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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. Transporting horses, elephants and siege engines isn't that hard, i think this is a point where historical accuracy (if that's the problem) shouldn't be taken into account, it only adds unnecessary complexity to the game. Though they make take more room than normal men, I still want to be able to transport them, no matter what.

    I don't think it'll be like that, Lion, since the "units on the wall" feature was also postponed. But who knows? It doesn't hurt to hope, does it? Sincerely, if the guys implement at least ship ramming (also unlikely, though), i'll be more than satisfied.

    i wish same, but nobody talk about this, is planned but very secret, or not fully planned, but for now. im very worried, about many things, The Triggers re important, the Optimization, that i hope happens since i was play this for first time. See Mythos R Retired, down me a lot. i want Believe in this Project. but(sighs) many things we discussed and don't happen as fast how we want, aLL not only Players.
  2. I don't know if Golden Eagle, of Romans can be a Relics, but its hard to lost a Maximum Symbol of Roman Army.

    I remember read about Carrhae, many years before, the emperor Augustus Negotiates With Parthians give back the Eagles.

    And Germanicus fighting to recuperate the Eagles lose it in Teutoburg Forest.

    Aftermath

    Rome was humiliated by this defeat, and this was made even worse by the fact that the Parthians had captured several Legionary Eagles.[28] It is also mentioned by Plutarch that the Parthians found the Roman prisoner of war that resembled Crassus the most, dressed him as a woman and paraded him through Parthia for all to see. This, however, could easily be Roman propaganda.

    Romans had Many Sacred Symbol, two Head Axe the Symbol of Roman Law. very similar to Minoan Main symbol.

    http://en.wikipedia.org/wiki/Fasces

  3. Mauryans OP?

    it's really hard to obtain a victory. (personal opinion)

    i quoted this, try with a Faction that good Defences, like Carthage, or Macedonia, its hard to go for Victory. i agree with Enrique.

    each Civilization in game have a Civilization that can do very hard to Win. Example Persian Vrs Atenians, in many Games against Aegis, i never see a Faction destroying a Civic Centre, i Never lost a Civc Center, in Many Alphas.

  4. You could also name it as Siege mode since the players are only supposed to stay alive. I can imagine 20 Catapults, 30 Bolt shooters, and crap loads of Mauryan elephants attacking you at once.

    Almost Impossible. but not at same time XD. wow. its too hard.
  5. What kind of tool a proper import/export script for blender or something else be specific Lion do not post just to see your name.

    Enjoy the Choice :)

    not is true, i im thinking that way, have Sketch up to do Buildings, and forms its very easy, especially for a guys like me, that was working with Vectorial Programs to do Shapes. and that suggest you its good idea, you know how difficult is putt off Edges in 3d a 3d Object exported from Sketch up?.
  6. Though if you made the unit editor I posted about under general ideas, you might (might?) be able to give units specialist abilities. If you implemented the whole cloaking thing as a special ability, people would just make their own.

    The way to do things here is get People to contribute for you and that, send a Patch. Idwain likes creates eye candy units. but the problem is Programming new features.
  7. I thought only persians would be able to transport cavalry (or elephants)?

    E: seems i was wrong:

    • Name: Naval Craftsmanship
    • History: Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.
    • Effect: Phoenician Triremes gain the ability to train cavalry units.

    change the name, its too generic, persian Naval Cavalry?

  8. Lion, why don't Wildfire like, employ you or something? You have over 2,000 posts!

    im a addict. hahahahaha.

    And they are not interesting im like a headaches.

    And i was Make some tittle insignicant work for they.

    • Like 1
  9. Thanks Lion, but please don't quote full posts ;-)

    sorry, if are a easy form to dont quote all text without modify, "post='263485'". many time i reply when are in class. or when are awaiking, and in that situations im demi overleep. nevermind. the dedadBody of a Leader is a Relivc, in second part 0AD, the Saints objetcs, like "Vera Cross". Longinus Spear etc.
  10. Despite the sad state of affairs for historically based strategy games (aside from the brilliant Total War series, what is there these days?), I eventually stumbled upon this game and was so relieved. Being a former Age of Mythology (I know, it's more fantasy than not) and Rise of Nations fan, I was hooked. The gameplay feels new but has that touch of nostalgia from the Age of and Rise sagas. Great stuff.

    I also appreciate all the little details, such as the more authentic unit names, the languages uttered by them, the terrain and the building architecture.

    I do have a couple of questions and if they've already been answered elsewhere, please forgive me.

    1) Why isn't Egypt fetaured in the game? Are there plans to include them? I understand why societies like Pontus aren't in game, but Egypt was important during this game's timeframe.

    2) Will the game's civilisation selection ever expand into east Asia a la the Yayoi period of Japan?

    3) Is there any way to select singleplayer maps without having preset factions and player numbers?

    Thanks in advance.

    many of us are plannig DLC packs for Incluide Extra civs, but need work, and 1.0 version is endend.
  11. I don't really have any suggestions, but since a collect all relics victory condition will probably be added some time in the future we can already think a bit about what these relics would be.

    1) There must be something (a particle effect?) that makes sure a player can immediately recognize a relic as being one.

    2) They must fit into our time window (evidently!)

    3) They should fit with biotopes/civs on the map (iow multiple relics)

    Personally I would prefer relics to be unique, there is only 'one of each' in a game.

    Proposals for relics:

    -The Sword of Brennus (the one he threw on the scales ... buuut! Brennus is also a hero in the game so this wouldn't work out)

    Proposals for non-existing relics:

    -The Egg of Leda

    I'll try to update this list regularly with your proposals.

    the Dead body of Alexander in War of Diadochi. i thin was transport in a kind of sarcophagus.
  12. Not possible at this time as there is no real support for event triggers in game yet.The time into game is a trigger event so you would need to do some real fancy java script coding before you even start.

    Enjoy the Choice :)

    i Think for last suggestion put this into the Know Problems.
  13. Skirmishers are as basic as slingers. Athens has skirmishers in town phase (albeit mercenaries, which would probably have to change).

    No, it's not. Tackling the root problem requires some thinking about balance, which no one except TheMista seems willing to do, and some playtesting. Swapping the phases of Athenian slingers and skirmishers doesn't require either of those.

    I agree with both of those suggestions, however their bonus should also be reduced. 2x vs all infantry is a bit high, especially combined with their very fast fire rate.

    That its good point, very high time rate, that is all that can fixed, they are too fast to fire/reload. its the Antithesis of Bolt shooters, they are bit slow to fire.
  14. Please read all posts to a topic before replying. In the posts after the one you reply to it is mentioned that the issue is fixed in SVN, and that he uses Alpha 12 is clear from the post that you quote.

    Yes I read but, I was only suggesting to him to look into trac events :) or invite to use SVN to experiment the changes..
  15. I don't see how +10 stone would prevent one from massing slingers in the late game once you have a rocking economy. It might make you have to choose between that 3rd Fortress and massing slingers, which isn't necessarily a bad thing.

    Agreed about elephant population, since they are siege weapons.

    slingers in First Epoch, that's means, the Player Raid, but don't Have a great Defence in Second Epoch even delayed a 3rd Phase Upgrade.

    Food in First Epoch is more valuable than a Rock stockpile.

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