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Showing content with the highest reputation on 2021-06-26 in all areas

  1. Just as a quick update for everyone: a lot of the team is on holidays / not super available for the past few/next few days, so releasing won't be as timely as we'd hoped, but we're still going to get there soon, no worries.
    4 points
  2. hi if i play kush i noticed, that the wall texture of kush wonder is on head (inside, but only one wall), its possible to fix this?
    2 points
  3. Well it's in the link https://trac.wildfiregames.com/wiki/Phabricator Other than that arm yourself with patience. Else you can just generate diff using svn diff and git diff and upload them manually.
    2 points
  4. Hello guys, again i want to give some feedback to this version. I've done this a few days earlier, but no one has noticed this. And i think, the problems i've told you are too serious. To make it easier for me i write in german, because my english is still not good enough. Ich beginne ein neues Spiel, die o.g. Version. Keine Mods aktiviert, Cache geleert. Bottnischer Meerbusen, Gigantisch, 8 Spieler, alle KI, keine Teams. Während des Spiels treten nun wieder folgende Fehler auf: 1. Einige Spieler, besonders die Gallier, bauen Unmengen von Schiffen (bis zu 50 Stück bei den Galliern) 2. Einige Spieler bauen Unmengen von Siege-Rams (bis zu 20 Stück) 3. Kushiten, Karthager und Ptolemies werden ziemlich zu Anfang fast vollständig eliminiert, doch dann ist niemand der anderen Spieler willens oder in der Lage, diese 3 vollständig zu zerstören. Die Römer lassen einen Händler nach dem anderen töten, weil sie ständig an dem überig gebliebenen CicicCenter der Kushiten vorbei laufen. 4. Ab ungefähr Mitte des Spiels erfolgen keine größeren Attacken mehr, obwohl einige Spieler über Unmengen von Einheiten verfügen (die Römer z.B. alleine ca. 95 berittene Einheiten). 5. Das Spiel stürzte schliesslich mit dieser Fehlermeldung ab: Die Wiederholungen: 0037: commands.txt, keine "metadata.json" vorhanden, vermutlich aufgrund des Absturzes 0038: commands.txt, keine "metadata.json" vorhanden, geladenes Spiel stürzte direkt mit folgender Fehlermeldung ab, ohne zu beginnen: 0039: commands.txt, metadata.json das gleiche gespeicherte Spiel, diesmal ohne Absturz Gespeicherte Spielstände (gleiches Spiel, immer wieder geladen und gespeichert): savegame-0132.0adsave, savegame-0133.0adsave, savegame-0134.0adsave, savegame-0135.0adsave, savegame-0136.0adsave, savegame-0137.0adsave Zusammenfassung: es werden zu viele Schiffe gebaut, zu viele Siege-Rams, unlogisches Verhalten (s. Punkt 3), Gebäude werden attackiert, aber nicht verteidigt, Unmengen von Einheiten vorhanden, aber keine Angriffe, "tanzende" Schiffe Base Profile 2021.06.25 - 20.24.23.02.mp4 Base Profile 2021.06.25 - 20.42.22.07.mp4 Vieleicht hat jemand Zeit, sich die Wiederholung und/oder die save's anzuschauen und mir zu erklären, was hier falsch läuft. So macht das Spiel keinen Spaß mehr. Denn all diese Ungereimheiten treten auch bei anderen Maps auf, egal ob mit oder ohne aktivierte Mod's. Viele Grüße aus Germany, Mr.lie
    1 point
  5. Typeface is this https://en.wikipedia.org/wiki/Typeface You mean font types or font in short. @vladislavbelov added some support for it in https://code.wildfiregames.com/D4108. For now is just no supported in the engine.
    1 point
  6. I will say that this change for the auto-queue was a master stroke.
    1 point
  7. The thing is that Greek mercenaries were a common thing. Greeks hired them, as did Persians. Obviously you could add other notable mercenary leaders that were not Greek; I only mention Greeks because Hellenic studies is kind of my thing. That said, heroes do not require factions to exist. Xenophon is an example of this.
    1 point
  8. Pyrrhus would also be a great addition by far. Honestly I'm not sure how much this sort of a option would be enjoyed as a staple to the game, but I could definitely see it introduced either as a mod or an alternate game mode.
    1 point
  9. They do Agoge works only on champions btw
    1 point
  10. The way formations work currently is that units are assigned an offset to the 'formation controller', an invisible, large entity (paths like a ram/elephant). Then they try, at all time, to go to that offset. The 'formation controller' itself is moving normally. This is why turning looks weird: suddenly the formation controller rotates and the offsets change a lot, and it's very un-natural. Fixing this efficiently would require a rethinking of the system, so it's not that trivial.
    1 point
  11. It depends what you want to do, the game is similar to other RTS in that case. You hold shift then start collecting berries then click of wood, then they will go for wood after finish first task. Same happen with buildings. I think that whenever I play I do that .
    1 point
  12. Q&D translation: "Start a new game, svn 25810, no mods, cache emptied. Gulf of Bottnia, Giant, 8 players, all AI, no teams. During the game, following issues arise: 1. Some players, especially Gauls, build masses of ships (Gauls up to 50) 2. Some players build masses of siege rams (up to 20) 3. Kush, Cart & Ptols get nearly exterminated at the beginning, but none of the other players seem willing or able to finish them. The Romans get their traders killed one after the other, because they keep passing the leftover Kush CC. 4. After roughly half the game there's no serious attacks anymore, although some players have masses of units (Romans alone ~95 cav). 5. Finally the game crashes: The replays: 0037: no metadata.json available, probably bcs of crash 0038: no metadata.json available, game crashed immediately without starting giving following error message: 0039: Same saved game, this time without crash Saved games, same game, saved & loaded again and again: ... Summary: - too many ships being built - too many siege rams - illogical behavior (see 3.) - buildings get attacked but not defended - plethora of units available, but no attacks happen - 'dancing ships' Maybe someone has time to look at the replays/saves and explain to me what goes wrong here. This way the game's no fun anymore. Especially since this kinda stuff also happens with other maps, regardless if mods are enabled or not. Much regards from Germany, Mr.lie" hth
    1 point
  13. This is incredibly embarrassing. After weeks of trying to resolve the issue, I posted this topic, and we one more time went through all of our possible solutions. We started with disabling the TLS option. Him: "I've disabled it, but it's not an in-game option." Me: "... What? No. It is an in-game option. Go to Settings --> Options --> Lobby, and disable TLS encryption" Him: "... Oh... I haven't tried that yet. I only disabled it in Windows' options." Me: " " Apologies everyone. He can now connect. All is well. We've been trying to play this game together for 4 weeks. Finally, it's fixed.
    1 point
  14. https://www.ilmeridianonews.it/2019/02/tragedia-in-casa-giuseppe-precipita-dal-balcone-e-muore-a-29-anni/
    0 points
  15. Hey everyone. My friend cannot connect to the lobby, receiving the familiar "The server's certificate could not be verified or the TLS handshake did not complete successfully" error. We have tried disabling TLS in the in-game options, and this doesn't work (same error). We have turned off all his firewalls. We have downloaded and installed the Alpha 25 (we tried on the previous version first). We have tried on two different internet connections (to check if it was some error from the router or internet provider). We have made sure that there aren't any internet-controlling softwares running in the background (like VPNs). He is on Windows 10. He can easily connect to Steam to play Age of Empires and other games - it's only 0AD that we experience any problems. We don't know what else to do to resolve this problem. May we have missed some weird internet-controlling program? Does anyone have any ideas? It would be greatly appreciated. Will update this thread if we work out a resolution. Looking forward to hearing any suggestions. Thanks :---)
    0 points
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