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Showing content with the highest reputation on 2021-07-14 in Posts

  1. Hi everyone, I am happy to present a 5-part campaign titled "Macedonia: Rise to Power"! The campaign covers the times of Philip II and ends shortly before Alexander the Great gains control of the kingdom. Some screen shots are included later in this post. The scenario files for A23 can be found here:; https://github.com/SciGuy42/Macedonia_0ad For A25, conversion is still underway. The first 5 missions have been converted and can be found on the a25 branch of the github: https://github.com/SciGuy42/Macedonia_0ad/tree/a25 To install, you must download all files from the maps/scenarios/ folder in the repository and place them in the /maps/scenarios folder where your custom scenarios built with atlas are saved at by default. On Linux, this should be at /home/<user>/.local/share/0ad/mods/user/maps/scenarios. Note that for A25, you also have to put the Trigger.js file from the repository into your custom mod folder. Most of the scenarios rely heavily on scripts so make sure to also download the .js files which also go in the maps/scenarios folder containing your scenarios. The scenarios feature more or less typical build and conquer mission, as well as sieges and battles without much building involved. Make sure to read the text in the description of each mission before you play it. Often, there are intelligence reports that can be quite useful. In many cases, there are multiple ways to approach the mission strategically. The AI should be set to Petra, I recommend Medium or Hard difficulty with Balanced option. It's totally fine to play it on easier difficulties as well, especially on the first try. Hope you enjoy! I am definitely looking for feedback -- there may certainly be some bugs or inconsistencies or issues -- please make note and post! I am looking to do a round of updates in about 2 weeks but need to take a break now. If my wife hears the opening music of the game one more time, I'm in trouble UPDATE Nov 2021: - The campaign is now complete with 45 missions, starting with Phillip's rise to power and ending with Alexander's death. Conversion to a25 from a23 is currently underway. UPDATE Oct 2 2020: - Added Missions 16 and 17, covering Alexander's conquest of Tyre. Also made small changes to some scenarios based on feedback from the users. UPDATE July 27 2020: - Added Missions 11-15 covering Alexander's conquest of Asia Minor UPDATE June 19 2020: - fixed some of the winning conditions bugs that were reported - added support for difficulty levels -- switching the AI between Medium, Hard, and Very Hard will now often result in effects beyond gather rate (e.g., more troops garrisoned in enemy towers, better starting teach for enemy, etc.) - Enemy units that spawn and attack now usually march in formation - Added wall towers to fortified cities and settlements I will shortly be posting the next set of five missions. Thanks for all the comments and private messages. And here are some screen shots: UPDATE June 25 2020: Added the next set of 5 missions, comprising Alexander's Balkan Campaign. Features a naval map, new scripts and triggers, and another siege. Enjoy! Some screenshots (minor spoilers): Some screen shots from missions 11-15: Shots from 16 and 17, the conquest of Tyre:
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  2. A 1-1 with a decent build order and limited supply blocks. The fighting starts at 17 minutes with a two pronged attack. commands.txt metadata.json
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  3. metadata.jsoncommands.txt A 1-1 showing decent macro and P3 by 13 minutes on a savanna biome. Basket technology is important due to all of the walking your lumber harvesters will be doing.
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  4. What is the favorite Lord of the Rings character of @borg- ? Eaeomer ty
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  5. @Carltonus oh ok thanks.
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  6. just keep their high hack armor, but decrease their pierce armor. so simple. for a reference look at AoE I 'phalanx' unit. don't agree here. we can see macedonian phalanx was not historically invincible, so making it historically accurate doesn't mean that it becomes invincible at all. just really effective in some specific circumstances. anyway, I hope we agree pikes are op, so I'm actually proposing a nerf.
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  7. And the reason why historical realism should take a backseat to gameplay considerations.
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  8. One big difference between age of empires 2 and 0 ad concerning this topic is unit pathing. If you have a block of 7*7=49 kamayuks fighting against 7*7=49 champions, then you will see that a lot of the champions are looking to find a target and not actually fighting and contributing. This is an issue with age of empires 2 melee units. If you try the same with 0ad pikemen and swordsmen, you see that the swordsmen are fairly quick to all find a target. Unless we make pathfinding worse, it will not be like AoE2 Instead of looking at AoE2, look at 0AD and spectate some fights. The longer pikes do not make to much of a difference in 0AD.
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  9. You need to set the civ prior to playing in atlas for formation are civ & unit specific.
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  10. Yeah like we could see who is highest rated ptol player for example.
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  11. There is a more fundamental problem with the rankings. The ladder is based on 1v1 rated games. A lot of players (also those in the top 100) don't play a lot of rated 1v1 games. This is the reason why the podium almost didn't change. You don't often see players rated in the top 100 host rated games to defend/risk their rank. All these suggestions lower the rating of some very but inactive talented players. Which means that two players might have similar ratings but entirely different skill levels, after-all rating should be representative of skill level. If you want to clean the leader-board while keeping ratings intact, I would suggest multiplying the ratings with -1. Once a player completes a rated game, the new ratings get computed according to the absolute value of their rating. If there is a player with rating -1800, you know that this is a good but inactive player which would be more faithful than giving a 1500 rating.
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