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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. in my last game session uses, Wololo cheat for, use an ally units[Note: i set that ally without an AI ] was very interesting Fuse Persian and Roman in a unique force.

    if you dont set AI a ally the units can be, capturings instantly to yours own faction if you send a unit to capturing with unit´s LOS.

  2. Some units/structures, that have errors in their xml's in alpha 12 are not included. Beside that, most works.

    I'll implement the technology-part hopefully next week.

    @Lion.Kanzen:

    Actually, it is a bit too early to implement background-graphics, as the basic structure of the .tex-files should not change (or they will be replaced and manual adjustments will be lost).

    Nevertheless, I'd prefer to have not really background-graphics as this will decrease readability, unless you mean something along "make the background look as if it was old paper". What could be done is making sketches or comparable pictures to that of the extraordinarius in the first .pdf i uploaded (see page 1 of this thread). As you can see, they should be quite higher than wide, so i don't know if this is easily possible for all units/structures. Edit: Ideally, the sketches et.c should be available as vectorgraphics (svg or pdf). Thanks for your help! :)

    Another point thats quite visible in the .pdf is the short or missing history for many units/structures. I don't know if the <History> is used somewhere ingame (or if it's planned), but I guess there are some that could need some extension/rewrite -- this could be a task for someone that is willing to help, but not really skilled with graphical programms or programming

    not, i speak aestethic not screen, for example art sketch/layout like loordgood drawings and micheal art concept.
  3. Probably best to make a readme or license file.

    yes, this guy, disapears years ago XD. [2009]

    Things to do

    • Introducing FES to Community
    • create licescing File
    • research in order to complete each civ.json file
    • ask for support
    • ask for existent models
    • Create the Nabateans Civ as MOD to have a example

  4. The buildings and their icons are not displayed.

    ERROR: Failed to validate entity template 'structures/iber_civil_centre'

    ERROR: Failed to load entity template 'structures/iber_civil_centre'

    ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element SilhouetteDisplay, got nothing

    ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

    ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element VisualActor failed to validate content

    ERROR: RelaxNGValidator: Validation failed

    Fixed at Automatic Build

  5. Translations are also my thing :) ! I know a few people who can help with proto-Greek and Mycenaean translations. I can do Ancient Egyptian and Phoenician, and possibly Assyrian translations myself. For Hebrew, we should ask Jeru or someone else from Israel, and for Minoan I'd use Luwian (might be hard to find people who know this though) or just use the same proto-Greek that the Mycenaeans use.

    i need spanish to English.

    hey give your email. or send me an email at lion.kanzen (at) gmail.com

  6. Yes, i can program in C++, though it's not my favorite language. I can give you guys some help with it and with the translations, if you want, just don't expect too much of me.

    the Project is for Learn Pedro, the only thing, i want is all who are involved, enjoy.

    you don't think this Project are like official. or like Scion Developers Project.

    And Aristeia are not only a Project of FES, its the who want take it.

    for now i want contact to you to send some material to translate. and find how redact some History for each faction.

  7. Good approach of it all Lion! Showing the way things are done is much in the spirit of open-source.

    Did you managed to have a direct contact with the author of the original Horus art ? I just saw you let him a message in his comments on DA.

    No ludo, the guy, have too much time away. try to contact to Devian art, the guy have a web page but, the page is abandon

  8. Magnificent art. I'd just like to point out for the subtitle, "The Bronze Pack" is a bit vague. I recommend really using the full description "Bronze Age Civilization Pack" or just "Civilization Pack", but with a smaller size, else it'll steal attention from the title.

    nice Suggestion Thank you, i was concentra to to main Imagotype than the Description.

    Pedro i need some one Speak mi Spanish and Speak English, to Main page, i would ask something, need you as team Member, of course if you wish,

    to Writing some messages to invite new members, to Announces in Main Team Page, i need a lot History to Traduce into English, and you now about PROGRAMING, C++ dont you?, don't see with a compromise, me neither even Atenmeses can see this as a kind of work.

    for now we are in Info Document Designing, and emblem.

  9. Now we need Collect History Summary for each Faction.

    now we Focus in Egypt(New Kingdom) and Minoans

    here are a exaple that i want.

    "History":"The Hellenes were a people famous today for their architecture, fighting ability, and culture. The Hellenic peoples of the Dorian, Ionian, and Aeolian tribes swept into modern day Greece from 3000 B.C. to around 1100 B.C. in successive waves that eventually supplanted the previously established cultures of Mycenae and Minoan Crete. They were most active during the period of colonization that took place in the 7th and 6th centuries B.C., the Greco-Persian Wars (499-449 B.C.), the Peloponnesian War (431-404 B.C.), and the conquests of Alexander the Great (4th Century B.C.). Their civilization would endure until their final absorption by Rome in 146 B.C."
  10. This is actually a nice Idea, but it should be giving one at phase II and the other two at phase III. This way the icons could fit in each row. I don't know if there's any other civ who has more buildings than space on each row/phase.

    Tip of day, or arrow point with "?" to player know how play, and Embed the videos for a Tutorial "learn to play room, where the player can see tutorial videos in the game without exit to the game".

    Other Suggestion is implement the Tech tree, but for Technical reasons i don't no if can be interactive/dynamic or static. i like Pureons Tech tree Design, clear too much question, only with see it.

    http://i.imgur.com/DEcfcpT.jpg
  11. @Sighvatr

    That sounds like a lot of effort to remember. And you'll have to make huge tooltips to specify that information. I can imagine a lot of players wondering why the champion/elephants/whatever unit still grayed out and he cannot train them.

    for that is why are useful the tech tree
  12. Still, you need his authorization to use his work in your mod and probably in the tutorial also. Specially if you're going to use his work in your mod.

    He doesn't specify under which license offers his art, I bet you wouldn't like that someone uses your work for his own purposes without notifying you and give credit. Be careful with that.

    i know i try to contact with him. if he refuses, i will draw one.

    ___________________________________________________________________________--

    pectoralhalconp.jpg

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