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Posts posted by Lion.Kanzen
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In future Expansion Packs, we hope to expand the number of available cultures by incorporating additional civilizations from 1 A.D. to 500 A.D. Possible civilizations include the Germanics, Vandals, Sarmatians, Late Rome, Imperial Rome or Eastern Rome, Saxons, Parthians, Huns, Dacians, and the Goths
.http://play0ad.com/game-info/factions/
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Ptolemaic Egyptian. see the Official postThe Teutons would be considered barbarian.
Barbarian needs to linked in a barbarian faction that links pissibly goths, huns etc.
Still I do agree that Egyptians need to be added.

. im sure you will be pleased.http://www.wildfiregames.com/forum/index.php?showtopic=16960
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i hear something similar but not, are Egyptian, i think was his Neighbours[Nubian Maybe], long time ago.I agree.
Egyptians should not be excluded in this great game. It adds diversity.
Neither have they been portrayed properly in a game.
Egyptians are a really old civilization and not including their great civ would be an insult.

I have to correct you.
Ptolemy used chariot archers against Caesar in his war with Cleopatra.
Even after that time the Egyptians always used chariots, but since Roman occupation, chariot production halted.
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Thank you for the post, very useful.Hittites used the chariots extensively.


Their standard spearmen infantry

Welcome to Aristeia : Bronze Civilizations Pack
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Hatussa Walls

I will use Persian but i change the Textures, and Scale.
How make the Persian Walls? [To give Credits]
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how many civilizations have Rise of East? i am curious, and sorry iam not send to you my artwork. i am not time for theses days. even my own Projects.Hey guys,
We're really excited that you're all so eager to play as the Chinese. Just to reiterate, we have insisted that the mod remain independent of the "official" game, but it's for reasons you already know so I'll be brief. The mod seems relatively complete because the building set is almost comprehensive. What we still lack is unit textures and technical functionality for the navy. We've designed some very particular and unique concepts that require slightly more complicated implementation (for example, our fire ship doesn't behave much like a normal ship at all - more on that in the future). Also, we intend to wait a bit longer to see if a trigger system ever comes to fruition - we believe that a full-featured story-based campaign could be the best way to envelop players into our Eastern world, and if there's any intention of WFG to pursue inclusion of triggers in the final release, we think it's worth the wait.
If you guys have any other questions, I'm happy to answer them.
Our biggest deficit in contributors right now is in 2D art (i.e. textures), so if you think you've got a knack for it and find you have some spare time, feel free to drop us a line. We'd be happy to have you.
i am very ineteresting in help all 0.A.D Projects (Aristeia , Rise of East, Main Project)
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not in Early Republic yet. in this game not yet XD.Yes something I just had in mind.
The bearer could represent a legion of say 60 units. Each 10 units would need a centurion and so on.
This brings a kind of organization to the Roman civ.
I'm not sure if there are any Roman archers? The ones with black chain mail?
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[removed quote]
Im Roman Empire enthusiastic too, Rome HBO presents greats Legionaries, and great Realism.
We are Interesting in know how you know about 0.A.D and what you are your hobbies and skills.
And in Second Part of 0.A.D : we can play with Imperial Romans.
I was Play all Romans involved RTS. and city Builders.
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yes i iagree with Sighvatr, we suggest this unit for Eye Candy list, its not great relevant unit, into battle, with Actual Gameplay System of course.We have "heros" for each civilization that has an aura that produces benefits. I think the roman heros were all generals at one point. As far as the roman standard bearer, I am not sure if they will be included as an actual unit. People seem to think of them as more of an eyecandy unit.
There is the List.
http://www.wildfiregames.com/forum/index.php?showtopic=16959
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sorry, i am recollecting info yet. , havent no time to edit quoted post that have Images or put Spoilers tags.Why quote 7 images to say that?
for these days, i haven't no time to complete some task, and information, and Atenmeses52, are than busy as me.
i was forgot complete this topic, i am working in this into the nights, this work its for now in Design Discussion about Units and heroes.
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you know about 0AD part 2, right?What about Germanics? Not like an empire, but still quite interesting, as they concurred big parts of Europe later on.
Also, I remember someone suggesting to make it a "moving population". A population without civil centre, but who could build buildings (that degrade) everywhere on the map. I don't know if it's historically correct, but very interesting game-play wise.
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if Mauryan Faction is Complete the team take a Mauryan name.i think megas means large, like Magnus in Latin
Edit: Sorry, its cuase it means the same thing, but the translations are different megas=groß=large(greek german english)
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Agains 3 AI in Giant Map, in Deep Forest Biome. XD setting 300 Pop MaxThe team can't give you an exact date, yet. Why? Because it's not much of a priority, compared to the other features.
To explain better, this feature is kind of related with the Pathfinder of the game, which currently need optimization for it takes too high a toll on the game's performance (didn't notice? Try playing a game against 3 AIs and you'll see what i'm talking about), so the developers thought better to finish working with the pathfinder before making any progress with naval warfare.
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Both are so Cool, Cataphracts, Armored Elephants, Heavy Chariots,Argyraspides, Seleucid Legionaries(Imitation), Perfect MIX of an Army.Aww. You guys dont want an Egyptian faction? I thought greco-egyptians were cool.
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Cataphracts!I'd love to see a Selecucid fighting male chicken in the game!

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very long time friendОк. I shall wait for release.

, but if you can contribute to other ways.
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Ptolemies And Seleucids. i guess.
THe Ptolemies start here.
http://www.wildfiregames.com/forum/index.php?showtopic=16960
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i agree with Zoot, I Want Han as Playable Civilizations, obviously all credit could be for Scion and KImball.Well, judging by the civilizations, especially the original six, yes.
and other Asians Factions.
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yes its a common mistake confuising RTS with city buldersSomeone sounds like they need to play the Impressions city builders.
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save the game and try to recordGot a new fact about the bug, it appeared again. Again workers were chopping wood at the edge of the map - but there was no trees there and they did not gain any wood too. Just swinging axes all the time.
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There is a Public Version of Civilisation Profile.
Thanks to Atenmese52:
https://docs.google.com/document/d/1tDLd7T5lYYj3vJv2svtqTvctNuuzK39u6JwSfvsjwiw/edit?usp=sharing
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Thein first Sail the symbol is weird. i suggest use a non Geometrical for that.
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not, they dont do that, all loves that as Palace.The new Civic Center is really amazing!
I just hope that we don't scrap the old one, because it looks awesome with Normal/Spec/Parallax maps.


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its texture border, check it in https://www.dropbox.com/s/jstrkyfyb0j8sq8/mauryan-LargeBoat.png
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Ieper make some Changes in the Moding Guide

(Aristeia) [Task] Maps making
in Game dev
Posted · Edited by Lion.Kanzen
we need, people that Enjoy doing Maps, can participate.
this is for Scenarios.
- Canaan.+Sinai
- Lybian Desert
- Assyria
- Trigris And Euphrates [Near Babylon]
- Akkad
- Sardinia
- Etruria
- Vesuvius Plains of Death
- Troy
- Kush
- Elam+Magan+Dilmun [Name: Elam Gulf]
Im Searching what kind of Maps we Want, and Geographical Accuracy, but you are free to use your Imagination.for now use 0A.D Civs to do it.