Thorfinn the Shallow Minded
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Posts posted by Thorfinn the Shallow Minded
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Light suggestion here, but if there is a rock under the house, it would be nice to have a couple variations.
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I am inclined to agree with the above comment. I personally would say that it would be better to have there be less of an emphasis on a counter relationship between units and more of a system which deals with the formation interaction.
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I do not see any valid basis for this mechanic. True, there were historical instances of soldiers being captured and sold into slavery, but for real time strategy, many gamers like to see their native units do an epic final stand while their enemies would not care less. With mercenary units though....
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@ Second query: Yes, there is a new Roman unit according to the change log. It is, as far as I can say, a javelin cavalryman that would help the romans counter pesky skirmishers and archers better. Its generic name is Italic Allied Cavalry, or properly in the ancient Italic language, Italiko Syndemeno Hippiko.
Disclaimer: The last phrase was transcribed from modern Greek so do not count on it being so.
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The following discussion focus solely on Marian reforms not other faction related reforms. Due to the nature of the title, discussion regarding other faction's reform is acceptable.
Actually it is relevant to mention other reforms, but since you yourself stated that the title makes such topic acceptable, I suppose we are in agreement. The thing that should be asked is if there would be any game improvement made by implementing any of the above reforms and if so how?
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The primary suggestion I make does not consist of that many difficulties. Allow me to elaborate. For the Romans, the Marian reforms would only require one unit, which exists in game. Obviously a previous one could be introduced if possible, but even that is unnecessary. The Spartan reforms would be quite simple I should think. The Perioikoi could possibly become hoplite peltast hybrids at some point while the Spartiate would change from a hoplite to a pikeman. (Another unit which exists.) The Athenian reform would be similarly simple. (The champions are post-reform so they could be unlocked or upgraded upon research while peltasts require only a few changes which are not that hard. (consider the possibility of using Macedonian skirmisher assets)) The Macedonians would be pretty easy to do also since it requires simply using assets of the generic Hellenes. That leaves it to the Ptolemies and the Seleucids, and I am having a difficult time envisioning much anything for them other than Romanization as Sighvatr mentioned.
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I am not actually opposed at all to the idea of introducing reforms to the Romans in game. It would introduce an intriguing aspect to the game which could overlap over to other nations. To that extent then, the Macedonians could commence the game with hoplites and then alter them to pikemen, the Spartans could perhaps do the same later, the Athenians could have a similar mechanic with upgrading their peltasts to ridiculously powerful javelin/hoplite hybrids. Even the Persians could have a technology for changing their infantry to a hoplite form.
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I installed it, but it does not work on fullscreen with a retina display. I could try again as I may have not installed your more recent version. Thanks for working on it though; that is greatly appreciated.
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You failed to point out that the Athenians have superior siege weaponry and access to ranged units. Additionally, the Spartans have a complete lack of walls.
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I am inclined to disagree. Without the accents, a reader may not be able to enunciate the second 'e' correctly with the example you just brought up. This could be the same case with many other words.
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One other point for possible for improvement. The eagle looks a little too American to me. It would seem strange to some gamers to see the Romans represented similarly to the United States. That is not to say that the work isn't amazingly well done of course.
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Just a thought here. Perhaps with time (through building upgrades unlocked through phases) the structures could become more hellenized, still keeping a distinctive Egyptian look.
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Out of curiosity, what civilization is the AI best at using would anyone say?
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That culture would not be so feasible for the current version of 0 A.D., but in the expansion, the Vikings could actually be in game.
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The limitation of resources should probably be something possibly managed by the pre-game settings, but scarcity of them introduces two important aspects of the game which characterize different phases of it. The first phase, (not as in the village, town, et cetera) which could be called mid-game, is a period of intense struggle for territory so that nations will be able to exploit the resources which they fight over. When practically every resource is exhausted, there initiates the late game phase, where resources are acquired through trade, farming, and bartering. Thus, by having very limited resources, the game has stages which make it develop into a different game experience from one moment to the next.
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I have still had problems with retina support. Please fix it. You don't know how hard it is to go through withdrawal from the game.
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It has a retina display. It is a shame that the game cannot work on that high of resolution.
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I have encountered difficulties in the 0 A.D. menu. When I attempt to press anything at the bottom-right corner, there is no response. That basically means that I cannot start any games I set up. I use Macintosh OSX 10.8.4 on a fairly high end laptop. Thanks if it can be fixed in any way. I have grown rather fond of the game and hate to be deprived of the chance to even playing it.
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Sorry that I have not replied for literal months. I have been quite busy with school courses for a good while and have not felt motivated enough to write another article. Now to answer the questions.
Not a bad blurb! Can I put it into the Spartans house entity as-is? It's good enough for a simple thing like a house, while more complex topics would get longer articles. But since the entity blurbs don't have an attribution system, I would amend your text to "According to Plutarch, Spartan houses were..." Is that acceptable?
Thank you for the supportive words. I always found Lycurgus's law code to be one of the most interesting sort as of yet. Feel free to change it as you wish.
The second made the doors what? I would assume you mean only allowed doors constructed with saws as tools, but either way I think that part of that sentence needs some work.
(Face Palm!) Sloppy me. I have revised to what I consider a more acceptable form. I will try to be a bit more careful next time.
I will in the next few months attempt to acheive the daunting task of writing a biography on Iphikrates. While I do have a few ancient sources that mention him, would any of you be able to refer me to a reliable biography on him? Thanks again. Expect another article in a couple months.
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That looks like some great stuff by the way. Excellent work on the new granary.
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Sanderd: for the hero auras of Hamilcar and Hannibal, I propose the following. Hamilcar, mercenaries are more effectictive around him (Hamilcar Barca was a crucial leader in crushing the mercenary revolts.). Hannibal could increase the rate that soldiers move at while in the column formation and could partly cloak soldiers from enemy line of sight until x distance to simulate his wily battle mannerisms.
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Realize that wraiti only works on Aegis in his spare time, and since schedules can really fluctuate, it is difficult to say that even he can know. With that fact in mind, it is better to patiently wait for it to be fixed while more pressing in-game problems are dealt with.
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You mentioned having Mesopotamian units available to the Persians; well the Babylonian Chariots they have are quite a bit like that. The heroes in game also carry out many of the functions you talk about with commanders, generals, and chieftains.
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In the case of Sparta there could be the Agiad line and Eurypontids, each with a separate line of heroes.
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Wonders, Special Buildings, and Special Projects
in Eyecandy, custom projects and misc.
Posted
If anything should be changed with the Spartans, I recommend the houses. They should look far more simple than they currently are.