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Showing content with the highest reputation on 2024-04-11 in all areas

  1. I think best to have the option to have 2 versions of world population with one distributed per player and to have one distributed per team.
    2 points
  2. PR for two more articles:https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/134 Battle of Gaugamela (I wrote this one a long time ago, but forgot to submit it). It is good text in my opinion, but I'm unsure whether its length actually fits in the scope of the encyclopedia. Same for most other texts in the unused folder and some heroes. I am going to try harder to keep the texts shorter and leave out irrelevant details from now on. and cavalry warfare during the Hellenistic period (lengthwise much better): The UI work on the encyclopedia page has been on hold for the last weeks, but I will resume working on it this weekend or next week.
    2 points
  3. I think this is a great idea. Bigger houses should need less time for producing women. That would be fair for civ balance. Moreover, reducing women training time from houses would give an alternative way to boom. I would go as far as: - 25sec from small houses - 18sec from big houses - 12sec from apartment
    2 points
  4. It would be cool to if when you click on a unit you can see how many other units they killed, possibly even "humans" and buildings and siege. I cant take full credit for the idea. JBC (in game name, not sure if same on forum) mentioned it in a chat. Not sure how hard/feasible this would be. But it would be helpful for people to learn what units are better suited for different type of situations. Thoughts?
    1 point
  5. So if its 3x3 and one person rage quits (no names) then the team with 2 still has a fighting chance!
    1 point
  6. it could be good, although I don't like the idea of better players on a team convincing a weaker player to throw in the towel so they get more pop space. But this is why options exist, so not a huge concern.
    1 point
  7. @Grautvornix I think the idea is more for novelty, for example, identifying a hero swordcav that took down 20 skirmishers. It could be enabled only for spectators to avoid clutter.
    1 point
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