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Showing content with the highest reputation on 2021-10-08 in all areas

  1. There have been some problems with certain players being disruptive, so I have decided to implement rules for my hosted games in the lobby. In order to ensure that everyone has fun, here are the rules for games that I host. These rules apply to players and spectators. Additional players who have chosen to apply these rules to games that they host: Yekaterina. Summary of Norse_Harold's rules for hosted games 1. Get along with the other players. 2. Play the game fairly. 3. If you are a spectator, avoid disrupting the game. Also, request permission if you need to speak a language other than English in global in-game chat. 4. Do not blame other players for a setback or failure in the game. 5. Don't resign or leave early in order to grief your team. 6. If you must leave, send a global message in the game stating the reason. Don't leave too many times. 7. In team games you are expected to act like a teammate. 8. Be honest about your level of skill during team assignment. 9. Follow the Terms of Service, Terms of Use and Privacy Policy that Wildfiregames has established for lobby games. WFG terms take precedence over these terms. 10. By connecting to games that I host you agree to follow these rules. The binding text is listed here, starting at line 20. It has the full text of the agreement with explanations of why the rules are necessary. Thanks for reading and supporting an enjoyable experience for all players! Anyone who also wants to implement these rules for their hosted games, let me know and I'll inform people of that in the full text of the agreement. Alternatively, copy/paste the text to your own website and send people a direct link when you're organizing games.
    2 points
  2. what a mad lad! thats a lot of eles @Dizaka
    2 points
  3. Do you use Windows? It is possible that it only uses the wrong GPU. Related forum thread: Alpha 25 could not start (8/Aug/21) @Stan` made a wiki article how to set it up properly. wiki/SwitchingToYourPCsDedicatedGPU
    2 points
  4. I agree a lot with this. Is one of the things that make the late game a bit boring, to be honest. It makes you feel you're playing "world of tanks" instead of ancient warfare and is immediately game over. Also I feel like these features kill a bit the creativity in the gameplay, because is kind of a shortcut to victory. Ideally elephants should be regarded as support unit to the bulk of an army and not viceversa, so economic restriction or pop cost could definitely play a role here.
    2 points
  5. Towers are ridiculously easy to capture if they are ungarrisoned, but then if they are garrisoned they are ridiculously difficult to capture and ridiculously difficult to destroy without siege. But your troops default to capturing behavior so they get massacred needlessly. The implementation of the capturing mechanic in the game is supremely frustrating and it's one of my chief criticisms of the "game design", such as it is.
    2 points
  6. As seen in the picture, when water is available on the map and Petra builds docks, it spawns fisher boat but cannot use it for fishing. I am always using latest versions from SVN, and I suspect this is the problem since fishing spots were modified to add seagulls. Game starts to lag more each minute, and I tried to visit AI's docks with my ship only to see all AI's fisher boats were standing idle (just like it spawned and never moved).
    1 point
  7. "Whoever is playing sucks, because they never make it past the Stone Age." LOL.
    1 point
  8. https://www.vice.com/en/article/m7e8db/navy-facebook-account-hacked-to-stream-age-of-empires LMAO^
    1 point
  9. I don't think I should have won that battle. My point is more about concerning how cheap it's to train Elephants compared with other units and all they have to offer. And how they should be more limited in their population. Food: Wild African Elephants consume around 300 lbs of food each day (150kg). Compare this with the average ration for domestic horses of around 20 lbs each day (10 kg). Does it means Elephants should require 15 times of the amount of cavalry's food to be trained? Well no, but they surely should require significantly more than just twice of that amount. Population available: By requiring more of it, it means for your faction (or enemy faction) to simply build more houses or just get used to fewer elephants. (Probably they should be more expensive in terms of both wood and metal too, only having a bonus for civilizations that are in disadvantage and used them in large proportions like Mauryans). (That would have reduced at least half of his Elephants army and would have granted me a more balanced battle or chance).
    1 point
  10. alre, the main drawback to eles is that they usually come from archer civs. One of the strongest ele civs this alpha is seleucids because eles can back an army that is already strong in dps. Even if all their skirms are shooting your eles, your skirms/melee will be killing their skirms. Also, if you have metal left over, it is easy to keep making eles since all they require is food and metal.
    1 point
  11. That seems like a mistake, especially if the fortress is garrisoned. That is a good ammount of champion cavalry. The issue probably is that you did not use them very well. They might lose to elephants one-on-one, but they have several other advantages. They can run around the opposing base and try to kill all vulnerable units that you see or capture building. 70 champion cavalry could fairly quickly be able to capture fully garrisoned towers even. What you need to avoid is to attack the elephants head on. If the opponent attacks with the elephants, you should use the cavalry to take out the supporting units. If the elephants are alone, you could defeat them. Could you share the replay on the forum?
    1 point
  12. you managed to get your cavalry circled by elephants? it's like turles outmanouvring rabbits. Seriously though, I don't think this is a fight you'd think elephants should lose, in general. Elephants are nicely countered by ranged troops, more so than the equivalent resource value in champion infantry, for instance. Since in MP games you generally see a lot of ranged troops (especially OP javeliners), competitive player almost never use elephants in this last alpha. I guess eles could be nerfed, but ranged troops should be nerfed first.
    1 point
  13. I don't understand the historical reason why cavalry are far more effective against towers than infantry. Apart from rams, the traditional attack on towers was bundles of kindling or fire arrows
    1 point
  14. The asian elephants cost around 550 resources and are 6.5 times as durable against pierce damage as a CS pikeman. I don't think that they are hugely problematic. 40 Elephants is no small force. I assume it is more the size of the army that trouble you rather than the units. There are other strong options available and probably your friend would be as difficult to beat if he used different (champion) units.
    1 point
  15. I plan to make some adjustments on Saturday, and on Sunday send it to mod.io and request the release of itms. I believe that little has to be done, that the biggest problems are some technologies that I broke.
    1 point
  16. Weren't sheeps used in the A25 trailer to show unit pushing?
    1 point
  17. it would be nice to upload gameplay. To present the state of the mod.
    1 point
  18. @Freagarach That sounds great, to create the rank 2/rank 3 option from barracks. Ideally they would also raise in cost to become +30% f,w for rank 2. And then plus 10 metal from rank 2 to 3. We don’t want to make mercenaries or skiritai commando useless so we should be careful about: the cost, the number of available units per civ who can be trained rank 2 or rank 3, and the train time for that.
    1 point
  19. I don't I actually thought they are too weak
    1 point
  20. Nah it's not linked to seagulls but with @Freagarach and @Angen' changes
    1 point
  21. Elephants are too OP. Everytime I play with a friend and this guy introduces like 40 Elephants in the battlefield, I know I'm already defeated. They should be more expensive at least in terms of food (from 4 to 5 times the cost of horses, around 600 to 800 of food) and require more population available (and probably a lot of others things).
    0 points
  22. I don't like javelin cavalry being so effective against elephants, historically the elephants smell spooked horses. Pikes and archers/crossbow men should be the most effective, an elephant could not carry effective armour
    0 points
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