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Showing content with the highest reputation on 2022-08-21 in all areas

  1. Steppe faction units
    2 points
  2. Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! Thanks, Stan! Feel free to give the repository some hit!
    2 points
  3. This gonna be a long topic, because i have implemented a lot of ideas. And it was not so straight forward, as i assumed a few month ago. So what's the hassle... I always have been jealous of the Starcraft-maps, with their levels and ramps, which are always good chokepoints. Therefore, my maps should not just have elevation, they should have elevations that funnel movements and can become part of an environmental strategy. But unlike the Starcraft-maps, i wanted it to be as random as it could get, with the option for more than just two players, and for different map-sizes. Just for the anticipation, my idea is not one map-design for all, i still have to adapt to the different sizes. If someone chooses to have three or more players on a tiny map, i have to scrap all elevations to make this work. Next indispensable requirement, all players must have in their immediate surrounding the same conditions. That implies, random is only for the areas, that have a certain distance from the bases of the player. The bases themselves have only things randomized, that would not put someone in a big advantage. So that are the basic ideas... Every player gets a slice of the map, like in a pie-chart. On this slice there is a coordination system, that starts from the edge of the slice in the center. So (0,0) is some point outside the playable area, and with ascending ''y'' you get closer to the center. With (0,2) you are sligthly on the edge of the playable area. The ''x'' value can be negative or positive. At certain coordinates, there are random hills. Random means, they are shifted to a certain distance around the exact coordinates. The coordinates for the hills are all the same for all players, but the random shifting varies. This pictures shows a medium map for three players, the pyramids indicate the places for centerpoints for elevations/plateaus. The green encircled pyramids are the (0,2) coordinate for every player. By the way, the coordinate-system is some mixture of cartesian and polar, but unlike polar, the angle of the coordinates are not constant, but getting smaller with the distance. I have implemented four other coordinate systems, including two hexagon-systems. The next step is to place the basics, like the city-center. I have made a somewhat simple map-description language - simple strings in an array, that influence the basic map. The following command replaces one hill with a city-center, including some citizens, some food-sources, and 4 mines. This was meant to be used in cramped maps. There are also letters for just the city center. setMap(["", "", "", "", "", "", "A"]); The result should look like that. And that does should look similar to every map size and any number of players (given, that there is enough area) The next step is make the topographics. The image below are simplefied topographics, with no random displacement. But you can see already the effect of the barriers and the ramps. Also you can see, that for all players the topography is identical.
    1 point
  4. I agree, there is not much point stopping them from finishing their portion of weeds. But as a passing pedestrian, the smell of marajuana is very very bad so I'd rather they don't smoke it in the first place.
    1 point
  5. P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction
    1 point
  6. 1 point
  7. The modern police are at war with drug addicts who apply the ancient cultures of those people who had no traditions of having a comfortable time. And now all drugs are actually ancient cultures. And the modern police have to understand what they are up against. If I were the police, I wouldn't get involved in ancient problems. Since people are stupid and still consume the first means that led to problems centuries later, let them continue to degrade.
    1 point
  8. I am from Tamil Nadu, India. My username inspired by Transformers series, Nest is a classified strike team on that movie. I have been watching this game for long time approx. 9 years.
    1 point
  9. You might find solving it numerically with a the fourth order Runge-Kutta method more accurate it converges quickly too.We use it in Vegastrike for each physics frame.This is to calculate the position of about several hundred ships each frame as well as the planets in that solar system.The problem you describe reminds me of an article from early 70's in the "the British Interplanetary Society" journal. Enjoy the Choice
    1 point
  10. I am from the Midwest in the US, but now I live in Idaho. I'm on UTC - 8 time.
    1 point
  11. It was in response to Stan's question about the reasoning about the current behavior. Commit archaeology suggests its a bug introduced during one of the large rewrites at some point.
    1 point
  12. @YavinThanks for updating your map. I understand you're not into IT, but if you're at all interested in trying out GitHub a little, could you submit your map through the GitHub repo at https://github.com/0ad-matters/community-maps-2 ? I can help guide you through the process if you could join my unofficial 0ad Zulip chat If you can do it through Github, it also makes submitting changes easier in the future. None of that is a requirement though. If you don't want to try Github, I'll download and test your map again soon.
    1 point
  13. i've keept reading the forum everytime i have the opportunity, glad to see the Xiongnu structure meshes served a bigger purpose than a nomadic faction haha! would be good if you import all the vegetation of hellenic structures and port them to your new meshes. Thats how i've made the Byzantine wonder garden,.
    1 point
  14. We really need formations for ships so that they don't bunch up like logs.
    1 point
  15. Hi, I am gui456wSERTDYF and my nickname represents this:
    1 point
  16. Stumbled upon this documentary. I found it captivating and criminally underrated! Over four hours long but I was never bored. Pretty brutal story, found portions of it unpleasant to listen to...
    1 point
  17. I'm experimenting more with heightmaps. So far this is what I've come up with for Alexandria. What do you think? Maybe someone could make a better heightmap than the one attached? I've created this example map by replacing the red_sea.png heightmap temporarily (so generating the vanilla Red Sea map with a different png).
    1 point
  18. Is it possible that the mod may be included with the base 0 AD itself in the future? A single-player campaign is something I'd personally wished was present in 0 AD for a long time.
    1 point
  19. Up to mission 32 are now converted to a25 and can be downloaded here: https://github.com/SciGuy42/Macedonia_0ad/tree/a25 Just a few more to go! Most of the effort in converting goes into changing some function calls that changed as well as renaming the templates. I do test each mission once before I commit to the github and since I usually play on slow and turtle to micromanage better, that part can take a while.
    1 point
  20. Ooh, Music stuff. Here, some Australian style stuff. Warning: Rude words here. (From the country down south where we have discovered how to say "Go @#$% yourself" when we actually mean "I love you".) If you like any of it, please visit the bandcamp sites and buy something. Covid hit us harder than most developed Countries and our music scene is collapsing because of our incompetent GOVT. Every donation helps! Bread and Circuses, right? Music being circus. Let's start with some of the classics, Frenzal Rhomb, the One band which has been holding up the Australian Punk rock scene on it's (Camel-like) shoulders by itself from 1992. And they only have 1/1:30 songs too. And darn did they do a great job. ^One of their better songs. If you want to listen to all the music or even buy some, go here: https://frenzalrhomb.bandcamp.com/music Next: The Up-and-coming big guys from Tasmania (the little island south of Sydney in NSW AUS) Luca Brasi, if anyone's watched godfather i bet you know where they found that name. https://lucabrasipunkrock.bandcamp.com/music Next: The Bennies, A Ska Band from Melbourne. They Really love Drugs, Specifically Cannabis. Trust me, I've seen them do a lot of it with my own eyes (my family are friends with most of the bands here, so.... rigged advertisement? :D) They're like Frenzal Rhomb in that they do short-fast songs but they have lots of them, so it makes up for it. And having a joint between each song... You can imagine how high they get lol. https://thebennies.bandcamp.com/music Next: One of my personal Favorites, Amends. They are an Up-and-Coming band from Western Sydney (Blues). They also have a new album they released last month, which is very good too. They're a very light-core Punkrock band and this is their outgoing song from the album So far from Home. Also my favorite. There's also "Hells Bells" which is very unique and creative. Got a beat to it. You can find their stuff at https://amendsmusic.bandcamp.com/music Next, Corpus, 2 Brothers who have a mental disease, Clinical Depression i think? So they took up music and went Crazy with it to keep their mental problems down. darn they are intense live. https://corpuscorpuscorpus.bandcamp.com/music
    1 point
  21. Hi, for some reason i can't play 0ad with my new desktop, it seems to have cpu lags and its unplayable for everyone. i didnt feel any lags in other online games... cpu : intel i9 gen 11 gpu: rtx3060ti i hope u can help me ;/ thx.
    0 points
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