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mista_maggoo

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Posts posted by mista_maggoo

  1. yo,I havent been part of the comunity for a while but Ihad an idea that if 0ad had a profile on myspace it would get the game more atention .I know Id put it on my top freinds for at least a little while. Since their are alot of smart dudes and chics on the 0ad staff You probably thought of this already.This makes me feel like an idiot so if it does have a profile should I just search 0ad to find it? If you havent made one give me some props and put me on your top freinds answer back to this topic for my name.

  2. Is the structure in the middle a town center?

    Is the new teritory system something exclusive to this game?

    what effects would it have on gameplay?

    This game looks rediculous in a good way!

  3. This shot may be evan better if it had the "High dynamic range shading".The thing that alows light bloom and dark value areas in the same shot creating a more interesting, realistic, and graphicly beautiful game.

  4. I would just like to say that it is AMAZING what all of you at wild fire games are doing with 0ad.It's definately cool to see a group of guys start a video game and watch it go thrue all of it's stages.It inspires me to want to work in the video game industry.I just want to tell you that you're doing an awesome job and my jaw drops every time I see a new screen shot. speaking of screen shots I would like to see a destroyed city,not vilage, with a large battle going on inside it with water in the picture(the new good water) and hopefully some seige units!well,keep up the good work and good luck on 0ad. :)

  5. man , yalls game has come a long way since i first saw it.And you have fixed the blue water.I would just like to know how you used normal maps and shaders to do it.Could you explane simply to me because i dont know much about this stuff. excelent!

  6. your post had something to do with something i have been thinking about. what if in some point of the game you are given the choice to chose between light soldiers or heavy soldiers. If you choose light armor your units will be faster and be able to attack quiker this could suport your strat very wellacording to what your aponet is using.the defect to light armor would be your armor would be low so they get killed faster and they arent as powerfullwhen they are attacking.and the exact opisite for heavy units.anyway its just an idea to ad more variety to the gameplay and some strategic depth.yall can think about this alot more than I did to make it better .also i kinda got this idea from The Elder Scrolls IV Oblivian .

    :):P:D

  7. also,about the sandals...i'm pretty shur that it takes skillful footwork to be a good swordsman or spearman . it wold be extremly uncomfortable to do this in current day sandels,let alone ancient ones. This wold screw them up. but who realy gives a crap?

  8. have you heard of crytec's polybump thing? what it does is ,well, you make a high poly model like as high as you want .then you can map the high poly model on to a lower poly one and it looks like it has a considerably higher polygon count.

  9. So far your game looks great and I hope the graphics only get better . But,im conserned about other things like ai and if the game is actualy fun.there have been many game that look good but lack in other places such as ai or gameplay that just ruins the game. I hope you spend as much time making your ai soldiers smart as you did on the graphics.Also i know your game is going to be based strictly on reality but could this hurt gameplay? is it going to be slow paced or movie style intense battles that are realy fast paced.can you explane to me exactly how this is going to be fun ? and what will destinguish it from other rts titles? have you ever considered getting your game in a magazine?

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