memmaker650
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Posts
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Posts posted by memmaker650
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One question, cppCheck is only for Windows or could i use it under terminal in Linux/OSX ???
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Speaking of that, can you check the ticket and respond to this comment? I might make a test bundle with SDL 2.0 to see if it fixes the Retina display issues people are having, rather than waiting for A14 to find out.
I could test the version with SDL 2.0 if you compile it for me. I can't answer the comment cause i'm not a developer. I can do any test you want.
More info: yesterday i play the alpha 13 version. The cursor problem only appear in fullscreen mode. I change the config file to play in windowed mode and the mouse accuracy is good. The game is algo playable and looks really nice, the use of CPU is good, not more of 15% in my 4 cores i7. But i only play half an hour.
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That the problem I reported in the past, there is a ticket open in Alpha 14 to solve that.
In alpha 13 Magdhala the game is still unplayable with the default parameters. The problem with the cursor is one of them, another one is the game resolution. When you open the game there are parts of the main screen of the game which are out of the laptop screen. I think that's because the screen resolution of the Retina, 2880x1800 in 15" model.
Short solution: Change the game parameter in the configuration file. But thats don't solve the problem with the cursor in the game menu. But you can play the game.
Long solution: wait till the programmers found a solution and the implement it for alpha 14.
I have the same problem and i'm using OS X 10.8.3 with all the updates. If you need more info or to test something contact with me.
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Great idea.
Add new game possibilities increase the way people play the game and increase the possibilities.
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Please take care to this great effect that could do the game go to a next level in strategy. It's not only a visual effect even an strategy advantage for attackers.
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2 days, no sleep
I can't sleep once i get into it xp
Great work.
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The corner bars are still the original size.
The cages are better with 0.5 width.
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I think that a very important thing for the game, for starter and for have schemas of technologies and other game evolutions.
The format is good but we must take care in image size because nowadays manual size is 10.5Mb with only 10 pages almost in blank. I think the problem is the 0ad logo in the portrait.
I think this manual must be put in the subversion/version control to allow more user to deal with it. Start with the english version and allow other users start the translation to other languages like Spanish, Russian, German, etc.
Great work.
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Cages:
2 models (flat top, rounded top)
3 textures (metal, rusty metal, rust)
open & closed model
This is what they look like
Download:
Each model is about 350 vertices, I have totally no idea whether this is too many or not, but I don't really think there will ever be very many of these in view so even if it is a lot, this shouldn't be a problem.
Looks really good. Nice to put enemies captured in this "jail". Seems a nice option but need many coding lines to add game coherence.
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Si que es pequeño el mundo para encontrarme otro maño aquí! jajaja ahora me doy cuenta de tu avatar del Ligallo
Madre mía, pues si que es pequeño el mundo. No obstante ahora por motivos de curro vivo en Madrid aunque suelo venir bastante por Zaragoza. Menudo crack del modelado en 3D estás hecho. Yo soy más programador aunque no tengo tiempo para meterme en el proyecto del juego. No obstante estoy haciendo uno mucho más modesto por mi cuenta y en 2D.
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Qué es maño, dónde es Aragón es uno de mis reinos medievales favoritos :3
Maño es un apelativo cariñoso de los ciudadanos de la región de España llamada Aragón. Aragón es una Región española proviniente del Antiguo Reino/Corona de Aragón que se localiza a la izquierda de Cataluña, al este de Castilla y León y al sur de Francia.
Para dar más información, Soria está a no muchos kilómetros de la capital de Aragón.
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I would love to see day & night cycle, for a game option if you prefer.
Attack during the night could modify defenders numbers if they haven't got torches or something to light the darkness. Attackers would have some advantage when they stated an attack in the battlecamp coming from a hill or something similar.
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Yo soy español. Maño/Aragonés para más señas aunque ahora vivo en Madrid.
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Create an API I think is the best option.
Create an strong base is basic to grow in the right direction.
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I was thinking we should do something like this in the upper left of the screen:
Each hero would get a "quick select" icon in the upper left once they are trained.
All the screen looks amazing.
The "pop up" screen to upgrade your village to a next era it's great al looks nice.
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Como ya han dicho, las labores de traducción del juego en sí tienen más sentido que comiencen cuando entre el juego en estado Beta.
Aún así, veo de utilidad traducciones de documentos sobre cómo reportar un error/bug o cómo importar modelos 3D al engine del juego. Motivar a más gente que hable Español a contribuir al desarrollo de 0 A.D. nos beneficia
English:
As said before on the thread, translating duties will be needed when the game hits Beta.
On the other hand, I think it's useful to translate documents about how to report an error/bug or how to import 3D models into the game. Motivate non-english speakers to contribute 0 A.D's development is beneficial for us
Totalmente de acuerdo con lo que comentas. Mejor comenzar traduciendo las partes de reportar errores o de como iniciarse en la programación del juego u otras partes que puedan incentivar a que más gente se pueda unir al desarrollo que a la traducción del juego en general que como dicen no tiene mucho sentido hasta que no llegue este a su fase Beta.
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Upgraded to Lion on this old machine finally (its the highest this machine will go) and got Xcode 4. Should be able to build and distribute myself. If all goes well, I'll post SVN versions each week
Thanks, great idea. I will test your builds to comment it and submit OSX ML bugs (and Retina MBP bugs).
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They want to do that, but first of all they want to have all the things done after start threading parts.
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Does it not as easy as you think.
0 ad is not an only MAC game, it's multiplataform and use many libraries and things that need to be attached or downloaded to compile the game.
Nowadays the most important thing is to continue the game development, increase the number of buildings, upgrades for more eras and general development.
Autoupdating is somenthing very secondary.
The priority should be develop a great first beta of 0 ad.
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The bug should of course be fixed, but more out of curiosity: does F10 open the menu properly?
By default the f10 key on a mac keyboard disable the speaker. I think the the game must use ESC key to open the menu during the game.
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The retina display issue is a known problem, at this point we believe it's an SDL bug, it's hard to test without a retina display though Try running the game in windowed mode instead by setting windowed=true, that should work.
Ok, your solution proposed works fine, now i can play de game and see all the main menu page.
But to allow windowed mode i need to change the value in the default.cfg and not in the Application Support file.
If you need to test something in the Retina please tell me and I will do it and bring you back de logs or data you want.
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Some notes about playing 0ad alpha 11 from my new MacBook Pro Retina.
I think these thing happen to me it's caused because the Retina Display resolutions.
First of all, my System info log extracted by the game and stored in MyUserFolder/Application Support/0ad/log/
(generated 2012-09-08 09:27:08 UTC)
OS : Darwin 12.1.0 (Darwin Kernel Version 12.1.0: Tue Aug 14 13:29:55 PDT 2012; root:xnu-2050.9.2~1/RELEASE_X86_64)
CPU : x86_64, Intel Core i7-3720QM @ 2.60GHz (1x8x1), 2.59 GHz
Memory : 2048 MiB; 582 MiB free
Graphics Card : NVIDIA NVIDIA GeForce GT 650M OpenGL Engine
OpenGL Drivers : 2.1 NVIDIA-8.0.51; OpenGL 2.1 NVIDIA-8.0.51
Video Mode : 1440x900:32
Sound Card : Unknown
Sound Drivers : Unknown
OpenGL Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_point_sprite
GL_NV_texgen_reflection
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
SMBIOS:
Second thing:
- I only can see a part of the main menu page. That's what i see, marked with the stripe of a rectangle.
http://imageshack.us...admainmenu.jpg/
- In the main menu page, I can't push buttons of the menu positioning the mouse cursors above the button. To select/push a button on the main menu page the cursor must be in the same x coordinate as the button but with y coordinate lower, taking the origin in the lower left corner. It's so weird move into the differente menu pages with these way of work.
* I try to start a scenario thinking these things could be solved in but i can push the 'start game' button. And trying to go back in the menu, to the main menu page and i can't. It's not possible use keys to move in the menu, ESC to go backwards and and tab to move between buttons ???
* I need to turn off my mac to leave the game.
- Third thing. I see there are graphical options that are choosable changing some boolean vars. I see this configuration file (default.cfg in 0ad.app package) and read the instructions. I read that to apply my personal settings i need to create a file called local.cfg in MyUserFolder/Application Support/0ad/config/ but i do this to change the game resolution to something compatible with the Retina (default in Retina Display is 2880x1400) and write only two lines: xres=1440 and yres= 900 but the game log when I re-run the game tell me that nothing really happen. The game log only changes the xres and yres resolution when i change it in the default.cfg file from 0, 0 to 1440, 900.
- Fourth thing. Sound play good. Nice work.
mainlog.html
0 A.D. Main log
Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "xres" = "1440"
Loaded config string "yres" = "900"
Loaded config string "bpp" = "0"
Loaded config string "fancywater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.bufferCount" = "50"
Loaded config string "sound.bufferSize" = "98304"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "H"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.pan" = "ForwardSlash"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "Comma"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loading config file "config/local.cfg"
Loaded config string "xres" = "1440"
Loaded config string "yres" = "900"
Loaded config string "preferglsl" = "true"
Loading config file "config/user.cfg"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "d28e9c3581ceea36"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Engine exited successfully on 2012-09-08 at 11:27:15 with 205 message(s), 0 error(s) and 0 warning(s).
I think these could help future develops.
Day and Night Cycles
in General Discussion
Posted
I support add this option to the game, and also the climate changes.