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Showing content with the highest reputation on 2021-10-12 in Posts

  1. Not much packaging and that's it
    2 points
  2. I was present there that 10th octuber and i asked "Harry" if got proof BC i know "Carl" and i couldnt believe he does that. Today this "Harry" entered a Game i hosted about 6pm -3gmt, but with a diferent nickname. I asked this "NEWharry" if he was a smurf of "Harry" and if that was the case i was waiting the proof against My friend carl. he only replies "ok" and leaves. Then we started Game and 5 minutes later i got all player with high ping, then They leave, but i was still connected to the Game and could chat on lobby. Ping Google worked, but some websites don't. Ppl could rejoin Game but someone missing so we decided to re. Same thing happen. U were there @Norse_Harold maybe u remember. quite coincidence with this "Harry" "NEWharry"..... Again. About 11 -3gmt hosted two games normally but The third Game it was clearly a ddos because My router just stop responding and after a while i Lost all internet connection. I'm posting through My cellophone and i don't have screenshots here. Tomorrow Will post them but i don't think they Will show nothing important BC software was not the appropiate one and i was not aware of the mainlog.HTML file that @bb_ mention before and restarted Game so probably it was modified. finally i want to Say that although i'm a new player and new here on forum i started hosting many often under the name Mainland TG and there is a considerable group of ppl of average, good and op lvl that has been playing my games and besides some smurf or weird name players with no rank that has been banned for rejoining lobby or spec lag rejoining, i only has been trouble with one person that use a few accounts including this two "harrys" we talking about. next time, i'll ve prepared pd: English is not My native. Hope the messsge is clear enough
    2 points
  3. Actually nevermind. @Freagarachsuggested using something like what's done for team placement in the Frontier random map
    2 points
  4. Do note while she knows everything, she still is _very_ dumb. So not ticking that option makes it a tad fairer, I guess.
    2 points
  5. Dear All, I have made a discord server aimed at providing a friendly environment for 0AD players to matchmake and discuss topics related 0AD. It also contains people from my school who are not necessarily 0AD players, who would talk about homework or school plans. Rules: 1. Privacy is important. Please do NOT address each other by their real names, and do not reveal your own real life identity! Also please don't ask people their name, nationality, exact location, gender, school, etc. 2. Talk politely and respect each other. Avoid bringing up politically sensitive topics or too obscene things; the aim of the server is not to spread ideologies, fake news or terrorise people. 3. Use each channel for their designated purpose. Please do not talk about minecraft in a 0ad channel and vice versa. If you want to talk with someone privately, go make your own chat. This is the link: https://discord.gg/cTaZXvr8
    1 point
  6. I have slightly edited the code for Millenium AD mod for A24 on github. Can @Stan` and @Lion.Kanzen give me permission to push please?
    1 point
  7. Jammy figured out an algorithm to put teammates closer together when a random map is generated. https://github.com/andy5995/0ad-maps/tree/trunk/maps/random On Linux, these 2 files can be placed into `~/.local/share/0ad/mods/user/maps/random`. The Windows directory is similar but I'm not exactly sure the location. AndJam_mainland.js AndJam_mainland.json
    1 point
  8. Also, double check what operating system they are using. If Linux follow up with whether they using an RC version or the actual A25b. I haven't been able to get mods working on RC.
    1 point
  9. I mean most people here know that. They're not looking to find the player based on the wireshark logs, etc. Clearly you're missing a D in the DDOS or something? I would hope your reading comprehension is strong enough to understand that?
    1 point
  10. @guerringuerrin see link below. Script is inside one of the dloads. It's a really basic one that can be improved substantially (e.g., can be double clicked through a shortcut and will automatically create (1) copy of mainlog with current date, time in filename and (2) a separate file that includes data of current script. Not a programmer so what I did is rudimentary that got the job done. https://drive.google.com/drive/folders/1swv1FsHzsW3xMnUuloiz6gDnbI9V-zOa?usp=sharing BTW, excessive data received on the 0ad port it looks like. I'd guess ddos/dos attack. When you find the troll house ping me.
    1 point
  11. "Funny" in a good way or "funny" in a bad way? Also, why only send one sentence in response to numerous paragraphs of text? Do you have specific constructive criticism? For example, what would be the consequence of all players applying rules to their games? Then the problematic players wouldn't have anywhere to go? *sniff* Think of the problematic players! Oh, the humanity! Thanks for bumping the thread, at least. That helps advertise the ideas.
    1 point
  12. Yes, I saw this. It had some characteristics that differed and some characteristics that were similar to the ddoses that I have observed. What differed in this case is that the duration was much shorter, maybe 1 minute. Also, at least with the episodes that I saw, you were not disconnected from the lobby, and you were able to talk in the lobby after about 1 minute. However, you have stated that in at least one of the episodes you were unable to access websites. This is a trait in common with ddoses that I have observed in the past. Currently, there are at least three likely explanations for what was happening. It could have been caused by an unstable Internet connection or modem (it would be a good idea to check whether your modem has the Intel Puma chipset). It could have been caused by an attacker sending spoofed enet disconnection packets to you and/or the clients. It could have been caused by an actual ddos attack, much shorter than the 5 minute attacks I have experienced. In fact, each episode may have had a different cause. And, there can be other explanations that I haven't thought of. I also appreciate the thoughts that you have about a potential suspect, and a potential motive that he might have had for the attacks. It seems like you know what needs to be done in order to narrow down the possible causes: use the modem's admin interface to check traffic rates at the Internet connection, by packets and by bytes, before, during and after a suspected ddos attack. Capturing traffic at your computer would detect explanation #2, but it usually would not detect a ddos attack. Also, applying aixo's and Dizaka's technique of changing your IP before hosting each game, as well as using software to assist in narrowing down suspects of ddosing, are great ideas.
    1 point
  13. @alre I'll be monitoring network traffic. Ofc we could never found the Origin IP since ddos should be made through VPN and from many devices but at least I could confirm with facts that what happened to me was a DDOS and not some ISP connection issue. Ofc, they are others elements all host ddos victims has in common like hosting games very often with some "very known ppl" of the community, or being involved in trouble with the same ppl (or I should say the same person with different nicknames). But i think its important to, at least, confirm that this is in fact a DDOS and not some other issue as I said before. Yesterday I was doing some test about game's network consumption. And after three games in a row i concluded that in a regular 20minutes game, there is about 4,5 MBytes received and about 0.08Mbytes of sent data. I attached two screenshot of the program i used to see that. (IP's has been erased for me manually to avoid share information) First Screen: U can see amount of data transfered in bytes right before starting game with all ppl on lobby rdy up to play. Second Screen: U can see amount of data transfered in bytes right after game finished. I've to say i'm surprised bc its really a small amount of data received and even less sent by my pyrogenesis.exe process. I was specting more sent data since I was hosting, but I'm no developer nor IT manager so I'm aware I'm missing too many details. Also i was specting to see more IP communications bc i though that connection between players and host were directly and not through 0ad server, or at least both. But as I already said I'm no dev so. I also supossing that all network monitor has to be done from the router or maybe before data reach It through some device and not AFTER the router send the data to my PC in the local network. But now all I can do is start monitoring network traffic in my PC until I learn how to monitor the router itself. Finally, @Dizaka tell something about make a python script to make more human friendly the data alocated in mainlog.html file. I have some skills with python and C syntax so maybe u can help me with that to make that script and depurate this log file. Any advice is welcome. I couln't check amount of network activity in the ddos moment, bc game freez and the TCPView updated faster than my Print Screen key got hitted so that info is missing. I know this is no new information for whom were suffering this ddos @#$% but I want to let know dev's and all ppl taking care of this that i want to help in any way i can. Screen 01 Screen 02
    1 point
  14. Dear @user1, the user with lobby name nothing22595 left without resigning a rated game after losing a rush perpetrated by him/her My lobby name: Quierohacercaca2 commands.txt
    1 point
  15. Control the ruins - sacred placed [ Capture flag mode] Once all of the ruins are acquired by a certain team or faction, the countdown to victory starts (which is five minutes in the real world or more). If an opposing team or faction does not acquire a ruin within the time frame, the faction or team with all ruins wins the game. There will be a difference between both modes. Sacred mode You only need a priest to capture the sacred places. In Ruins mode, any unit can capture them.
    1 point
  16. I was hit by another suspected ddos attack on Sunday, October 10th at about 23:20 UTC. The symptoms were very similar to the ddos attacks that I experienced on September 19th and 21st, except that the game hitched for a while, indicating that all players were losing connection, then the players disconnected and the game continued. I paused the game in order to wait for them to reconnect. Unfortunately, the ddos lasted for about 5 minutes, and my game was no longer listed in the lobby when I regained connection. Here are the circumstances at the time: in the 4v4 team game, there were back-and-forth attacks, but at the 35 minute mark, which is when the ddos attack hit, my side was likely losing the battle. One teammate had his economy shut down, rams were hitting the extremities of another teammate base, and I was busy defending a barracks and tower. Also, opponents had control of the metal deposits at the center of the map. My guess as to the motive of the attacker: he wanted the game to end sooner so he could get players in a different game. I advise that we not reward him for this behavior. Instead, players can refuse to join another game for 10 minutes when a player uses a ddos for this apparent purpose. Also, we're still waiting for information from one of the players who was present in a different game and had a potential motive for hitting me with the ddos that I experienced on September 21. When I asked for his observations about the situation, he said in the game lobby on September 22 at 14:46 UTC, "i noticed only strong games get ddosed". I asked him to post observations like that on the forum. Note that I have seen games that included only players of average skill level get ddosed. We're also still waiting for information from another player about a supposed ddos attack that he experienced recently. He mentioned it in the game lobby on October 10th at 02:24 UTC. Let's assign a pseudonym of "harry" to the accuser, and a pseudonym of "carl" to the accused. I'm not publicly naming names because I support the principle of "innocent until proven guilty". The statements were: [02:24] <harry> im waiting for ur second ddos carl [02:24] <harry> for this night ... [03:59] <harry> i got ddosed by carl today I would like to ask "harry" to please share how you know for sure that it was a ddos attack, and how you know with certainty the name of the person who did it. At 04:00 on that same day, "harry" agreed to post in this forum thread about it. Still waiting... Most ddos attacks aren't directly traceable to a definite individual without detective work since the source IP address is not the IP address of the person initiating the attack. So IF "harry" was actually hit by a ddos attack, and actually knows the name of the person who did it, then he must have done some detective work, so please share the detailed proof with trusted investigator admins. Otherwise, I am calling out the claim as not based on fact. Speaking of which, I have additional evidence which I can share with trusted investigator admins in order to demonstrate how I know that I was likely hit by a ddos each of the times that I have described.
    1 point
  17. A new feature might make it easier for the AI to build walls. Whenever you try to build a wall, you can not build it if a building/obstruction is in between. If it would be such that if a building/obstruction is in between the endpoints, it would create two wall pieces: One from the starting point to the building/obstruction and one from the building/obstruction to the endpoint. For multiple buildings/obstruction it would work idem dito. That would also make it easier to avoid gaps. For the AI we then could just order it to build square walls around the CC and any buildings/obstruction in between should not be a problem.
    1 point
  18. I moved this map to the Community Maps 2 mod (v0.25.4) I also submitted a patch that would add this map to vanilla 0ad.
    1 point
  19. Dear @user1, the user with lobby name rob_one left a rated game after losing a major fight. My lobby name: sabatarios I have attached the replay file. Thank you! commands.txt
    1 point
  20. What really should be changed is the accuracy. I tested how many shots a catapult needs for hitting a deer, in some cases it needed like 30 shots! They are so inaccurate, they even miss towers in a lot of cases. That shouldn't be the case.
    1 point
  21. ^ Definitely whoever does it is still around. Clogged my wan port. @BreakfastBurrito_007 saw it happen.
    1 point
  22. There is no need to accuse people without serious suspicions. If it wasn't an accusation, I would say that there is no need to post something that could be seen as an accusation. Yeah, how does someone new to the forum know this big secret?
    1 point
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