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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. I don't see how +10 stone would prevent one from massing slingers in the late game once you have a rocking economy. It might make you have to choose between that 3rd Fortress and massing slingers, which isn't necessarily a bad thing.

    Agreed about elephant population, since they are siege weapons.

    slingers in First Epoch, that's means, the Player Raid, but don't Have a great Defence in Second Epoch even delayed a 3rd Phase Upgrade.

    Food in First Epoch is more valuable than a Rock stockpile.

  2. If the stone cost is going to be raised, i suggest a tech to reduce it, so that later on slingers would still be an alternative, if you want to mass them.

    yes, that great solution. and the tech is Avaible in Second Epoch/Phase.

    Note about balance:

    The large Carthage siege weapons are very underpowered against structures compared to elephants. I had 35 of them and 10 of the weaker siege weapons also and 20 elephants were tearing down fortresses faster. The slow reload rate for siege means that the elephants actually do more damage in the same amount of time. Also, elephants move fast, don't waste time packing, can fight all types of units, and are not all that expensive. I don't know when we changed all cavalry to 1 pop point, but elephants should definitely cost 3 pop points like siege weapons.

    the Elephant are weak against a Tower Attacks, Castle, a Ram are most strong. I Prefer use Range Siege.

    and i remember one thing now. Is anyone use Bolt Siege Weapons Efficiently? because i cant use that Weapon in the best way, i dont understand how take a advantage with Bolt Shooters

  3. Such a drastic action (moving slingers to Town phase, which doesn't really make sense anyway, since you can't get anymore basic than slingers) is not required when tackling the root problem is just as easy as what you propose. Here is what I propose:

    1. Attack Reduced

    • From 15 pierce to 10 pierce.
    • Make sure to adjust Advanced and Elite rank attack values downward accordingly.

    2. Cost increased

    • From 40 stone to 50 stone.

    3. Playtest.

    i agree with all a except the cost , you said, is basic unit, don't no up the cost, especially stone. maybe Food.
    • The Battle Detection is a good Start for alert players a enemy Rush.
    • Love the scaffolding. In Castle/forts must be Implemented, is too nice see the Building Rise.
    • The Oneger is cool, thanks to Pureon again.
    • With Leper Mod Support, is not necessary anymore Modify the pyroginesis.exe?

  4. Simple as it may look, it would still give some problems to the pathfinder. They can't be treated as one unit because this would make them stuck in, i.e. a narrow passage. Of course they could then be treated as multiple units, but it'd be what we call a 'hacky solution', and these kind of solutions must be avoided in 99,9% of the cases. Hacky solutions bring weird bugs with them (i.e. what would happen if the formation is attacked right when they're passing through the narrow passage?).

    Can be Flexible.
    http://www.youtube.com/watch?feature=player_detailpage&v=CuEQmAOpHco#t=75s
  5. We would need someone with good linguistic knowledge first and foremost :) There's no point in having recordings done if they are later found to be incorrect. Remember that it would be a lot of work overall if we were to use Basque as we would need to have Basque names for all buildings/units as well.

    (Personally I would have preferred if we had went for English voices for all units as it's almost impossible to get good results in all different languages, but ah well :) )

    or Modern Languages (Spanish, French,Etc), i have good tools, and me and some Actors can make voices, i studing a degree about Multimedia Audio/Video/Graphic Design. i know about recording voices parameters.

    some time ago i recording some voices.

    http://www.wildfireg...in&fromsearch=1

    i was post some previews.

  6. I like this idea.

    No doubt this would be on the huge map setting.

    If this contest is still on, I would join but I need to first install 0.A.D. when I get my new HD ;)

    Use map Editor[Atlas], are few tips, when create a Map, the altas have a setting that you can use a image jpg or png to create the Elevation (topography)
  7. Slingers are the most basic units. Not being able to train them from the start feels too wrong. Perhaps another solution?

    i agree with you, the Athenians Have Skirmishers may be changing both, let skirmisher available for I and Slingers for II,

    or Inexpert/Basic Slingers let less accuracy to attack, and when reach last level to normal accuracy.

  8. Well, tbh i don't really like that as a reference (although i like aoe 1 alot), since the font is a sans-serif-font which decreases readability, there seem to be problems with hyphenation (or it is intentionally ragged margin, which is normally not that good, as the grey value is not really uniform).

    I'll add an example of how to include images the next days, would that be okay Lion?

    no the Art work only, don't mind the Scripting, is oblivious the Sans serif is not for reading in print system. that because i have original version the in sepia colour Palette. have some Adobe Programs for Edit PDF. including Adobe PDF Pro. is many ways to do this.
  9. I thought they were a hybrid culture, but I have been reading that their military make up is basically Macedonian. But they obviously had to hire natives later on.

    Ptolemaics weren't more specific faction than Seleucids

    While the Seleucids military is very diverse.

    But, yeah, Enrqiue and Lordgood have started work already so it's pointless.

    and thats why, they fail, their Empire was Splitted in several Kingdoms
    seceded from the empire. In Asia Minor too, the Seleucid dynasty seemed to be losing control — Gauls had fully established themselves in Galatia, semi-independent semi-Hellenized kingdoms had sprung up in Bithynia, Pontus, and Cappadocia, and the city of Pergamum in the west was asserting its independence under the Attalid Dynasty
  10. The Units, may be, use Battalion mode, like Rise and Fall, Mythos Talk about this in

    http://www.wildfireg...ll&fromsearch=1

    Soliders spontaneously form battalions/formations.

    True battalions like in Total War or Battle for Middle Earth 2.

    With inteligent Battalion System, now we can do Batttalion Task, in Rise and Fall thats not happens, but happens in Total war, and Praetorians.

    praetorians-pc-large-23.jpg

    now, the problem is the animation, and may be Programming, but this is like Garrisonning in one sole Units, Not Problem with Pathfinding.

  11. And you can control a formation with one click, sanderd, you know about Control Groups, right? Well, i may be wrong, but i think the way you're describing will just add complexity to what is already complex: the pathfinder. And, really, formations weren't something exclusive to the Romans.

    the Greek Phanlanx and Syntagma, Wall Shield, Spabara Formatios,

    This Other for Stop Cavalry units.

    shield-formation.jpg?w=640

    The order to repel cavalry by Roman army officers brought about a defensive formation, in which the front rank formed a tight wall of shields with their pila protruding to form a line of spearheads ahead of the wall. Undoubtedly it would be very hard to bring a horse to break into that formation. The most likely occurrence would be that it would come to a halt of its own will ahead of the spearheads. It was at that moment that horse and rider would be at their most vulnerable against the ranks behind the first line of infantry which would then hurl their spears at them. Given the short distance and the training legionaries received, it is likely such halted cavalry, frantically trying to turn their horses around to retreat, whilst colliding with horses following in the charge, would prove very easy targets.

    If one further considers the likely possibility of archers being present, the effect of this formation could indeed be devastating.

    http://www.roman-empire.net/army/repel-cavalry.html

  12. I have to agree here, thanks to everyone that helped to make the Mauryan civ to come into 0 A.D.'s world with historical accuracy :)

    Also agree to the special thanks to lilstewie, he made a fabulous work researching and finding awesome sources :thumbsup:

    lilistewie, are into the Credits?, is great Entusiastic about visual references. and i wish all Civilisation that are left to do, will be Crowd-sourced
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