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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. And Marcio, no, AoK didn't have the capturing feature, but you'd destroy the castles with barracks units if you didn't have siege equipment, wouldn't you? I used to send a lot of Champions (they had bonus vs buildings) right behind some 'cannon fodder', any unit with a high amount of piercing armor, or any gold-cheap units (sometimes you run out of it and food is your only option, besides food was an almost infinite resource, in AoK, just like lumber).

    Edited by Pedro Falcão, Today, 06:21 PM.

    In AOK:

    i was Barted in Market selling Wood for buy Gold to create Siege Units, never use Barrack to destroys a Fort, maybe a Tower, or wall or gate.

    try with Mauryan(you) Agaisnt(Ai) Macedinian in Levente Map, Let them construct all land oppositte at yours and you conquest the other land, and you prepare to defend and later when they fill their land with Fortress try to destroy all.

    Minor buildings like houses, mills, farms, docks and corrals, though, could be destroyed by normal soldiers, for they had a large percentage of their structure made of wood, and fire could burn the wood and weaken the other parts of the structure. If the player doesn't want them to be destroyed, then capture the civic center for it has the ability of capturing the minor buildings. This of course, is my idea of the capturing feature, i have no idea of how the team is planning it to be
    • Hause is to may destroy all, if a house is burning the next to that can loss hp.(Nobody wants take Houses) but if youy Takee the Civic C all Houses are now Allies.
    • Docks, and Warehouses Can be added to your own Territory, are uselfull if you can have a Mine or Stone mine resource in that case are more desireable.
    • Farms must be like Sheep easy to take.
    • Barack same i suggest with Temples, Fortress and CivCenter Hard to take, same with Special and Wonders.

  2. For the Ptolemies, you could even make an Ancient Egyptian wonder, like the temples of Luxor and Karnak, or the Great Sphinx, or the temple at Abu Simbel pictured below:

    some lesser known egyptian wonders are the Colossi of Memnon, the colossus of Rameses II at Memphis, and Amenhotep III's grand palace at Malqata (Malkata? I'm not sure on the spelling)

    they must be more a Eye Candy.
  3. I like that a lot Lion.Kanzen, but I think having more traditional symbols, like an 8-pointed star or the others found here (although there was heavy borrowing going on from the Egyptians and Persians) might better suit them. alh_11.jpg

    maybe we could combine the cornucopia with a round symbol, like the 8-pointed star or crescent moon and sun-disk (to the left of the star and below the winged disk and Egyptian-esque eye)

    Also, a note on Queen Gamilah-- I looked into having her as a hero, but I didn't see all that much in her that there wasn't in other kings. We might replace Aretas I with her though, seeing as he is the least important of our three heroes (Aretas III, Obodas I, and Aretas I)

    Tambien, gracias por todo su ayuda con este mod!

    we need the symbol be clear to reproduce.
  4. i think i mentioned it before, but defensive structures should be exempt from capture on the reasoning that, unlike a civilian structure such as a house, a market, or even a barracks, the defensive structures would have soldiers actively stationed in them who are defending it from within. while, realistically, a group of invading soldiers would probably do everything they could to break down the door and capture a fort or a tower for their own use, that's pretty complicated in-game, so its just easier to require the player to topple defensive structures (towers, fortresses, gates), capture the rest of the town around them, and then build their own fortifications. as for barracks being "non-military" buildings even though they produce military units, you could reason that all of the soldiers stationed in there (symbolically) are out in the field fighting rather than manning any defenses and anyone who IS in the barracks is an old, retired officer who just has a desk job. y'know, a paper pusher. after all, the real-world Secretary of Defense may have been a soldier, but he doesn't actively go out into the field to fight when a war arises, and in the context of gameplay, such a thing would be unnecessary; 0AD is a military RTS focusing on macromanagement, so forcing the player to have to think exceptionally hard about such things would just be cruel. actions like that would be relegated to in-game cinematics and the plot of campaign missions rather than regular gameplay, and thats all we're currently talking about, really

    you Dont Forget about Temples and Big Structures can be defending like a Fort.

    in 70 year AD Romans Fighting into the Sacred Temple with Rebels.

    http://www.preteristarchive.com/JewishWars/timeline_military.html

    http://www.preteristarchive.com/Books/pdf/Josephus/2002_spilsbury_josephus-temple.pdf

  5. The Nabateans uses the simbol of The cornucopia (from Latin cornu copiae) or horn of plenty is a symbol of abundance and nourishment, commonly a large horn-shaped container overflowing with produce, flowers, nuts, other edibles, or wealth in some form. Originating in classical antiquity.

    4813.jpg52146p00.jpg

    This is a Ptolomiaic Coin:::::::::::::::::::::::::::::::::::AND:::::::::::::::::::::::this a Nabatean Coin

    ______________________________________

    how did knew that?

    its simple im working the artwork of Ptolomies and a some contribution for Nabatean Tread

  6. GM.jpg

    Leader: Queen Gamilath

    Take by civilization Fanatics

    Civ-specific gameplay:

    Walls of Petra wonder in era two can only be built in the capital, but doubles the city's defences as well as the reducing war weariness effect contemporary wonders and improvements for other civs have

    Silk road wonder in era two allows the Nabataens unique access to the trade victory, which works like the space race victory, but they have to build ten merchant houses, which all require specific luxury resources, so they need to trade for these with other civs

  7. Did you find it hard in AoK? I used to find it quite easy, depending on how many units you had and their type. And remember some infantry will have the special formations to receive less piercing damage... (Poor Celts, though!)

    you can Capturing in Aok?
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