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Posts
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Joined
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302
Posts posted by Lion.Kanzen
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nice painting, looks like very realistic. you use Hard way, painting from nothing? wow, i can Paint but not at your level, is impressive. congratulation.everything I paint is in gimp. Open source ftw.
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what tecnic is that? is 3d with photoshop or something?progress on hannibal
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thsnks loord good, we planned make the most civilization posibly to all kind gamers are happy.
the code name of this packs is the other civs dlc pack. or minifaction.
like Dacian, Thracian, Ponto, etc...
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its true but is the post in that forum for post bugsThey deal with random maps not scenarios.
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i agree thatTotally agree
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i feeling same, about play with roman imperials, but is a long path, is better for now have republicans romans to test it the game, in final part, the context is diferent, and gameplay features will be interesting. specially barbrians and christiansWill we see the Imperial Romans in XIII?
Maybe we can start creating Legionaries...

You have no idea how AOE deprived me of this....
Don't forget the Roman auxilia units... AND the onagers....
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in empire earth in editor, you can change stats(in a editor interface) units building tokensSteam can go get stuffed. They suck.
This would be a fantastic "Mod utility" as I come to understand, that's what you asking for?
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im interesting an all that reply this post, you are programmer, can you illustrate how can work?In fact, there is no need of trigger for such a mod. A simple timer will do pretty good.
I've written such a mod some time ago. Still a WIP, but I will post it in the mod section if some people are interested.
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yeah i think , if one can change the game do it yourself with others common in interest about this matter ."You do this, I do that."
Really looking forward to this!
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now are a tech about siege bolt shooter, but is possibly the one missile kill many soldier or give some damage a bounch of they in the trajectory ?
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we can see progress and tested with tortoise svn and this create a folder with whole game, and you can update when are changes in the trac:Lion.Kanzen mentioned a onager?
Glorious Rome could make anything. But those things in particular

http://trac.wildfiregames.com/
Onagers, siege towers were very much present in that time.i did mentioned this but nobody comments that, hahaha. i support the idea, with romans siege tower, even carthage had a siege tower.
the time frame of roman in part 1 is before marian reform. before jugurtha wars, and "civili bellum" Marius against Sulla.
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One needs to understand... that Rome was not built in a day

is a shame i was delete the survey. your feedback is important. with a survey we can see in what part of game need attention for the developers.
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for now im happy with last progress with commands, but the new players can be preferers see that commands in gui.
i wish town bell are next to do.
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you can use blender zaphzaph? sorry if i ask this off topic matter, im interesting in reclute some people for bronze mode, and i see your the request to collaborate in documemntation, but is more plus if you can do other skills.
apologies again.
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good point, you can investigate if saminites are more older than Romans or Etruscan?Samnites
Please add this great civ.
The Samnites were very powerful unity of tribes in Italia. And it was them that defeated Hannibal first.
The Samnites had powerful infantry and cavalry.
Typical Samnite warrior:
we can mix with latin people in a sole/main faction.
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edit next close to quote. is good idea.Either enter
[spoiler][/spoiler]
manually, or click the (ironically invisible, we should try and do something about that after the next forum update) button next to the quote button.
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for now the desition is our. no other team or group of people are working in this, only our studio. remember:
but people you can collaborate is free. independent of if you are in our team or your own team.
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we do etruscans too?
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ok we need have this document in doc format in google drive, for sharing.
after that you can be include in our credits. and i send you a request for be a user in our site.
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not all human playersI'm speaking here of results in experienced player vs player matches. There's no point in judging the strength of a civ based on a match against AIs, they're not even close as challenging as a human player (yet).
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Zeta try in Map Design Section, they are fexor, Zoot and Spahbod fixing maps issues.
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In some civilizations have a hood, in other, a light armor, like a Roman Auxiliar.
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The Roman Legionaries are available in Sceneries and Atlas not in Game play, The Marian Reform are not implemented.

(Bronze Age) Civ: Etruscans
in Aristeia
Posted
I want include other Latin States or Italic tribes.