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ribez

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Posts posted by ribez

  1. you should use the profiler to check if the problem is the graphic.

    I don't think that change the graphic to isometric is a fast thing

    Non penso che cambiare il motore grafico per renderlo isometrico, e ricreare tutti i modelli degli edifici e delle animazioni sia cosa da poco

  2. Another thing to keep in mind is that cliffs don't have to be realistically tall. Shorter cliffs will stretch the textures less and look nicer. (y)

    this is because textures are applied horizontally to the plain? could be possible apply vertical textures when cliffs are too high, to prevent stretches? or maybe different types of textures?

  3. unfortunaly many laptop producers, and Sony is one of them, only want their certified drivers for Windows. I have a Sony Vaio with Ati 5650 graphic card, and i'm forced to keep old drivers (8.723.8.2-100920a-105610C-Sony).

    Fortunaly, it runs 0 AD well,but maybe newer drivers could work also better

  4. i haven't seen it entirely, but he makes a timeline about the Age of Empires saga (that he likes much) and then introduce Age of Empires online, and he was disappointed because of the poor graphic and the online concept of the game, all based on interaction with other players and quests:

    - no historical background

    - simplified gameplay

    - AEO online seems Team Fortress

    - it seems a parody of old AOE, and he has lost the feeling of old titles

    - it's recommended only to new players, old players of AOE saga are disappointed

    - it was developed by a company specialized in mobile games

    @13.41 he says:

    0 AD is the last hope for players who likes old AOE games, it's developed by people all around the world joined in the Wildfire Games group.

    0 AD is continually updated, based on old Age of Empires, with a realistic and historical background, and with a graphic engine similar to AOM.

    The game has worderful code, created by brilliant minds, that deserve my support. I want to take your attention for the future on this game, that is also free

  5. hi, i've just dowloaded alpha 9 and found one problem, that you probably already know, about women get stucked :)

    the map is Battle for the Tiber. If you want, i have also the savegame

    As you can see, a woman try to reach the Civic Centre, while the other try to reach the field, and they get stucked with two trees

    post-12462-0-16019100-1331838907_thumb.p

    post-12462-0-42413000-1331838995_thumb.p

    post-12462-0-81366700-1331839140_thumb.p

  6. Newest (and probably last) version. Needs a modified randombiome.js which is included in the download. I liked it as it is both very random and playable. Added treasures to the center of the map. Fixed many issues.

    post-12825-0-83605600-1331818330_thumb.j

    I'd be glad if someone posts a screenshot with high quality graphics.

    seems very good :)

    looking your picture, maybe the roads are too large, but i want to test it in game when alpha 9 will be released

  7. Well, the project most definitely does qualify, however, we don't have developers with enough time to devote to mentoring. (If they'd have that much time we'd see more progress even without the GSoC ;) )

    i'm not a programmer, but i think the task i've proposed should require less mentoring than more critical and core ones like pathfinding

    Unknown Horizons, a game like 1602, partecipates to gsoc since last year

    http://www.unknown-horizons.org/

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