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memmaker650

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Posts posted by memmaker650

  1. Speaking of that, can you check the ticket and respond to this comment? :) I might make a test bundle with SDL 2.0 to see if it fixes the Retina display issues people are having, rather than waiting for A14 to find out.

    I could test the version with SDL 2.0 if you compile it for me. I can't answer the comment cause i'm not a developer. I can do any test you want.

    More info: yesterday i play the alpha 13 version. The cursor problem only appear in fullscreen mode. I change the config file to play in windowed mode and the mouse accuracy is good. The game is algo playable and looks really nice, the use of CPU is good, not more of 15% in my 4 cores i7. But i only play half an hour.

  2. That the problem I reported in the past, there is a ticket open in Alpha 14 to solve that.

    In alpha 13 Magdhala the game is still unplayable with the default parameters. The problem with the cursor is one of them, another one is the game resolution. When you open the game there are parts of the main screen of the game which are out of the laptop screen. I think that's because the screen resolution of the Retina, 2880x1800 in 15" model.

    Short solution: Change the game parameter in the configuration file. But thats don't solve the problem with the cursor in the game menu. But you can play the game.

    Long solution: wait till the programmers found a solution and the implement it for alpha 14.

    I have the same problem and i'm using OS X 10.8.3 with all the updates. If you need more info or to test something contact with me.

  3. I think that a very important thing for the game, for starter and for have schemas of technologies and other game evolutions.

    The format is good but we must take care in image size because nowadays manual size is 10.5Mb with only 10 pages almost in blank. I think the problem is the 0ad logo in the portrait.

    I think this manual must be put in the subversion/version control to allow more user to deal with it. Start with the english version and allow other users start the translation to other languages like Spanish, Russian, German, etc.

    Great work.

  4. Cages:

    2 models (flat top, rounded top)

    3 textures (metal, rusty metal, rust)

    open & closed model

    This is what they look like

    post-4287-0-60492700-1357490826_thumb.jp

    Download:

    cages.7z

    Each model is about 350 vertices, I have totally no idea whether this is too many or not, but I don't really think there will ever be very many of these in view so even if it is a lot, this shouldn't be a problem.

    Looks really good. Nice to put enemies captured in this "jail". Seems a nice option but need many coding lines to add game coherence.

  5. Si que es pequeño el mundo para encontrarme otro maño aquí! jajaja ahora me doy cuenta de tu avatar del Ligallo :P

    Madre mía, pues si que es pequeño el mundo. No obstante ahora por motivos de curro vivo en Madrid aunque suelo venir bastante por Zaragoza. Menudo crack del modelado en 3D estás hecho. Yo soy más programador aunque no tengo tiempo para meterme en el proyecto del juego. No obstante estoy haciendo uno mucho más modesto por mi cuenta y en 2D.

  6. Qué es maño, dónde es Aragón es uno de mis reinos medievales favoritos :3

    Maño es un apelativo cariñoso de los ciudadanos de la región de España llamada Aragón. Aragón es una Región española proviniente del Antiguo Reino/Corona de Aragón que se localiza a la izquierda de Cataluña, al este de Castilla y León y al sur de Francia.

    Para dar más información, Soria está a no muchos kilómetros de la capital de Aragón.

  7. I would love to see day & night cycle, for a game option if you prefer.

    Attack during the night could modify defenders numbers if they haven't got torches or something to light the darkness. Attackers would have some advantage when they stated an attack in the battlecamp coming from a hill or something similar.

  8. Como ya han dicho, las labores de traducción del juego en sí tienen más sentido que comiencen cuando entre el juego en estado Beta.

    Aún así, veo de utilidad traducciones de documentos sobre cómo reportar un error/bug o cómo importar modelos 3D al engine del juego. Motivar a más gente que hable Español a contribuir al desarrollo de 0 A.D. nos beneficia :)

    English:

    As said before on the thread, translating duties will be needed when the game hits Beta.

    On the other hand, I think it's useful to translate documents about how to report an error/bug or how to import 3D models into the game. Motivate non-english speakers to contribute 0 A.D's development is beneficial for us :)

    Totalmente de acuerdo con lo que comentas. Mejor comenzar traduciendo las partes de reportar errores o de como iniciarse en la programación del juego u otras partes que puedan incentivar a que más gente se pueda unir al desarrollo que a la traducción del juego en general que como dicen no tiene mucho sentido hasta que no llegue este a su fase Beta.

  9. Does it not as easy as you think.

    0 ad is not an only MAC game, it's multiplataform and use many libraries and things that need to be attached or downloaded to compile the game.

    Nowadays the most important thing is to continue the game development, increase the number of buildings, upgrades for more eras and general development.

    Autoupdating is somenthing very secondary.

    The priority should be develop a great first beta of 0 ad.

  10. The retina display issue is a known problem, at this point we believe it's an SDL bug, it's hard to test without a retina display though :( Try running the game in windowed mode instead by setting windowed=true, that should work.

    Ok, your solution proposed works fine, now i can play de game and see all the main menu page.

    But to allow windowed mode i need to change the value in the default.cfg and not in the Application Support file.

    If you need to test something in the Retina please tell me and I will do it and bring you back de logs or data you want.

  11. Some notes about playing 0ad alpha 11 from my new MacBook Pro Retina.

    I think these thing happen to me it's caused because the Retina Display resolutions.

    First of all, my System info log extracted by the game and stored in MyUserFolder/Application Support/0ad/log/

    (generated 2012-09-08 09:27:08 UTC)

    OS : Darwin 12.1.0 (Darwin Kernel Version 12.1.0: Tue Aug 14 13:29:55 PDT 2012; root:xnu-2050.9.2~1/RELEASE_X86_64)

    CPU : x86_64, Intel Core i7-3720QM @ 2.60GHz (1x8x1), 2.59 GHz

    Memory : 2048 MiB; 582 MiB free

    Graphics Card : NVIDIA NVIDIA GeForce GT 650M OpenGL Engine

    OpenGL Drivers : 2.1 NVIDIA-8.0.51; OpenGL 2.1 NVIDIA-8.0.51

    Video Mode : 1440x900:32

    Sound Card : Unknown

    Sound Drivers : Unknown

    OpenGL Extensions:

    GL_ARB_color_buffer_float

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_seamless_cube_map

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_EXT_depth_bounds_test

    GL_EXT_draw_buffers2

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture_array

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_add

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array_bgra

    GL_APPLE_aux_depth_stencil

    GL_APPLE_client_storage

    GL_APPLE_element_array

    GL_APPLE_fence

    GL_APPLE_float_pixels

    GL_APPLE_flush_buffer_range

    GL_APPLE_flush_render

    GL_APPLE_object_purgeable

    GL_APPLE_packed_pixels

    GL_APPLE_pixel_buffer

    GL_APPLE_rgb_422

    GL_APPLE_row_bytes

    GL_APPLE_specular_vector

    GL_APPLE_texture_range

    GL_APPLE_transform_hint

    GL_APPLE_vertex_array_object

    GL_APPLE_vertex_array_range

    GL_APPLE_vertex_point_size

    GL_APPLE_vertex_program_evaluators

    GL_APPLE_ycbcr_422

    GL_ATI_separate_stencil

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_IBM_rasterpos_clip

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_depth_clamp

    GL_NV_fog_distance

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_point_sprite

    GL_NV_texgen_reflection

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    SMBIOS:

    Second thing:

    - I only can see a part of the main menu page. That's what i see, marked with the stripe of a rectangle.

    http://imageshack.us...admainmenu.jpg/

    - In the main menu page, I can't push buttons of the menu positioning the mouse cursors above the button. To select/push a button on the main menu page the cursor must be in the same x coordinate as the button but with y coordinate lower, taking the origin in the lower left corner. It's so weird move into the differente menu pages with these way of work.

    * I try to start a scenario thinking these things could be solved in but i can push the 'start game' button. And trying to go back in the menu, to the main menu page and i can't. It's not possible use keys to move in the menu, ESC to go backwards and and tab to move between buttons ???

    * I need to turn off my mac to leave the game.

    - Third thing. I see there are graphical options that are choosable changing some boolean vars. I see this configuration file (default.cfg in 0ad.app package) and read the instructions. I read that to apply my personal settings i need to create a file called local.cfg in MyUserFolder/Application Support/0ad/config/ but i do this to change the game resolution to something compatible with the Retina (default in Retina Display is 2880x1400) and write only two lines: xres=1440 and yres= 900 but the game log when I re-run the game tell me that nothing really happen. The game log only changes the xres and yres resolution when i change it in the default.cfg file from 0, 0 to 1440, 900.

    - Fourth thing. Sound play good. Nice work.

    mainlog.html

    0 A.D. Main log

    Loading config file "config/default.cfg"

    Loaded config string "windowed" = "false"

    Loaded config string "pauseonfocusloss" = "true"

    Loaded config string "xres" = "1440"

    Loaded config string "yres" = "900"

    Loaded config string "bpp" = "0"

    Loaded config string "fancywater" = "true"

    Loaded config string "shadows" = "true"

    Loaded config string "shadowpcf" = "true"

    Loaded config string "vsync" = "false"

    Loaded config string "particles" = "true"

    Loaded config string "silhouettes" = "true"

    Loaded config string "showsky" = "false"

    Loaded config string "nos3tc" = "false"

    Loaded config string "noautomipmap" = "true"

    Loaded config string "novbo" = "false"

    Loaded config string "noframebufferobject" = "false"

    Loaded config string "nohwcursor" = "false"

    Loaded config string "force_s3tc_enable" = "true"

    Loaded config string "renderpath" = "default"

    Loaded config string "preferglsl" = "false"

    Loaded config string "gentangents" = "false"

    Loaded config string "smoothlos" = "false"

    Loaded config string "materialmgr.quality" = "0.0"

    Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

    Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

    Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

    Loaded config string "forcealphatest" = "false"

    Loaded config string "gpuskinning" = "false"

    Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

    Loaded config string "skycolor" = "0 0 0"

    Loaded config string "sound.mastergain" = "0.9"

    Loaded config string "sound.musicgain" = "0.2"

    Loaded config string "sound.ambientgain" = "0.6"

    Loaded config string "sound.actiongain" = "0.7"

    Loaded config string "sound.bufferCount" = "50"

    Loaded config string "sound.bufferSize" = "98304"

    Loaded config string "view.scroll.speed" = "120.0"

    Loaded config string "view.scroll.speed.modifier" = "1.05"

    Loaded config string "view.rotate.x.speed" = "1.2"

    Loaded config string "view.rotate.x.min" = "28.0"

    Loaded config string "view.rotate.x.max" = "60.0"

    Loaded config string "view.rotate.x.default" = "35.0"

    Loaded config string "view.rotate.y.speed" = "2.0"

    Loaded config string "view.rotate.y.speed.wheel" = "0.45"

    Loaded config string "view.rotate.y.default" = "0.0"

    Loaded config string "view.rotate.speed.modifier" = "1.05"

    Loaded config string "view.drag.speed" = "0.5"

    Loaded config string "view.zoom.speed" = "256.0"

    Loaded config string "view.zoom.speed.wheel" = "32.0"

    Loaded config string "view.zoom.min" = "50.0"

    Loaded config string "view.zoom.max" = "200.0"

    Loaded config string "view.zoom.default" = "120.0"

    Loaded config string "view.zoom.speed.modifier" = "1.05"

    Loaded config string "view.pos.smoothness" = "0.1"

    Loaded config string "view.zoom.smoothness" = "0.4"

    Loaded config string "view.rotate.x.smoothness" = "0.5"

    Loaded config string "view.rotate.y.smoothness" = "0.3"

    Loaded config string "view.near" = "2.0"

    Loaded config string "view.far" = "4096.0"

    Loaded config string "view.fov" = "45.0"

    Loaded config string "view.height.smoothness" = "0.5"

    Loaded config string "view.height.min" = "16"

    Loaded config string "hotkey.exit" = "Alt+F4"

    Loaded config string "hotkey.exit" = "Ctrl+Break"

    Loaded config string "hotkey.leave" = "Escape"

    Loaded config string "hotkey.pause" = "Pause"

    Loaded config string "hotkey.screenshot" = "F2"

    Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

    Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

    Loaded config string "hotkey.screenshot.watermark" = "K"

    Loaded config string "hotkey.wireframe" = "Alt+W"

    Loaded config string "hotkey.silhouettes" = "Alt+S"

    Loaded config string "hotkey.showsky" = "Alt+Z"

    Loaded config string "hotkey.camera.reset" = "H"

    Loaded config string "hotkey.camera.follow" = "F"

    Loaded config string "hotkey.camera.zoom.in" = "Plus"

    Loaded config string "hotkey.camera.zoom.in" = "Equals"

    Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

    Loaded config string "hotkey.camera.zoom.out" = "Minus"

    Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

    Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

    Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

    Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

    Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

    Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

    Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

    Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

    Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

    Loaded config string "hotkey.camera.rotate.cw" = "Q"

    Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

    Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

    Loaded config string "hotkey.camera.rotate.ccw" = "E"

    Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

    Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

    Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

    Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

    Loaded config string "hotkey.camera.pan" = "MouseMiddle"

    Loaded config string "hotkey.camera.pan" = "ForwardSlash"

    Loaded config string "hotkey.camera.left" = "A"

    Loaded config string "hotkey.camera.left" = "LeftArrow"

    Loaded config string "hotkey.camera.right" = "D"

    Loaded config string "hotkey.camera.right" = "RightArrow"

    Loaded config string "hotkey.camera.up" = "W"

    Loaded config string "hotkey.camera.up" = "UpArrow"

    Loaded config string "hotkey.camera.down" = "S"

    Loaded config string "hotkey.camera.down" = "DownArrow"

    Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

    Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

    Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

    Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

    Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

    Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

    Loaded config string "hotkey.console.toggle" = "BackQuote"

    Loaded config string "hotkey.console.toggle" = "F9"

    Loaded config string "hotkey.copy" = "Ctrl+C"

    Loaded config string "hotkey.paste" = "Ctrl+V"

    Loaded config string "hotkey.cut" = "Ctrl+X"

    Loaded config string "hotkey.selection.add" = "Shift"

    Loaded config string "hotkey.selection.milonly" = "Alt"

    Loaded config string "hotkey.selection.remove" = "Ctrl"

    Loaded config string "hotkey.selection.idleworker" = "Period"

    Loaded config string "hotkey.selection.idlewarrior" = "Comma"

    Loaded config string "hotkey.selection.offscreen" = "Alt"

    Loaded config string "hotkey.selection.group.select.0" = "0"

    Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

    Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

    Loaded config string "hotkey.selection.group.select.1" = "1"

    Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

    Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

    Loaded config string "hotkey.selection.group.select.2" = "2"

    Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

    Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

    Loaded config string "hotkey.selection.group.select.3" = "3"

    Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

    Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

    Loaded config string "hotkey.selection.group.select.4" = "4"

    Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

    Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

    Loaded config string "hotkey.selection.group.select.5" = "5"

    Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

    Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

    Loaded config string "hotkey.selection.group.select.6" = "6"

    Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

    Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

    Loaded config string "hotkey.selection.group.select.7" = "7"

    Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

    Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

    Loaded config string "hotkey.selection.group.select.8" = "8"

    Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

    Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

    Loaded config string "hotkey.selection.group.select.9" = "9"

    Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

    Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

    Loaded config string "hotkey.session.kill" = "Delete"

    Loaded config string "hotkey.session.garrison" = "Ctrl"

    Loaded config string "hotkey.session.queue" = "Shift"

    Loaded config string "hotkey.session.batchtrain" = "Shift"

    Loaded config string "hotkey.session.massbarter" = "Shift"

    Loaded config string "hotkey.session.unloadtype" = "Shift"

    Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

    Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

    Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

    Loaded config string "hotkey.timewarp.fastforward" = "Space"

    Loaded config string "hotkey.timewarp.rewind" = "Backspace"

    Loaded config string "hotkey.fps.toggle" = "Alt+F"

    Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

    Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

    Loaded config string "hotkey.menu.toggle" = "F10"

    Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

    Loaded config string "hotkey.session.showstatusbars" = "Tab"

    Loaded config string "hotkey.chat" = "Return"

    Loaded config string "hotkey.teamchat" = "T"

    Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

    Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

    Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

    Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

    Loaded config string "hotkey.profile.toggle" = "F11"

    Loaded config string "hotkey.profile.save" = "Shift+F11"

    Loaded config string "hotkey.profile2.enable" = "F11"

    Loaded config string "profiler2.http.autoenable" = "false"

    Loaded config string "profiler2.gpu.autoenable" = "false"

    Loaded config string "profiler2.gpu.arb.enable" = "true"

    Loaded config string "profiler2.gpu.ext.enable" = "true"

    Loaded config string "profiler2.gpu.intel.enable" = "true"

    Loaded config string "hotkey.quicksave" = "Shift+F5"

    Loaded config string "hotkey.quickload" = "Shift+F8"

    Loaded config string "joystick.enable" = "false"

    Loaded config string "joystick.deadzone" = "8192"

    Loaded config string "joystick.camera.pan.x" = "0"

    Loaded config string "joystick.camera.pan.y" = "1"

    Loaded config string "joystick.camera.rotate.x" = "3"

    Loaded config string "joystick.camera.rotate.y" = "2"

    Loaded config string "joystick.camera.zoom.in" = "5"

    Loaded config string "joystick.camera.zoom.out" = "4"

    Loading config file "config/local.cfg"

    Loaded config string "xres" = "1440"

    Loaded config string "yres" = "900"

    Loaded config string "preferglsl" = "true"

    Loading config file "config/user.cfg"

    Loaded config string "userreport.enabledversion" = "0"

    Loaded config string "userreport.id" = "d28e9c3581ceea36"

    CRenderer::Open: depth bits 24

    CRenderer::Open: stencil bits 8

    CRenderer::Open: alpha bits 8

    Engine exited successfully on 2012-09-08 at 11:27:15 with 205 message(s), 0 error(s) and 0 warning(s).

    I think these could help future develops.

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