, I love to build a base first, and the AI player already had 6 or 7 civ centers when I switched to offensive. The AI also kept attacking me, but unfortunately its still really stupid on that point. I placed all my 25 towers + 3 castles in one spot which I then called "The Pit" and the enemy kept sending units through there, but they generally didn't get past it xD And that while there were some defenceless places it could've reached! The AI, and this really surprised, did not use any siege equipment except for the scorpions. With all the defences I had the AI should've made rams or catapults to take them down.
In Scenario player must be control Pop Max, without mod the player file.
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idanwin, how you going with this? needs more ideas? i can research in my RTS games what other stuff are, that are good to have.
if i do a model for you, you can put in game?, like Blender model, you can texture its...etc etc to AO map.?
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Other question is for the team, is some limits for Atlas about quantity of stuff?
How Create a Emblem in Photoshop and Illustrator
in Tutorials & Guides
Posted · Edited by Lion.Kanzen
Photoshop STEPS
Coming soon....
i go to the Sleep
[i edit this later sorry]