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Showing content with the highest reputation on 2022-01-24 in all areas

  1. I've merged a substantial change to unit pushing in SVN. You should be able to test it out starting tomorrow. There are new parameters, and overall the behaviour of the system is IMO much better.
    6 points
  2. Since there has been some mods made recently which change the territory dynamics: I thought this might also be something that could be used for more differentiation. So just to put the idea out somewhere: What if we would group the civs into different classes who have different ways to claim new territory? These classes could be based on their history ( or at least what most pepole know them for ). I was thinking of something like: the 'Imperial/ conqueror' civs - they get only one CC, but every building of them has a larger territory influence and they have buildings like the theatron. So they are constantly building outwards or are trying to capture the buildings of the enemy (possibly with a higher capture rate?) the 'governor' civs - they also only get one CC but can build build cheap military colonies / satrapys of some sort who give less territory compared to the starting CC the 'tribal' civs - multiple regular CC to represent the different tribes the 'nomad' civs (yet to come) - territory doesn't matter As you can see the only thing that would change are the imperial civs (and the nomads).
    4 points
  3. Perhaps a special upgrade for captured enemy CCs, aka "Colonia" (for the Romans), that assimilates them somehow. Usually, captured CCs can only train the captured CC's native citizen unit.
    3 points
  4. Strabo. "At any rate, the Lusitanians, it is said, are given to laying ambush, given to spying out, are quick, nimble, and good at deploying troops. They have a small shield two feet in diameter, concave p73 in front, and suspended from the shoulder by means of thongs (for it has neither arm-rings nor handles). Besides these shields they have a dirk or a butcher's-knife. Most of them wear linen cuirasses; a few wear chain-wrought cuirasses and helmets with three crests, but the rest wear helmets made of sinews. The foot-soldiers wear greaves also, and each soldier has several javelins; and some also make use of spears, and the spears have bronze heads. "
    3 points
  5. OK. I have fixed the template bugs in most of these, but we are missing artworks and BALANCING (although single players probably won't care about that...) Xiongnu: https://github.com/Yekaterina999/xiongnu Thracians: https://github.com/Yekaterina999/thracians Judeans: https://github.com/Yekaterina999/Judeans-Hasmonian
    2 points
  6. In article of 2011 Quesada said about Lusitanian weaponry: "Most of Viriato's men would cover themselves with the heavy woolen cloak or sagum and carry weapons such as a spear or a circular shield, in addition to perhaps a short antennae sword or a dagger. The typical falcata of the southeast of the peninsula was a rarity in the Lusitanian area." Reconstruction of a Lusitanian warrior of the 2nd century B.C. by Marek Szyszko.(*his shield boss was proper of the vettonic area during the 2nd century BC) Vettonic knight of the 3rd century BC reconstructed by Carlos Fernández del Castillo. (*The Lusitanian weaponry is not well known but it is believed that it would be very similar to that used by their neighbors the Vettones.)
    2 points
  7. Archaeologically there is hardly any information about the Lusitanians, so it is difficult to reconstruct their panoply. I have seen the tricrested helmets reconstructed in many ways, like this (in some very unreliable works of art), like Montefortinoes... I have sometimes thought that if Diodorus Siculus said that the Lusitanians used the same weaponry as the Celtiberians and the Hispanic-Chalcidic helmets have been very widespread in the Celtic area, perhaps with "three-crested helmets" he refers to it, but it is only a theory and I do not have any type of evidence to support it.
    2 points
  8. I am from India, so GMT+5:30, In my place people call cool people "leopard" in local language, so I took this nickname. also it start with leo, I am fan of Leonardo DiCaprio.
    2 points
  9. It seems that artillery towers were fully developed as far as artwork and templates, but were removed from the gameplay for balancing reasons. https://wildfiregames.com/forum/topic/27156-artillery-towers/#comment-386838 I would really like to see these in the game, is there anything that could be done to add them again? I haven't been able to find the specific reason they were problematic, and if I understand correctly, they were added before being available in a general release. So it seems that with all the balancing changes since then the original problems may no longer exist. Also, if there is a problem, the balancing team could probably fix it. Would this be possible?
    1 point
  10. Gameplay mod altering Civic Center & Military Colony cost and territory range. I feel like the currently exorbitant cost of CCs and their vast territory completely negates any interesting gameplay elements the territory mechanic can bring and only ends up with it being a negative. Players have all resources they could ever want in reach and the vast price of CCs makes securing new territory needless or trying to squeeze your opponent out of resources almost impossible. The mod also includes some economy bonus ideas, which already have patches made and are more detailed in: The territory changes will be made into a patch if after some test games the changes are liked. Territory: Reduce Territory influence gain from 30% to 25% in P2 and from 50% to 25% in P3 Reduce Civic Center cost to 350 Wood + 300 Stone Reduce Colony cost to 200 Wood + 200 Stone and no metal Increase Mil Col Territory Radius to 95 Meters from 80 Meters. Eco: Kush Pyramid eco bonus (Available in P1, cost from 300Stone + 100Metal to 150Stone, Range from 60m to 50m Sele Farming eco bonus (+15% farming speed in 20m radius of farmstead Mace Storehouse eco bonus (Instant research time) Rome pop bonus (Eco and Military structures give +2 pop space, like the old briton and gaul bonus) Athen research time bonus (15% faster tech research) TerritoryMod.pyromod TerritoryMod.zip
    1 point
  11. Eae. While the game is more balanced overall in A25 there are still generally strong and rather weak civs. Therefore i started a table to outline possible ways to give more individual character to each civ, which should make some historical sense and also take into account Balance by including targets of relative advantage compared to other civs for each phase.This is a work in progress and could be expanded and discussed, to eventually give an overview and provide a pool of ideas for future developement. I hope you find it somewhat useful and intresting. Civ Differentiation.ods
    1 point
  12. So that should be the lesson for everyone: don't get people into 0AD that you're sharing IPs with.
    1 point
  13. Thank you everyone!! The problem is with Christoffel-Symbol. As soon as he logs on some AI automatically bans both of us... We use the same IP so...
    1 point
  14. I wonder if artillery projectile could be ok for fortresses or wall towers
    1 point
  15. "6 At any rate, the Lusitanians, it is said, are given to laying ambush, given to spying out, are quick, nimble, and good at deploying troops. They have a small shield two feet in diameter, concave p73 in front, and suspended from the shoulder by means of thongs (for it has neither arm-rings nor handles). Besides these shields they have a dirk or a butcher's-knife. Most of them wear linen cuirasses; a few wear chain-wrought cuirasses and helmets with three crests, but the rest wear helmets made of sinews. The foot-soldiers wear greaves also, and each soldier has several javelins; and some also make use of spears, and the spears have bronze heads. Now some of the peoples that dwell next to the Durius River live, it is said, after the manner of the Laconians — using anointing-rooms twice a day and taking baths in vapours that rise from heated stones, bathing in cold water, and eating only one meal a day;76 and that in a cleanly77 and simple way. The Lusitanians are given to offering sacrifices, and they inspect the vitals, without cutting them out. Besides, they also inspect the veins on the side of the victim; and they divine by the tokens of touch, too. They prophesy through means of the vitals of human beings also, prisoners of war, whom they first cover with coarse cloaks, and then, when the victim has been struck beneath the vitals by the diviner, they draw their first auguries from the fall of the victim. And they cut off the right hands of their captives and set them up as an offering to the gods." Strabo. Geography III. Chapter 3: https://penelope.uchicago.edu/Thayer/e/roman/texts/strabo/3c*.html
    1 point
  16. @maroder I think your idea in addition to @ValihrAnt's changes to CC/colony costs and territory expansion would make territory and map control a more dynamic part of the game. I also like Vali's economic bonuses as they add more civ dfferentiation in a good way.
    1 point
  17. -Tanto "galaicos" como "Lusitanos" pertenecían a la cultura Castreña/castrexa o de "Los castros" de influencia Atlántica y en la zona entorno del Río Duero hubo tal grado de mestizaje entre "Galaicos-bracarenses" y Lusitanos que la sub-cultura de ese área se llama "Galaico-Lusitana" ; -Las fronteras suelen varias (también porque los mapas son entre el 400a.C-138 a.C), pero se percibe el área . Disculpen las molestias*
    1 point
  18. I am going to continue posting the information I find about Lusitanians here, but as far as I know, there is very little and in general the experts base their investigations on what was found in the Galician area, although the degree of relationship between Galicians and Lusitanians is not entirely clear. Viriato's burial by Carlos Fernández del Castillo. We can see some Lusitanian warriors wear equipment spoiled to the Romans. Weaponry of the peoples of the peninsular interior around the 2nd-1st centuries BC according to literary sources
    1 point
  19. -Las hice recientemente , porque estuve remodelando todas las texturas para la facción, me está ayudando @wackyserious , le estoy pasando todas las nuevas texturas ,y yo no se como aplicarlas , así que será wackyserious a quien deberías preguntar las próximas veces. Muchas gracias por las referencias @TKogumelos. Disculpen las molestias*
    1 point
  20. Buenos días o tardes @TKogumelos; -Estuve remodelando las texturas para los auxiliares vettones y la de "lancero vetón auxiliar en fase 3 ", a lo mejor le gusta , me inspiré en referencias similares; Texturas remodeladas , (Infantería); (la túnica gris cambiaría de color según la facción) Disculpen las molestias*
    1 point
  21. The one of the left without cheek pieces.
    1 point
  22. Personally I think they both look great, I'm partial to that shiny metal look. But overall the shape of the one on the right looks better.
    1 point
  23. @Yekaterinawe need your wisdom and help. @wackyserious we need make q list of work to-do.
    1 point
  24. A petition to subdivide this mod into crowd-sourced civ working templates over at https://github.com/0ADMods so that working and fixing on each civ can be done much easier. By doing that we can make sure that we still get alpha release for the Terra Magna mod cluster. Where crowd-sourced civ templates that didn't get fixed can be cut out for the latest alpha release and include only those that are compatible with the latest version. So that we can still have a working version of Terra Magna over at mod.io and the game's built in mod downloader, we can issue release statements on what mods made it into the latest release cut and what were left out due to the lack of development on those mods. This means that Terra Magna will only be a compilation and will not be available for SVN and instead you must look over the mods at https://github.com/0ADMods if you want to try it during in-between alpha developments period using SVN So far we have a lot of timeline compatible civilizations over there that we can potentially include into our mod cluster that are already over there. Illyrians https://github.com/0ADMods/illyrians Imperial Romans https://github.com/0ADMods/imperial_romans Judeans https://github.com/0ADMods/judeans Lusitanians https://github.com/0ADMods/Lusitanians_civ Thebans https://github.com/0ADMods/theban_greeks Thracians https://github.com/0ADMods/thracians Scythians (Proposed) Syracuse https://github.com/0ADMods/Syracuse-mod I just think that we need to consolidate and standardize each mod and provide an identifier in their repository names to make it easier to recognize and avoid having multiple mods, mostly having official repositories for these factions that abide to the game standards meaning no deviating mod content or concepts that stray away from vanilla faction templates or similar. @Stan` @asterix @Alexandermb @wowgetoffyourcellphone @Lopess @LordGood @Lion.Kanzen @Duileoga @Trinketos @Yekaterina and others you can guys tag along for this concept solidification for the future of civilization mods for the game and the next alphas.
    1 point
  25. Action packed game this week! SG.75.4v4 Incredible Team game.zip
    1 point
  26. Hello all, I recently made a donation and wanted to thank all the devs and modders for the amazing work they done. Please keep improving the game and adding content I studied history/archaeology for more than 5 years so I am a little bit passionate. Depending on the needs and on access to the sources I'd be glad to help about research for some mods. I'm especially interested with Bronze age Antiquity and Pre-columbian America
    1 point
  27. Added specular and normal maps, also added a hair prop This will be added in the main game as props/units/helmets/iber_helmet_montefortino_01.xml
    1 point
  28. -Casos/y/gorros lusitanos em desarrollo; Gorros; (Para;) (infantería ligera) 1. Lancero; ---------------------------------------- (Scortamareva) 2.Hondero; ---------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------ (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) y (Caballería ligera) 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;----------------------------------(Epones Aeiste ) Modelos fase 1; (No llevarían nada en la cabeza, irían con sus peinados tribales al aire) (Gorros)Modelos fase 2; (Gorros)Modelos fase 3; -Intento que se parezcan a los originales aunque por ahora parecen gorros frigios (como los que usan los persas), haber si consigo consigo la forma de una vez.Las partes en blanco cambiarían de color según la facción. Los lusitanos fabricaban cascos , cotas de mallas , grebas y escudos con umbos y piezas metálicas pero , no las usaban todos los guerreros , porque preferían ir ligeros o solo los que podían pagar los(aristocracia) . Referencias; Cascos ; (Para;) Unidades campeonas; 1. Aristócrata; ------------------------------------- (Arimo) 2. Emboscador; ----------------------------------- (iabarannta) 3.Bandolero;---------------------------------------(Epones Arimos) Cascos ; (Para;) Héroes; 1.Viriato;--------------------------------------------(Virilos) 2.Cauceno;-----------------------------------------(Kaikainos) 3.Púnico;--------------------------------------------(Apimano) - Los cascos siguen en desarrollo...¿Sugerencias , críticas...? Disculpen las molestias*
    1 point
  29. Buenos días /Buenas tardes; -(posibles)Textura escudos para "Auxiliares Vettones"; Unidades y referencias de unidades y escudos; Disculpen las molestias*
    1 point
  30. Oh my god! The legends were true...
    1 point
  31. I'm from Israel (GMT+2), and my nickname is my actual name- Omri Lahav
    1 point
  32. This morning, I tried to log into the lobby and enjoy a weekend of 0ad in my school, but as soon as I logged on I was banned with a message 'You have been banned for 48 hours'. That ruined my weekend... I haven't played 0ad in a week and I just came back to have some fun but clearly @user1 won't let me. Well, I will stick to studying and playing PUBG then (I have been doing that for the past week). I might as well switch to War Selection, Megaglest, Widelands, and AoE4 Now, I understand there may have been some misunderstandings: 1. Other kids in my school also play 0ad and we all use eduroam wifi -> same IP address -> so the system detects 3 or 4 accounts from the same IP - thinks we are all smurfs and bans us. 2. Some people (smurf speculators) mix me up with other real players just because we coincidentally had similar playstyle in a game or talked in a similar manner, so they think that 1 person is controlling 3 accounts although that is not the case and I can show you evidence to prove that I am indeed Yekaterina and no-one else. 3. As most of you know, I make YouTube videos and the 0AD guide - many people improve very fast and learn to play similarly to me after reading these materials - so a new player may become very close to my level after only a few matches - people think they are me smurfing, report them to user1 and I get banned even though I was asleep. 4. I move around a lot and use VPNs, so I may appear at new locations suddenly. There is no regulation against using VPNs so I don't see why I should get a stream error when playing over VPN. So I am asking you to not just ban people automatically but actually investigate the case before you take actions. Some people have created more accounts than me and they have not been banned, strangely. Furthermore, I have also seen people being muted randomly without saying anything bad. It seems that if a swear word is included in a string they type then the player is muted automatically. For example, 'mishit projectile'. Also I think one does not deserve to be muted for saying 'bullshit'
    0 points
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