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Showing content with the highest reputation on 2021-04-01 in all areas

  1. Hey all, I'm a regular 0ad player. When I'm playing I usually build two blacksmiths and put them in a group select hotkey. It frustrates me a bit that when I queue up several techs in the blacksmiths (I generally have 2 or 3 which I select via a hotkey), the techs all get queued up in the same blacksmith. This irritated me to the point that I wanted to get into the code to understand if this is something I could 'fix'. After struggling to understand how it all works (was just barely able understand some isolated pieces) I made some changes to the selection panel code with the following 'enhancement': Whenever multiple buildings are selected that have the same tech, when researching these techs, the tech is researched in the structure with the lowest queue count. Thus distributing future tech research across the structures in the group that is currently selected. Using the above blacksmith example, if I have 2 blacksmiths in a group select, I would now be able to queue 'iron arrowheads' and 'wooden shield' and have them be produced each in a different blacksmith. I wanted to run this by people in the forum before creating a ticket and submitting a patch since I'm unsure if this functionality is desired.
    4 points
  2. Gotchu fam. @Freagarach @Stan` action-garrison-turret action-garrison-turret.txt Bonus: Metal and Stone mine portraits: Cursors for the same: Resource icons for the same:
    4 points
  3. It makes sense for women (and men) to have lower LOS while doing eco because you will naturally be distracted while chopping a tree, mining, or farming and consequently less likely to notice a unit walking in the far off distance. I don't see how to say women/men have different vision ranges. I would prefer for LOS to be unified but for the LOS to be decreased when a unit is doing eco. (and maybe a intermediate LOS when a unit is walking/fighting/under attack) Edit: This should satisfy everyone who wants to see far off units when being attacked without creating weird situations where you can suddenly see farther than a unit is "able" to normally see.
    3 points
  4. Simply speaking, men tend to see better in the dark than women at the cost of having a harder time differentiating colours. Thus, since the fog of war is dark, men should have more line of sight. In seriousness, the issue is not that women can't see that far; there are a few female units that have better line of sight. The problem is that at the moment only women for the most part are dedicated economic units. Introducing non-gender specific workers such as slaves would generally fix this issue.
    2 points
  5. Lower vision range while gathering makes a lot of logical sense and gameplay sense. It would behoove a player to station a few guards to spot incoming raids.
    2 points
  6. Bonus: Fixed Wood portrait
    1 point
  7. Yes, an old attempt of mine from 2018. I am improving the 3d models and maybe launch as a mod in the future.
    1 point
  8. I don't see why this shouldn't be desirable. An alternative and/or complement could be a hotkey to cycle through the buildings of the same type as the currently selected one.
    1 point
  9. Hello, We don't need to emulate Age of Empire bonuses to have a healthy and fun game. Some basic principles can be applied. Perhaps we can take inspiration from total war. Review the armor values of each type of unit and create a new unit. HEAVY INFANTERY (SWORD WITH SHIELD, SPEAR INFANTERY, PIKEMEN) LIGHT INFANTERY (SWORD WITHOUT SHIELD, AXEMAN WITHOUT SHIELD, PILLAGER (loot X 2) , IMAGINE MORE UNITS IN THIS CATEGORY ?) ARCHERS/SLINGERS SKIRMISH CAVALERY/CHARIOT CHAMPION (SAME ORTHER CATEGORY BUT MORE ARMOR AND ATTACK THANK TO QUALITY EQUIPMENT) ELEFANT Archers/Slingers without a shield must have 0 armor. Trash support unit. They did good dammage at unit without armor and shield-> Natural counter of archers and slingers and all units without shield. Not to mention their ability to keep enemies away thanks to their range. They are not hard counter cavalery but they did dammage where orther units without range can do dammage. I would like to insist that unprotected archers should be demolished in melee as no armor and difficult to shoot at very low range. I like spear cav. They did good damage at orther cav and it really good ! They are very useful in their role. For skirmish more armor against arrow and agility (they run more fast archer and heavy infantery). Why not make it a harass unit. Low speed attack rate but big dammage. 25% more dammage against infantery melee. Attack and run. Easy killed by cavalery and useful against infantery melee. Balance against archer beacause low range and armor good against arrow. Spear infantery is good. They tank a bit but not tooo much. They sould speed run as sword with shield. They sould destroy all cavalery and ranged at melee fight. Maybe they lack dammage in late game against cavalery. Pikemen should be very tanky slow. They sould destroy all cavalery and ranged at melee fight. They can also block ennemy unit with big range melee attack. Sword with shield have more armor because they have shield. They already did good dammage at building so it ok. Maybe more dammage against melee infantery. 1 vs 1 they win against pikemen and spear infantery but not too fast. New unit for some civ ,maybe 2 or 3. Light infantery, sword or axe without shield and little amount of armor. and very low armor vs arrow. Fabric or leather garment. Good run speed. And a bit more dammage on building than sword with shield. Also, for a slight differentiation of civilizations we can imagine that the Carthaginian archers have a shield (already present in their appearance) and benefit from a little overall armor, and reduce their range from 5 to 10 meters to balance. For one orther civ, skirmish without shield : no armor but +5 range and +1 movespeed + 1 dammage? And please after this change, if neccessary more hp to unit. it very fun to have fight little more long. Maybe 15-20% hp ? Thanks for reading
    1 point
  10. a few attempts / experiences with elephant shortcuts: # Howto find the names : i use scenario editor, objects, type ele about Elephants: # this selects all Elephant (tested this Support&Elephant and Archer-Elephant and War-Elephant): hotkey.autociv.session.entity.by.class.select.(Elephant) = "Alt+E" # this selects archer-,war-,hero-Elephant,... (not Support&Elephant): hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support = "Alt+E" # this selects only Support&Elephant: hotkey.autociv.session.entity.by.class.select.(Support&Elephant) = "Alt+E" # this selects only Archer&Elephants: hotkey.autociv.session.entity.by.class.select.(Elephant)&Archer = "Alt+E" # this selects only Archer-&Support-Elephants: hotkey.autociv.session.entity.by.class.select.((Elephant&Support)|(Elephant&Archer)) = "Alt+E" # this selects only WarElephant and HeroElephants: hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support&!Archer = "Alt+E" But so many same hotkeys i need a plan. the building hotkeys simply toggling. maybe at some point this will also be possible when selecting objects. that would be cool in the future, would answer the question. cant find a good shortcut idea for # this selects archer-,war-,hero-Elephant,... (not Support&Elephant): hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support = "Alt+E" "Alt+E" i already use for supoert elephants maybe (thinking at terminus Dangerouse Ele): using now: hotkey.autociv.session.entity.by.class.select.((Elephant&Support)|(Elephant&Archer)) = "Alt+E" hotkey.autociv.session.entity.by.class.select.(Dog|Elephant)&!Support&!Archer = "Alt+D" @nani could i write comment lines into the user.cfg ? and how? /* */ #
    1 point
  11. Because it is confusing to have two different actions with the same icon?
    1 point
  12. With D1958 (a.k.a. turrets) nearing its completion, can I request a few icons, please? action-occupy-turret (and its disabled variant) (this is a cursor) occupy-turret leave-turret For use in https://code.wildfiregames.com/D3773.
    1 point
  13. If people are recording such an attack with e.g. wireshark and it's really 0ad that is getting DDOSed, we might be able to improve things by getting a look at the records. But if the attack is against your router or against your whole PC we can't do much against it. (A single car also can do nothing if someone jumps on the street and causes a traffic jam)
    1 point
  14. @Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of GIMP is released https://www.gimp.org/news/2021/03/29/gimp-2-10-24-released/
    1 point
  15. @borg- You're right, removing the citizen-soldier capability of units would make balancing much easier (as you remove the economy part of the equation), but what I really like about 0 A.D. is the citizen-soldier concept. I've never seen it in any of the RTS games I've played before. I think the hard counter system you had in your expansion mod was pretty great for balance, but I also find the soft counter system really fun. It's a tough decision-making process. @maroder Good idea! I'll try tweaking the damage values for siege engines. The catapult would definitely benefit. @Nescio Thanks for the tip! I'll try it out.
    1 point
  16. I second @maroder, that women should see as far as men do, I think they also should be a bit faster. My friends still make jokes about the fact that last time someone complained about the fact that women are too weak, in response they only got further nerfed.
    1 point
  17. I think someone has proposed here in this forum that deleting building should decrease building HP gradually, and I agree with it. This proposal sounds similar. In addition to this idea id also like to add that building deletion should be able to be cancelled. This is useful to prevent accidental deletion and allow opponent to retake captured building and stop the process. Also I think instead of calling it deletion it should be called salvaging since we got loot from it.
    1 point
  18. While I understand the reason, I personally disagree with it very much. I hate being told what to do or not to do Especially in a less competitive setting, I want to be able to place my buildings wherever I want, to be able to build an unconquerable city. So I would remove all minimum distances and building limitations. IMO Turtling should not be prohibited by the game mechanics, it should be punished by the fact that you run out of resources in the long run and that you have a slower economy.
    1 point
  19. Spice, a homage to Dune, one of the oldest memorable games in this genre. Spice certainly was worth a lot in the 0ad time frame and I suspect used as a currency to some degree. Unless massively improved I'd like to see this in vanilla too
    1 point
  20. Sorry to be a snitch/not sorry, but there is a limit to things. I ignore this type of unprovoked bigotry and racism in the vast majority of cases. But it's a bit different if it's deemed acceptable for a regular visitor of the Multiplayer Lobby to use the crowded lobby to espouse overt religious extremism, spamming out any normal discussion people might be having, and then out of the blue turns it into a heavy racial rant as well. Read pesem's messages. There's a limit... I want to clarify very clearly that this is only a small part of a much larger rant that went on for a while. It wasn't provoked either. He just joined the lobby and started ranting about how only Jesus can save us. I guess he saw me online, and decided to go all anti-African... What kind of Christianity is that? I had one previous encounter with him, the time before last, when he was ranting even longer about Jesus, and that women in tight dresses were the devil trying to tempt us and blablabla... I asked him if he always does that in the lobby and the ranting became even worse. @Hannibal_Barca eventually muted him this time because he launched personal attacks. But here's my second problem. I originally asked if there were moderators online and @user1 responded. I asked him to ban the account based on the considerable rant he could read for himself, but he just ignored me and left again. The racist ranting continued unabated, and I notified user1 again, and told him that kids play this game. His astonishing answer was that you needed to be at least 13 years old to play, and promptly left again, further ignoring me. The racist ranting continued. So what is he saying? 13 year olds aren't kids? Hardcore racism is perfectly fine in the lobby? I should stop bothering him? How long has this nonsense been going on? Kids play this game... Africans play this game... Other non-supremacists play this game... I don't know if Pesem is a schizophrenic mad man or if he's just a super troll. I honestly don't care. This behaviour should never be tolerated, and I feel embarrassed to have to make a post about this. I'm disappointed that such behaviour is deemed acceptable, and expect this to end. Religious extremism, racism and sexism have no place in a multiplayer lobby where people get banned/muted for way less. I have to deal with Christian extremist neighbours in real life, and faced more racism (actual violence) than anyone should have to in their life. I'm going to throw one hell of a tantrum if I have to tolerate it in the lobby as well. I go there to relax. Not to find out that in fact, I'm a soulless monkey created by satan.
    1 point
  21. tell him that Jesus hates the sin, not the sinner. and it is biblically based.He is behaving like a Pharisee.
    1 point
  22. It's not just religion. It happens every day...
    1 point
  23. I encountered him/her too, when i put him/her through a few tests it was very obvious this person has 0 sense/knowledge of religion he claims to be in even though the messages were only about religion. This person is either really mentally unstable or exceptionally delusional. Probably both.
    1 point
  24. I'd like to see this person removed from the lobby. The messages are excessive and extreme and it's turning me away from hanging out in the lobby while looking for games to play. The other day they had posted about 30 messages back to back spamming the lobby and it's been like this every day I've played over the last 3 weeks or so. Any action against this user would be appreciated.
    1 point
  25. The guy is back under "Melusines" username. He exercises the same behavior and rethoric. I've seen many messages in lobby from him attacking various religious, ethnic and race groups (i.e. "I hate muslims", "Serbia", encouraging people to burn Serbia and many others I do not want to type), and usual talks about Jesus. Anyway, I am personally sure It's the same person (Melusines=pesem=other accounts) which would mean multiple accounts and hateful speech in lobby which is break of ToS. (I am reporting here since there is no responsive moderator in a24 lobby and to put stress on the background of the person.)
    1 point
  26. Necroposting... Or I should update and make a new one what do you think? __________ How is it is one of my initiatives with which maps become much more attractive than what we currently have. I propose to experiment with our most boring maps the mercenary camps.(borg suggested this as well). Having said this in passing, we must first of all draw up a list of the most boring maps with no strategic value. I still don't know what those might be. One of the advantages of mercenary camps is being able to recruit exotic troops. For the date Alpha 24 beginning of Alpha 25, The elephants, the archers along with Mercenaries who use swords, They are one of the units that cause the most imbalance and what is most desirable to recruit. Then making a gamut of ideas go brainstorming It would start with the areas and cultures for the mercenary warriors. For example: Desert area or desert biome: Egyptian camp, Kushite camp, Nomadic desert camp. Mediterranean biome: Mercenary Camp Mediterranean, Which may be composed of Cretan archers, Balearic slingers, mercenary hoplites, Italiaot mercenaries. Temperate biome: Celtic Mercenary Camp, Germanic Mercenary Camp and Mercenary camp of the steppes.
    1 point
  27. How about tilting the bell for the button that raises the alert, maybe with some added motion lines to give the impression that the bell is moving (ringing)?
    1 point
  28. In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above.
    1 point
  29. Thank you very much Stanislas, I really appreciate it! And those weren't even the worst quotes... He actually called us "explicative ebola zombies", and something else about AIDS, for those of you just joining and might be wondering why our lovely friend was removed from the conversation. Thank you to all the people who showed their support in this matter. For those who think that pesem/Glestul's commentary was even remotely acceptable, you need to self reflect. I've had an eye-opening discussion about the difficulties regarding moderation, and will say a word or two about it in the future. Basically, we need the community to help regulate extremism in the lobby, and in the forum. It's an open source project, so we can all help weed out toxic behaviour. If everything falls on the handful of moderators alone, they get overworked and over stressed. The bad people shout louder, so at least the "good" people should try to speak in chorus. We have terms that everybody agreed to. If someone is excessively violating them, try to politely draw their attention to the unwantedness of such behaviour. Don't attack them, don't insult them, just inform them. If the behaviour continues notify a moderator. Most importantly, don't criticize a moderator for taking legitimate action if the offense is well covered by the terms. Just grow up and realize that your words, your actions, and your silence when your voice matters can cause real world damage. Moderators and developers have lost their mind in the past... To the moderators, please don't hesitate, or feel bad to take action against the level of dehumanizing talk that Glestul/pesem demonstrated. This is NOT an edge case, if there are still people who feel that way...
    1 point
  30. Your post is now visible again. Sorry for the inconvenience and you had to encounter that guy.
    1 point
  31. Also, to clarify another thing, when he started talking about "Africans crucifying cats", I suddenly realized that this all started a long time ago, almost a year, I think, when I encountered an individual spewing nonsense about Muslims and Africans and that we kill cats for fun... He was super angry that other lobby members were allowing Africans (me) in their game. He also went on an unchecked tirade back then... I never reported him, but he was one of the worst racists I had encountered on 0AD at that time. Now I'm almost certain it's the same person... This really started a while back, and I remember not antagonising him then either. It was unprovoked.
    1 point
  32. I see 9 hidden posts @Glestul zip it
    1 point
  33. The citizen soldier concept strikes again!
    0 points
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