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Showing content with the highest reputation on 2023-03-13 in all areas

  1. That's simply not true. It was made by age of empires fans and age of empires modders but they started from scratch because they wanted to make their own game not a clone.
    2 points
  2. Hey @e.v action was taken by a moderator, thanks for the report
    2 points
  3. I am just unsure how much of the game you actually want to play. Researching techs is part of the game and so is building buildings, if you don't want to spend time and resources getting techs I don't see why you would want to wait for buildings to be completed. Well the end of the story is that the best way to achieve free and instant tech researching is with in-game cheats, I am aware that there is a variety of them so perhaps there is another cheat that better suits your interest. As for a mod that you suggest, someone has to make it for it to be there. no
    2 points
  4. Let me tell you a very interesting story, a story of how Shyft_Sierra evolved to what he had been. Hopefully this story will prevent potential toxic players like him from appearing. It was winter 2021-2022 when I first met him, not too long after the release of A25. He was a cosmic noob who had just joined the lobby. I took no notice of him at the time; he was just a quiet cosmic, not toxic at all. I played 0AD very frequently in April 2022. This was when Shyft_Sierra became very active. At this point, he was a 1400-1500 who swore frequently in games, although not directed at anyone in particular. I learnt that he was living in St. Pancreas, up the same road as me, then he moved to somewhere near Reading, a major transport hub in Southern England. In the meantime, I was undercover as Sevda in Reza math's discord server. It was a toxic place with both 0ad players and Wesnoth players. I quit as Yekaterina because of the harassment, especially talks about genocide and pornography. I hoped that I can maintain contact with Reza and certain other players through the server without being harassed, by pretending to be an adult male. Somehow they were still talking about Yekaterina one year after she left, with the main topic of discussion being farting on Turkish men, led by a particularly dirty minded Wesnoth player named Golubyie. The turning point occured soon after: shyft_sierra joint reza-math's discord server. This was the beginning of a disaster. One day, Sevda said to Golubyie "why are you so rude and toxic?" Golubyie subsequently claimed to be the most toxic troll on the server. This unsettled Shyft, who was also online at the time. Shyft immediately claimed that he is the most toxic person in that server, more so than Golubyie, who was only obsessed with farting and BBC at the time. They started a toxicity contest. As an observer of this contest, I can only comment that the offensiveness of their chat escalated quite quickly. Shyft learnt many new insults and disgusting concepts from this Golubyie and immediately applied these new "weapons" on his master and competition Golubyie. Eventually they became irrevocably toxic, even attacking Reza, as well as being impossible to communicate to, so Sevda quit the server. Due to work experience, study and other personal matters, I ignored them for some time. In August I rejoined the lobby and played a bit. Almost every time I saw Shyft or some other smurf account of him, he was extremely insulting. Interestingly, his language largely resembled Golubyie; many of his insults were either copied or adapted from Golubyie. His lexicon was not original; Golubyie had much influence on him and "taught" him to become the most toxic person in 0ad. JC is no match in comparison to this pair. The next time I joined the lobby was November 2022, after 3 months of inactivity. The first thing I came across was moohawk. He was a very strong boom and push Gaul player. At this point he didn't target me because I was spec, but I saw him typing f word in the lobby quite often. This was the last time I saw him. In January 2023 I returned as beyazkurt. Words say that Shyft has been perma banned since December 2022. Sadly, on the second game I played, Grr, aka 01180... Or Cedric O, decided that I am Shyft and suddenly banned me mid-game even though I was his ally. His reasoning was that I was Gauls, made many ranged units and asked for help frequently, all of those were typical features of Shyft. Then this Grr went everywhere claiming that I am Shyft and asking hosts to ban me. Fortunately, I was able to establish a relatively calm communication with him in the lobby and eventually we got along after resolving the misunderstanding. The PTSD of Shyft still exists now. Sometimes I still get recognised as Shyft if I play as the Gauls. Luckily my favourite civ now is Spartans, so let this Shyft be forgotten in history...
    2 points
  5. It 'teaches' the PetraAI how to upgrade stuff and includes the sentry tower as an example.
    2 points
  6. https://code.wildfiregames.com/D4782
    2 points
  7. Basically it adds a tech that makes gathering faster amongst other things. This way the match is faster.
    2 points
  8. New update v26.2.0 Improvement: better text contrast on the in-game stats. Thanks @Langbart for PR
    2 points
  9. I've long had my qualms with the random arrow damage provided by buildings, ships, and siege towers. While I guess it might appear more realistic, random arrows make defensive buildings unfavorable: defensive buildings do little to deter small groups of units because damage is spread across all units. These units may still deal the damage their full numbers allow. In addition, they can just go home and heal. On the same thought, this makes them less interesting for offensive purposes. defensive buildings are very effective when enough towers and forts overlap on an enemy army. Since all arrows find damage (no overkill), the towers accomplish area denial more than simply aiding the defender to beat an army. I think building defenses would be more interesting and relevant to gameplay if all building arrows of a given attack targeted 1 unit, which by default would be the closest unit to the building. In theory, this would also make player controlled building arrows a little more logical. Out of curiosity, I made a little hack on BuildingAI to try this out and it "worked", with arrows targeting 1 unit at a time. However, it was not consistently the closest unit, and it caused freezes. Is anyone else interested in this kind of change to building AI? That is, non-random targets? Has it been attempted before?
    1 point
  10. I was doing different refactorings of our engine for last 1.5 years. It's allowed me to add a new backend (graphics API) - Vulkan. It's relatively new API (as D3D12) which allows us to have a more predictable and stable performance. And in some cases even better performance. But not always as we use it in a single thread yet. Vulkan drivers from different vendors are usually much lighter than GL ones. That's the way to have less driver bugs and crashes. But we still need testing how it works on different hardware. So everyone who has a Vulkan compatible device please try to enable it in options (along with feedback). If you're able to run SVN then you already can test it. Else wait for the next RC. Note: to run the game you'd need to download and install a separate mod with precompiled shaders (it'll be bundled in RCs and the Release): https://releases.wildfiregames.com/rc/0ad-spirv.zip. Vulkan can't run pure GLSL shaders (which we use for GL), it uses a special binary format for shaders: SPIR-V. Vulkan allows us to use different interesting features. For example it allows to select the most appropriate GPU to use. It means no more crashes because of wrong GPU, I hope Also Vulkan supports multithreading. If you still have some time you could run the game with validation enabled. It makes the game slower but validates a lot more different internal things. It should help to make Vulkan stable for the release. To enable validation you need to add the following lines to your usef.cfg: renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Known issues: Screenshots aren't implemented yet, but going to be during Feature Freeze rP27552 Some precompiled shaders are missing, please report if the game says so macOS isn't supported yet, but we have plans to do so via MoltenVk rP27488 Missing silhouettes rP27418 Unsupported depth formats cause an assertion rP27421 Stretching on window resize after fullscreen switch rP27422
    1 point
  11. I'm starting to agree with this. Can still keep "Forced March" as a formation that gives a speed boost and -1 all armor (vulnerable to ambush), but only with player input.
    1 point
  12. 0AD is actually a different engine. The problem is that it is not a priority and nobody is thinking about that detail. At most this has been requested 3 times from 2011-2023, as far as I can remember.
    1 point
  13. I agree. I just stumbled upon a player called "hitler_appreciator". I asked them and they confirmed that they were serious about it. Something needs to be done.
    1 point
  14. If I read correctly the messages is "I'm not Shyft Sierra" so who you are? I got it.. Alter ego is someone else. How many of them do you have? .... can anybody even guess it?
    1 point
  15. I'm not Shyft. I'm only sharing the story because I saw the topic. If you don't like my story then ignore it
    1 point
  16. Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes.
    1 point
  17. For a modder, yes, quite possible (and relatively easy). With the linked patch: no, that is just a boost for everyone.
    1 point
  18. Well, no no plans. One can just use the mod?
    1 point
  19. your suggestion is nothing new and is understandable. But as you can see there are more important details such as improving the Pathfinder and the movements of the units. I don't know who could work on this patch. This had already been suggested before 2019(?)
    1 point
  20. Guys maybe we should stream more on Twitch which is gaming service afaik. https://www.twitch.tv/directory/game/0 A.D. There are ~900 subs for this game. You guys can use restream.io which gives free streaming to 2 channels so you can stream to Youtube and Twitch in same time. Also, there are 2 games there for some reason.... (https://www.twitch.tv/directory/game/0 A.D%3A Empires Ascendant)
    1 point
  21. ""Además de su advenimiento iwan, su arquitectura empleaba interesantes motivos circulares. Arquitectónicamente, los partos dejaron en su lugar las estructuras seléucidas existentes, que naturalmente copiaban el trazado rectangular helenístico con columnatas y elementos triangulares. Sin embargo, allí donde podían, los partos buscaban ser diferentes. A la entrada de un templo griego, se pasa por un pórtico de columnas. Al entrar en el templo parto de Hatra, se llega bajo la mirada de gráciles arcos de iwan. La mezcla de columnas de estilo griego y frontones triangulares con múltiples arcos partos en Hatra confiere al templo un atractivo único. En el templo parto de Assur, el uso de arcos partos vuelve a ocupar un lugar destacado."" https://brewminate.com/art-and-architecture-in-the-ancient-parthian-empire/
    1 point
  22. You're referring to in-game mute functionality, of course.
    1 point
  23. I think I would like what you describe for something like siege towers/ships. (This has also irked me for sometime) Don't think I would want for buildings, though. It would make towers effectively the same as CCs and forts sue to unit “overkill.” Also possibly OP in small to medium sized fights because a unit would die at whatever the rate of fire would be, which would make towers very consequential (I.e., early game rushes could easily be stopped with a 100w investment). I kind of like how buildings can have little effect to suddenly killing an entire army at once. I think it adds more macro tactics and is one of the reasons why advancing armies don’t easily snowball after killing their first base (I.e., it is common that an army dies fighting the second CC it tries to take down because the units are already low health). This is personal preference, though relatedly, I think your two examples are positive. Towers weakening entire armies make countering much easier since a bigger, lower health army might be weaker than a smaller full health army. Likewise, towers create a two variable calculation instead of one, based only on unit numbers. Towers being more effective when close to each other also encourages more strategic builds
    1 point
  24. I wonder if Nazism is something we can moderate within hosted games? I am quite tired of seeing it as it brings down the fun of a game. I wish more hosts would ban adequately when it is in chat but it seems not to happen except for 1 or two hosts I know.
    1 point
  25. did a test a few days ago, latest git. Here are the bugs which i encountered: On game start for a brief time, looks like this: The first time i place a field blueprint, it looks like this for a brief time: On the field blueprint, there are black artifacts. They are not visible on built fields however. Another error - missing model_water -, but the file seems to be in the spirv-mod: building a marvel causes this (black box only initially aswell): userreport_hwdetect.txt
    1 point
  26. Maybe, but we are in feature freeze.
    1 point
  27. @DeWynter This mod adds a Death Match victory condition which researches all technologies for all players at the start. @Freagarach There might be a better place for this, or maybe VictoryConditions are actually Game Modes. EDIT: Not sure how tech works, but it seems I'm researching some stuff I shouldn't. deathmatch_gamemode.pyromod
    1 point
  28. Sassanid shield boss: Sassanid shield artwork: :
    1 point
  29. Late Parthian Helmet: Early Sassanid Helmet: Late Sassanid Helmet: Sassanid Cavalry (dismounted):
    1 point
  30. Shyft is just another identity of you, which you have used to participate in the toxicity contest which you have described. You think I don't see that?
    0 points
  31. Nope. this mean A28-a29... Relaunch is only done for defects and bug fixes.
    0 points
  32. But after all, it will be possible to re-release Alpha 27b later with this function?
    0 points
  33. Perhaps the fact that we do not need to speed up construction, but only to get rid of the burden of research? Have you ever played C&C3? Research there does not hang like a dead goose and does not burden the gameplay. And the presence of units there depends only on the presence of the desired building, and not on research, which devours all the accumulated resources. Not only me, but also many other players on other gaming forums consider many prices are too high. Instead of enjoying the result of the research, players have to focus again on collecting resources in order to cover the costs and buy at least 5 "red" soldiers. By the way, the unit preparation time is also too high.
    0 points
  34. I really hope to see this implementation in the next alpha. Because the development of the city from scratch is simply unbearable.
    0 points
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