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Showing content with the highest reputation on 2022-05-04 in all areas

  1. I was thinking further into the idea of an Age of Mythology mod for 0 A.D. Such a mod would entail quite a bit of work, obviously, in the form of Myth Unit models, animations, and scripting God Powers. "Favor" as a resource would be pretty simple to implement (nearly identical to Delenda Est's "Glory" resource), and many of the regular human and hero units can be reskins of units already in the game. Choosing "Minor Gods" already has a proof of concept in Delenda Est's "Hero Selection" feature. All of that is true. But I was thinking further into the mythological aspect after playing the latest Hyrule Conquest release and hit upon having two types of civs in such mod: Human and Magical. Human civs are obvious, but the Magical civs would 100% be mythologically based. Amazons Centaurs Draugar Djin Dryads at al. Just brainstorming here.
    4 points
  2. @ValihrAnt @JC (naval supremacist) @Feldfeld @Stockfish @Jofursloft @Lorenz11 @LetswaveaBook @Dakara @chrstgtr
    3 points
  3. More of a meme idea: Tux in a schythed chartiot pulled by one or more zebras or unicorns. Can be summoned by the code: Cutting edge tech for nerds. Maybe the models of pony ascendant could be of any use.
    2 points
  4. 2 points
  5. Thanks for the report! @Langbart has made a ticket for you: https://trac.wildfiregames.com/ticket/6527.
    2 points
  6. i will post separately, because for some reason comands and metadata can be attached only separately and different ones get mixed up sometimes. 1st one: metadata.json commands.txt second one: metadata.json commands.txt third one: metadata.json commands.txt fourth one: metadata.json commands.txt
    1 point
  7. Some thoughts for this type of mod: exactly one tree variant per amount of wood exactly one berry variant per amount of food all hunt the same colorization remove tall grass like the one in Nubia
    1 point
  8. Well, its cool to have more siege options available. But I don't worry about the Romans. They already got rams and catapults. I worry more about CIVs wich just have rams. They really could need some alternatives for scenarios where you need siege.
    1 point
  9. Hey @Sevda You need to edit that file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/settings/player_defaults.json Do note that some maps can and will overwrite this. It should be MP safe to change it.
    1 point
  10. 1 point
  11. The (in)famous Irish foot cataphracts from the first versions of EB. https://europabarbarorum.fandom.com/wiki/Dubosaverlacica_(Ebherni_Armoured_Shock_Infantry) Later removed because they were made up.
    1 point
  12. Hey guys, I run the site MacSourcePorts.com, I'm trying to host or point to signed and notarized Universal 2 builds of Mac source ports and games like 0 A.D. I've been successful in scripting and automating macOS signing and notarization for apps, if I can be of any assistance please let me know.
    1 point
  13. fifth one: metadata.json commands.txt sixth one: metadata.json commands.txt
    1 point
  14. @vladislavbelov and @Freagarach might have information as well.
    1 point
  15. 1v1 weirdJokes v lorenz11
    1 point
  16. Inside a car.the only problem would be sound bouncing off from the car glass.
    1 point
  17. Buenos días o tardes; -Aspecto remodelado para las unidades lencas siguiendo la referencia de @Lion.Kanzen; Unidades lencas (Arquero) Fase 3; (Vista general) (Lancero) fase 3 ; (vista general) Textura rostros lencas fase 3; 1- 2- 3- 4- Disculpen las molestias*
    1 point
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