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Showing content with the highest reputation on 2023-03-22 in all areas

  1. English translation: Risen from CC and facing to the woodlines, let us serve you till the GGs, Mainland, united fatherland. Rushes are to be defended against and we fight them with slingers, for we must succeed that the sun shines more beautifully than ever shines over Mainland. Stone and metal be granted Mainland, our fatherland. All civs long for success, give your hand to the M gicro. If we are in danger of our lives, we beat the 2v1 (Two V One). Let the light of success shine, that never again a mother weeps her nub. Let's boom, let's rush, spam and push like never before, and trusting in our own strength, an OP player rises. Mainland youth, best aspiration of our people united in you, you will be Mainland's new life. And the sun beautiful as never shines over Mainland. Original German: Auferstanden aus CC und der Holtz zugewandt, laß uns dir zum GGs dienen, Mainland, einig Vaterland. Rushes gilt es zu zwingen, und wir zwingen sie mit Schleuderen, denn es muß uns doch gelingen, daß die Sonne schön wie nie über Mainland scheint. Stein und Metal sei beschieden Mainland, unserm Vaterland. Alle Civs sehnt sich nach gelingen, reicht den Micro eure Hand. Wenn wir lebensgefahrlich uns einen, schlagen wir des 2v1 (Zwei V Ein). Laßt das Licht des Gelingen scheinen, daß nie eine Mutter mehr ihren Nub beweint. Laßt uns boom, laßt uns rush, spam und push wie nie zuvor, und der eignen Kraft vertrauend, steigt ein OP Spieler empor. Mainland Jugend, bestes Streben unsres Volks in dir vereint, wirst du Mainland neues Leben. Und die Sonne schön wie nie über Mainland scheint. Adapted from: Auferstanden Aus Ruinen (DDR) @MarcusAureliu#s
    4 points
  2. First, Hello everyone!! I know it has been ages since the last time I've made a post or really commented on much, while this wouldn't be a big improvement, I think it would be an asset. Overall, I love the https://play0ad.com domain however, I have secured us a nice secondary slim domain https://0ad.io.day I think could work as a secondary domain, obviously I have to fix where it is pointing as it connects to the Generated Document page but overall, I like it. needless to say, we don't have to use it, I do just because I can type it a little faster when referring people. My ultimate plan is to secure play0ad.io // 0ad.io one or the other as I feel it will give us a catchier domain for our downloads site. Let me know your thoughts, suggestions on an official secondary for https://play0ad.com This wouldn't cost the community a dime, 100% covered for and provided for by myself - [AoG]
    2 points
  3. I'm sitting in an airport and I am bored. Hope u like the song xD
    2 points
  4. Dear all, I've made a little Python program which extracts the chat history of players from the mainlog.html. This gives you a record of who said what during the game and in the lobby. Even if you were a player, you can see the spectator chat using this. All of the chat history, commands received and program outputs are contained within mainlog.html, but this file is very large and messy to read. This is why I made a program that is dedicated to extracting the chat part. The future improvements will be automatically matching the player ID to the names so that it's more intuitive to read; it would also be possible to see at exactly when each message was sent / received. To use the program, copy it to the same folder as your mainlog.html and run in console. An example output: The /allies marker means the chat was sent to the sender's allies. Similarly for /observers. Lobby chats and game setup chats will be recorded as well: Hope you like it! Heli
    1 point
  5. Very lovely Adapted some words to have a consistent measure (the endavour was clearly worth the time): Auferstanden aus CC und der Woodline zugewandt, zum GG lass' uns Dir dienen, Mainland, einig Vaterland. Rushes gilt es zu erzwingen, und mit Schleud'rern zwingen wir, denn es muß uns doch gelingen, daß die Sonne schön wie nie über Mainland scheint. Stein und Stahl sei Dir beschieden, (technically this is wrong ) Mainland, unser'm Vaterland. Jede Civ strebt nach Gelingen, reicht im Micro euch die Hand. Wenn wir in Gefahr uns einen, schlagen wir das Zwei V Eins. Des Gelingens Licht lasst scheinen, dass nie eine Mutter mehr ihren Nub beweint. Laßt uns boomen, laßt uns rushen, Spam und Push wie nie zuvor, und der eig'nen Kraft vertrauend, steigt ein junger Gott empor. Mainland Jugend, bestes Streben uns'rer Civs in Dir vereint, wirst Du Mainlands neues Leben; Und die Sonne schön wie nie über Mainland scheint. that part is best:
    1 point
  6. had to take a lil break for my mental health but should be back regular again, just maybe twice a weekish. already have 2 of the OP tgs sent by the top dogs w community-mod (that i finally got to work lol) recorded so im sooo excited to edit those for ur enjoyment :))) been focusing on music n processing trauma a lot lately but im still tryna find time to actually play games to keep my commentary tight! catch me in the lobby :team 1: @Keko2 (1528) @J.D.zz , (1273) @Tarzan (1266) @jbc (1308) :team 2: @lonzalefantasy , @longsentencename (1403) @Pandrvabal , @zxphxr (1302) commands.txt
    1 point
  7. Indeed, the current version of Line 494 is as following: 491 #: gui/session/chat/ChatMessageFormatSimulation.js:114 492 #, javascript-format 493 msgid "%(player)s has reached the %(phaseName)s." 494 msgstr "%(player)s hat die %(phaseName)s erreicht."
    1 point
  8. After some browsing through the code (searching via github is really nice) I found the core of those phrases. 'has reached' has its source beginning at line 113 of binaries/data/mods/public/gui/session/chat/ChatMessageFormatSimulation.js 'has sent' is in the same file beginning with line 153 Now I fail to figure out, where to find the translation of it. May I ask for a tip?
    1 point
  9. For textures you should ideally use the civilization's texture set. What kind of tips. It depends what would be the trigger ? But in general its a bit too complicated to do
    1 point
  10. @Yekaterina 1v1 vs @LetswaveaBook
    1 point
  11. The source code @Yekaterina: mainlog_extractor.py
    1 point
  12. Alt-D Change perspective You're welcome
    1 point
  13. The most common and basic strategy for 0AD is booming with infantry. I an A25 you could rush with mercenary cavalry to play in a way that allowed you to interact more with your enemy. That added some variety to the game. In A26, prices of mercenary cavalry were increased and this rush was pushed to the sidelines of existance. Also, I dislike acceleration. Cavalry rushing and (extended) early cavalry play in 1v1s in A25 was all ready a strategy that required the attacker to play at his very best. In A26, cavalry rushing became less effecting. In A26 the boomer had probably also the easier strategy and A26 only enhanced that. This is probably my main concern. Booming in A26 and then defeating an (often lesser skilled) opponent in a big battle did not feel as rewarding as constant action. Booming and then losing an lesser skilled opponent did not feel nice either. Also, the pikemen change did feel bad for me. The pike men felt like a clown unit: its low attack makes it a bad and laughable fighter. Its only purpose is to soak damage, which in respect it does fairly well. In A26 it even more laughable in single combat and therefore it is forced even more in its clown role of soaking damage. Pikemen were an asset in their A25's clown role. However for Seleucids, Macedonians and Kushites this benefit was offset by weaker hero's, so it felt reasonable. In A26, only their weaker clown role did not feel like a nice trade off. I want pikemen (specialized to 4 factions) to be something cool, instead of being relied on their clown role of damage soaking. By the way: please don't bother me with any team game logic. A game that is only optimized for team games might not be good for 1v1s. I think if the game wants to be good, it should also be good for 1v1s. Conversely, I believe that a game that is good for 1v1s is most likely also good for team games. I actually never really took team games that seriously, though I enjoyed them when was looking for a less serious game (and when they didn't disconnect). In A25 it was worth to spend some time waiting to play a higher rated 1v1 game. In A26 I often felt disappointed after waiting for a while and then playing a disappointing game. Anyway, that is how I feel and that could just be personal.
    1 point
  14. Hello, I am Yoakim from the association Artifaille located in Caen in France. We are organizing on Friday 24th at 6pm during the "libre en fête" a lan party with 0.A.D games and Warsow if you want to participate to this event please register here : https://attendee.artifaille.fr/index.php?event_id=1414 For more information : https://www.artifaille.fr Bonjour, je me présente je suis Yoakim de l'association Artifaille situer à Caen en France. Nous organisons le vendredi 24 à 18h00 à l'occasion du "libre en fête" une soirée lan partie avec les jeux 0.A.D ainsi qu'avec Warsow si cela vous dit de participer a cette événement veuillez vous inscrire icihttps://attendee.artifaille.fr/index.php?event_id=1414 Pour plus d'information : https://www.artifaille.fr
    1 point
  15. That's no longer the case. The bridge wasn't updated to A26 and eventually got shut donw.
    1 point
  16. It's funny because a lot of people complained that battles felt like dishes hitting each other.
    1 point
  17. He had fun, but I must give him more learning space. In the middle of the game he had 29 units in the second phase vs 117 of mine.
    1 point
  18. Me(Chandy) vs Gismox - Multiplayer Don't expect a big battle, I was teaching him how to play. Still, he didn't want to learn. He asked me why there was a game like AoE.
    1 point
  19. I saw his biography, looks like he had very important influences. I'm very curious about him, gonna listen more of his works. I want to say thank you sharing an amazing rock album from my country. Let me know what you think if you give it a chance. At the very beginning I wanted to add The Sound of Muzak in the opening post And I'm a huge fan of Tool as well! Happy to see someone else here who loves that band, they are outstanding: the part of 10,000 days where Marie finally reaches the gates of Heaven is one of the few musical moments that gave me physical goosebumps in my life.
    1 point
  20. not a youtube video but a video nonetheless: Some users suggest that there are no "tactics" in 0ad, and that battles are too chaotic and fast for player inputs to make a difference. In this video, you can see why that’s not the case. Here @SaidRdz (black) has a moderate upgrade advantage, but is surrounded and quite outnumbered by Blue and red. All three players here are similar in 0ad experience, but @chrstgtr and @Isam f are behind due to a rush. saidOP.mp4 There are certainly tactics and strategic decisions made even in very large fights. The key is that they should be made quickly and precisely if you want to win.
    1 point
  21. I agree that melees should deal more damage relative to ranged, compared to what they are now. However, if we increase the melee damage, all battles would be instant gambles. Right now, if two large armies collide (in formation), it would produce a momentary freeze / lag, then you see tow dozens of units lost already in just one second. This is too ridiculous as we can't control what the units do in that important time frame. The solution is to increase the health of melee units! Alternatively, give them better armour.
    0 points
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